Author Topic: The (un)offical KOTOR 1 and 2 Discussion, Tips, and whatever Thread  (Read 17471 times)

Offline Alex_Olijar

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Yeah, I know this thread has happened before, but, hey, it's on like page 14. So oh well.

Let's all talk about and enjoy one of the best RPGs to come out in awhile. It's got the great customization, you know you want it. What do you guys usually do with your characters? Light or Dark?

Me, I'm a Dark guy, only because I want my cheap force lightning. I'm slightly hesitant to go Dark in 2 though, since I turn ugly and gray skinned. It annoys me.

Personally, I have the most success with a skills based character. What about you?

Offline Isildur

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Re: The (un)offical KOTOR 1 and 2 Discussion, Tips, and whatever Thread
« Reply #1 on: July 27, 2008, 09:12:51 PM »
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At the moment im playing as a Dark Side Scout who will become a Dark Counciler it will be teh bomb  8)
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Offline TheKarazyvicePresidentRR

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Re: The (un)offical KOTOR 1 and 2 Discussion, Tips, and whatever Thread
« Reply #2 on: July 27, 2008, 10:17:20 PM »
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When I play through Light side I grab all the buffs to thier max level but the first thing I max is force speed/dominate mind (master speed). I also use 2 handed fighting to allow me to weild 2 swords without penalty. Then, I add all my buffs and run through slicing and dicing. I put my points mostly into dex and grab lightsaber/melee finess to allow me to use guns untill I gain my lightsaber. (For Kotor 2 Go Jedi weapons master)

Dark side: I Grab force lightning and all other dark kill skills. Spam int/wis. Use crystals that boost force damage. Then sit back and enjoy the ride (For kotor 2 go sith lord)
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The Schaef

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Re: The (un)offical KOTOR 1 and 2 Discussion, Tips, and whatever Thread
« Reply #3 on: July 27, 2008, 10:31:47 PM »
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One time I did Soldier/Consular.  One of my favorite builds ever.

Because I started as Soldier, I beefed up STR and DEX and CHA, I got all the armor options immediately, I didn't have to upgrade Persuade as much when it's more expensive, and over the course of the game, wound up with a higher (base) vitality total than any possible combination of scout or scoundrel with consular.  When I became a Jedi, I was able to upgrade Persuade cheaper than I would have as a Soldier, I upgraded WIS throughout the game in order to have more Force power later, and finished with more (base) Force Points than any possible Guardian or Sentinel build.

It was not much different than the average Scout/Sentinel build, but with more armor options in the beginning, Force Focus and more Force points in the end.  Which came in really handy with my rockin' Dark Side powers available to the Consular.  I missed out on Force Storm and Death Field because I did an 8/12 build, but Force Lightning and Drain Life combined with my superior Force abilities meant I was ripping people up in the endgame, both with mad lightsaber skills and tons of Force points.  I also used Drain Life on the Jedi in Malak's lair to heal myself and prevent him from healing himself, then ripped him up with Force powers.  :D

Offline TheKarazyvicePresidentRR

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Re: The (un)offical KOTOR 1 and 2 Discussion, Tips, and whatever Thread
« Reply #4 on: July 28, 2008, 01:14:58 AM »
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I did that last trick myself. Force storm X 2-3 then drain life to regain any health I was missing. Rinse wash repeat. When all bodies were gone I finished it up with master flurry +master speed with my 2 blades that makes for 6 hits per attack.
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Offline Alex_Olijar

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Re: The (un)offical KOTOR 1 and 2 Discussion, Tips, and whatever Thread
« Reply #5 on: July 28, 2008, 01:40:42 PM »
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You used Flurry? I don't like Flurry, I find Critical Strike or Power Attack to be much better. Flurry misses way too much. Power attack is good for crowd clearing, and Critical Strike is much better for Bosses, seeing as it doesn't penalize the hit rate.

My best build thus far was in KOTOR 2, a 15/15 build, as usual, Light-side Jedi Sentinel/Watchman. She was ridiculously skilled. Can you say, like, 8 skill points on my first level up of the game. It was awesome. I spent the game using her stealth prowess and Watchmen bonuses to eliminate enemies in one quick killing stroke, before they knew where I was.

Have you ever gone with a ranged main character? My Watchman made me consider it, since her high intelligence bonus gives stun bonus to Critical Shot. I ended up using Ranged weaponry for most of the game, but I pulled out a lightsaber for the end game. Still, makes me wonder if I could go all the way with a ranged character.

Offline TheKarazyvicePresidentRR

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Re: The (un)offical KOTOR 1 and 2 Discussion, Tips, and whatever Thread
« Reply #6 on: July 28, 2008, 02:52:12 PM »
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Flurry only misses once most of the time at with master level flurry+alot of dexterity. Which still means 4 hits at master, 5 hits with master speed.

O yeah I did the sith assassin/sentinel build that was fun. But on that final stage with everyone in there was a pain due to not being able to restealth without running off.

I wonder too...Might be fun to try some time.
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Offline Alex_Olijar

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Re: The (un)offical KOTOR 1 and 2 Discussion, Tips, and whatever Thread
« Reply #7 on: July 28, 2008, 03:07:41 PM »
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Yeah, I'm not sure. I'm going to be at the beach for a week without my normal LIVE connection, so I'm thinking about building a ranged character during the nights.

