Cactus Game Design Message Boards
Other Gaming => Video & Computer Games => Topic started by: AJ on June 27, 2014, 08:18:45 PM
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I am working on a game and have found myself asking this so what do think? I think what makes a good game is 1. Good gameplay (duh) 2. Characters I like 3. Not a ton of limitations. What do you guys think.
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Ninjas and pirates, in no particular order.
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Pshhhhh Vikings get no love.
It might help us help you if we had some contex to your game. Card game? Dice based strategy? Turn based board game? RPG?
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Pshhhhh Vikings get no love.
Except from Minnesotans...
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Pshhhhh Vikings get no love.
Except from Minnesotans...
I think its Water under the bridge ;).
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These primarily apply to single-player video games.
1. Solid, ORIGINAL gameplay. I don't mind when games take inspiration from another game (See: Terraria being inspired by Minecraft), but outright copying another game drives me nuts.
2. Replay Value.
3. Challenge. I don't want a game that plays itself. I want to feel satisfied after beating it. Just make sure the difficulty is fair and not artificial. Dark Souls 1 and 2 are the shining examples of fair difficulty.
4. Not every game needs a story. However, if you do have one, make it a story worth telling.
5. Strike a balance between freedom and directing the player. Too many "open world games" today have no sense of direction, and just feel empty or pointless as a result. See Fallout 3 for a fantastic example of how to do this correctly.
6. Make the game memorable from start to finish. I played Rage recently. That game started off pretty strong, but had one of the worst endings I've seen in a long time. It almost ruined the entire game for me.
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Sight gags and guest appearances (i.e. Stan Lee).