Author Topic: Hearthstone  (Read 220113 times)

Offline dermo4christ

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Re: Hearthstone
« Reply #1325 on: November 07, 2015, 06:39:02 PM »
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ok so I have been playing this now for a few weeks and it seems like all i'm getting are basic cards and leveling up constantly.  I have no idea what hero I want to use, I have no idea how to craft, and, basically, um HELP!!! I've bought packs but never get anything good.  I'm hearing about legendary cards. what are they? Sorry so many questions about this game. It looks like this could be fun but I am new.

Offline redemption101

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Re: Hearthstone
« Reply #1326 on: November 08, 2015, 09:50:41 PM »
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carfting on pc
Click my collection
click crafting (bottom right next to deck lists)
click auto disenchant.  (this converts all cards you have triplicates into dust)
the number next to the setting tab is how much dust you have

While under crafting you can click any card and it will show you the amount of dust it takes to craft it.  Using this tool You can also manual disenchant cards by hitting the left side were the +dust is located.   
Cost per card
Commons 40
Rare        100
Epic         400
Legend     1600

Offline Minion of Jesus

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Re: Hearthstone
« Reply #1327 on: November 09, 2015, 04:21:49 PM »
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ok so I have been playing this now for a few weeks and it seems like all i'm getting are basic cards and leveling up constantly.  I have no idea what hero I want to use, I have no idea how to craft, and, basically, um HELP!!! I've bought packs but never get anything good.  I'm hearing about legendary cards. what are they? Sorry so many questions about this game. It looks like this could be fun but I am new.

Sorry you are having trouble! The game is tough to learn, I know, so I cannot help much! I can tell you what legendarys are, though. They are the rarest cards in the game, and generally have unique and powerful effects.

Unrelated, but I have a burning question myself, now; Should I start League of Explorers when it comes out, or open wing 2 of Blackrock? Decisions, decisions... I already finished Naxx, so I don't need to worry about that, at least.
To the Pain!

-Wesley

browarod

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Re: Hearthstone
« Reply #1328 on: November 09, 2015, 11:35:01 PM »
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I'd wait til the pack releases and find out what cards you get from wing 1, then buy whichever wing has cards that would help decks you're playing at that point.

Offline dermo4christ

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Re: Hearthstone
« Reply #1329 on: November 10, 2015, 05:56:46 PM »
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ok so I have been playing this now for a few weeks and it seems like all i'm getting are basic cards and leveling up constantly.  I have no idea what hero I want to use, I have no idea how to craft, and, basically, um HELP!!! I've bought packs but never get anything good.  I'm hearing about legendary cards. what are they? Sorry so many questions about this game. It looks like this could be fun but I am new.

Sorry you are having trouble! The game is tough to learn, I know, so I cannot help much! I can tell you what legendarys are, though. They are the rarest cards in the game, and generally have unique and powerful effects.

Unrelated, but I have a burning question myself, now; Should I start League of Explorers when it comes out, or open wing 2 of Blackrock? Decisions, decisions... I already finished Naxx, so I don't need to worry about that, at least.

This is in relation to Naxx comment.....i know they are adventures but how do they work? I know it i need to save up gold for that.

Offline Minion of Jesus

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Re: Hearthstone
« Reply #1330 on: November 11, 2015, 08:22:43 AM »
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ok so I have been playing this now for a few weeks and it seems like all i'm getting are basic cards and leveling up constantly.  I have no idea what hero I want to use, I have no idea how to craft, and, basically, um HELP!!! I've bought packs but never get anything good.  I'm hearing about legendary cards. what are they? Sorry so many questions about this game. It looks like this could be fun but I am new.

Sorry you are having trouble! The game is tough to learn, I know, so I cannot help much! I can tell you what legendarys are, though. They are the rarest cards in the game, and generally have unique and powerful effects.

Unrelated, but I have a burning question myself, now; Should I start League of Explorers when it comes out, or open wing 2 of Blackrock? Decisions, decisions... I already finished Naxx, so I don't need to worry about that, at least.