Offline Isildur

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Re: The (un)offical KOTOR 1 and 2 Discussion, Tips, and whatever Thread
« Reply #8 on: July 28, 2008, 06:17:11 PM »
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btw if you have a character with 18 dex but only 10 strength the dex bonus with help with your saber skills (the chance you have for hitting) instead of getting a +0 bonus to hitting with your strength. Note that the dex bouns does not help in damage so if you had like 16 dex and 14 strength that would be a good balance between chance and damage.
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Offline TheKarazyvicePresidentRR

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Re: The (un)offical KOTOR 1 and 2 Discussion, Tips, and whatever Thread
« Reply #9 on: July 28, 2008, 06:18:00 PM »
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Only if you grab melee/lightsaber finesse
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Offline Alex_Olijar

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Re: The (un)offical KOTOR 1 and 2 Discussion, Tips, and whatever Thread
« Reply #10 on: July 28, 2008, 06:21:04 PM »
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I'm aware of that, for that is how I worked with my Sentinel/Watchman build.

Offline TheKarazyvicePresidentRR

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Re: The (un)offical KOTOR 1 and 2 Discussion, Tips, and whatever Thread
« Reply #11 on: July 28, 2008, 06:39:58 PM »
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Too bad you can't steal canderous'(sp?) gun from kotor 1 to pwninate in kotor2.
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Offline Isildur

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Re: The (un)offical KOTOR 1 and 2 Discussion, Tips, and whatever Thread
« Reply #12 on: July 28, 2008, 06:41:38 PM »
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yeah its lame that Cand is supposed to be a melee guy in kotor 2
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Offline TheKarazyvicePresidentRR

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Re: The (un)offical KOTOR 1 and 2 Discussion, Tips, and whatever Thread
« Reply #13 on: July 28, 2008, 06:42:38 PM »
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Ok assuming this game is old enough... SPOILERS...











Mandalore can pretty much be whatever you want him to be with his implants, cept a force user.
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Offline Isildur

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Re: The (un)offical KOTOR 1 and 2 Discussion, Tips, and whatever Thread
« Reply #14 on: July 28, 2008, 06:48:55 PM »
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yeah but the implants cant give him a Dex bonus when his armor doenst even let him have a dex bonus.
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Offline TheKarazyvicePresidentRR

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Re: The (un)offical KOTOR 1 and 2 Discussion, Tips, and whatever Thread
« Reply #15 on: July 28, 2008, 06:50:11 PM »
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O yeah I knew I was forgetting something.
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Offline Alex_Olijar

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Re: The (un)offical KOTOR 1 and 2 Discussion, Tips, and whatever Thread
« Reply #16 on: July 28, 2008, 10:09:36 PM »
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He's really supposed to be a melee in both, but in the first one, he doesn't have restrictive armor so he can be ranged.

Offline TheKarazyvicePresidentRR

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Re: The (un)offical KOTOR 1 and 2 Discussion, Tips, and whatever Thread
« Reply #17 on: July 28, 2008, 10:11:50 PM »
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I usualy took his gun ran with Hk and enjoyed hk's just funness on darkside.
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Offline Alex_Olijar

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Re: The (un)offical KOTOR 1 and 2 Discussion, Tips, and whatever Thread
« Reply #18 on: July 28, 2008, 10:13:28 PM »
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I just didn't use either. I put up with Bastila's garbage and then either had Jolee for entertainment or Juhani because she's half cat.

Offline Isildur

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Re: The (un)offical KOTOR 1 and 2 Discussion, Tips, and whatever Thread
« Reply #19 on: July 28, 2008, 10:14:45 PM »
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I use Cand and HK Im ganster  8)
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Offline TheKarazyvicePresidentRR

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Re: The (un)offical KOTOR 1 and 2 Discussion, Tips, and whatever Thread
« Reply #20 on: July 28, 2008, 10:15:43 PM »
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Ah I killed juh being darkside and all.

Lol Isildur that was my final team, I gave cand back his gun, got a new gun for hk, and let me fight with sabers, by the end of it all, I realized I needed a medic...
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Offline Alex_Olijar

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Re: The (un)offical KOTOR 1 and 2 Discussion, Tips, and whatever Thread
« Reply #21 on: July 28, 2008, 10:17:28 PM »
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Lol I usually keep her. Never bad to have an extra Jedi around.

Offline Isildur

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Re: The (un)offical KOTOR 1 and 2 Discussion, Tips, and whatever Thread
« Reply #22 on: July 28, 2008, 10:18:44 PM »
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Except when your dark side  ::)
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Offline TheKarazyvicePresidentRR

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Re: The (un)offical KOTOR 1 and 2 Discussion, Tips, and whatever Thread
« Reply #23 on: July 28, 2008, 10:28:46 PM »
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Well we all know dark side is much more fun
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Offline Isildur

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Re: The (un)offical KOTOR 1 and 2 Discussion, Tips, and whatever Thread
« Reply #24 on: July 28, 2008, 10:31:43 PM »
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Idk I still find Kotor 2 has better replay value after you get past the 5 hours of intro planets  ::) Because there is SO much to do.
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