This is in relation to Naxx comment.....i know they are adventures but how do they work? I know it i need to save up gold for that.

Adventures are special content where you buy a wing of an adventure and then you can fight (AI controlled) bosses within each wing. After beating each one, you get 2 copies of a card, and after completing a wing, you get a legendary card representing a boss you fought. Those cards are all exclusive to Naxx, of course, and worth saving up for after getting a bunch of packs. How many packs would you say you had bought already?
To the Pain!

-Wesley

Offline Minion of Jesus

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Re: Hearthstone
« Reply #1331 on: November 11, 2015, 03:57:04 PM »
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Oh, had a game the other day where I was playing mech mage, and I was second. Turn 2, I coin, play double Mechwarper with double Annoy-O-Trons and double Snowchugger. Probably my favorite play ever. Opponent conceded turn 4, I believe.
To the Pain!

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browarod

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Re: Hearthstone
« Reply #1332 on: November 12, 2015, 09:03:08 PM »
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So League of Explorers hit today and you get Adventurer's Hat and Forgotten Torch just for buying it. Would I be crazy to sub Forgotten Torch into my tempo mage deck for the Spellslingers? I can't decide if losing those bodies would make me too light on minions. My deck list is on the previous page of this thread with a few changes (the Mirror Entities are out and Azure Drakes in, Antonidas is in and Fallen Hero out).

Offline BubbleBoy

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Re: Hearthstone
« Reply #1333 on: November 14, 2015, 09:41:47 PM »
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Forgotten Torch is a terrible card. I'd say don't replace anything with it.
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browarod

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Re: Hearthstone
« Reply #1334 on: November 14, 2015, 10:10:36 PM »
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Forgotten Torch is a terrible card. I'd say don't replace anything with it.
Clarify for me why you think it's terrible? A 3-ping that also generates another (slightly cheaper) Fireball into your deck seems really good for tempo mage. Unless I'm missing something? I mean it's a bit slow, but it doesn't seem "terrible" to me.
« Last Edit: November 14, 2015, 11:57:57 PM by Browa »

Offline BubbleBoy

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Re: Hearthstone
« Reply #1335 on: November 16, 2015, 12:31:35 AM »
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I think people tend to overvalue putting cards into your deck. It is only a fraction as good as putting cards into your hand, because there is a chance that you will never draw them, and when you do, it means you are not drawing another card in your deck. So the card that is shuffled into your deck needs to be better than the average card in your deck in order for the shuffle effect to even be beneficial at all. If the shuffled card is worse than your average card, then the shuffle effect is actually a detriment (except in games that go into fatigue, which are rare).

That being said, the Roaring Torch is in fact better than the average card, but not by much, considering that Fireball doesn't see that much play in Mage decks anymore. So the effect of shuffling a 1 mana discounted version of Fireball into your deck is only very slightly good.

In conclusion, I would consider Forgotten Torch a more expensive Frostbolt with a similar or worse secondary effect, making it a pretty terrible card all in all.
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Offline Drrek

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Re: Hearthstone
« Reply #1336 on: November 16, 2015, 01:38:31 AM »
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That being said, the Roaring Torch is in fact better than the average card, but not by much, considering that Fireball doesn't see that much play in Mage decks anymore. So the effect of shuffling a 1 mana discounted version of Fireball into your deck is only very slightly good.


This is 100% not true. Tempo, mech and freeze mage all still run fireball as staples.  That doesn't make forgotten torch good enough, but don't say that fireball doesn't see much play when it really, really does.
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Offline Isildur

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Re: Hearthstone
« Reply #1337 on: November 16, 2015, 02:56:22 AM »
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Well what it does do in Tempo mage is give you four spells for two card slots. Sure its not "as" good as Fireball but those two extra cards slots can mean two more minions or spells in your deck you wouldn't be able to have with Fireball. You're essentiality bumping your deck size to 32 cards instead of 30.
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Offline dermo4christ

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Re: Hearthstone
« Reply #1338 on: November 16, 2015, 09:43:05 AM »
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ok so I have been playing this now for a few weeks and it seems like all i'm getting are basic cards and leveling up constantly.  I have no idea what hero I want to use, I have no idea how to craft, and, basically, um HELP!!! I've bought packs but never get anything good.  I'm hearing about legendary cards. what are they? Sorry so many questions about this game. It looks like this could be fun but I am new.

Sorry you are having trouble! The game is tough to learn, I know, so I cannot help much! I can tell you what legendarys are, though. They are the rarest cards in the game, and generally have unique and powerful effects.

Unrelated, but I have a burning question myself, now; Should I start League of Explorers when it comes out, or open wing 2 of Blackrock? Decisions, decisions... I already finished Naxx, so I don't need to worry about that, at least.

This is in relation to Naxx comment.....i know they are adventures but how do they work? I know it i need to save up gold for that.

Adventures are special content where you buy a wing of an adventure and then you can fight (AI controlled) bosses within each wing. After beating each one, you get 2 copies of a card, and after completing a wing, you get a legendary card representing a boss you fought. Those cards are all exclusive to Naxx, of course, and worth saving up for after getting a bunch of packs. How many packs would you say you had bought already?

Oh maybe 8 or so....I bought a bunch of classic packs and then I've purchased one goblins pack and I think 2 grand tournaments

Offline BubbleBoy

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Re: Hearthstone
« Reply #1339 on: November 16, 2015, 05:27:35 PM »
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That being said, the Roaring Torch is in fact better than the average card, but not by much, considering that Fireball doesn't see that much play in Mage decks anymore. So the effect of shuffling a 1 mana discounted version of Fireball into your deck is only very slightly good.


This is 100% not true. Tempo, mech and freeze mage all still run fireball as staples.  That doesn't make forgotten torch good enough, but don't say that fireball doesn't see much play when it really, really does.
It is rarely run as a 2-of in mech mage decks, but I suppose those aren't as popular anymore with Flamewaker tempo decks outclassing a bit. I don't play much constructed so I don't really keep up with trends. The card certainly USED to be an auto-include before TGT, but certain newer decks don't use it as much (dragon mage for example), so I stand by my statement, although I admit I should have said "as much" rather than "that much."
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Offline Drrek

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Re: Hearthstone
« Reply #1340 on: November 16, 2015, 08:16:26 PM »
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That is still wrong.  It is a 2 of in mech mage still. There's a reason tempostorm's meta snapshot has 2 fireballs in literally every mage deck except echo (which doesn't care at all about burst.) In decks that need a versatile removal or burst card, fireball is going in.  Freeze absolutely needs it for burst.  Mech and Tempo need it for the removal and burst.  Echo doesn't use it because it just needs removal, for which polymorph is superior.

If flaming torch ends up bad, its because it is an overcosted frostbolt (a card that is also a mage staple still, but an additional mana cost is often card killing), not because its fireball, because just about any mage deck would add a third fireball.
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Offline BubbleBoy

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Re: Hearthstone
« Reply #1341 on: November 16, 2015, 09:38:22 PM »
-1
You can disagree with me all you want, but I have seen plenty of mech mage decks without two fireballs, especially when Antonidas has been involved, so my point stands.

But this is beside the main point, which is that Roaring Torch is a good card, but not good enough to justify Forgotten Torch.
Use the Mad Bomber to rescue his Province.

Offline Minion of Jesus

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Re: Hearthstone
« Reply #1342 on: November 17, 2015, 10:00:59 AM »
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ok so I have been playing this now for a few weeks and it seems like all i'm getting are basic cards and leveling up constantly.  I have no idea what hero I want to use, I have no idea how to craft, and, basically, um HELP!!! I've bought packs but never get anything good.  I'm hearing about legendary cards. what are they? Sorry so many questions about this game. It looks like this could be fun but I am new.

Sorry you are having trouble! The game is tough to learn, I know, so I cannot help much! I can tell you what legendarys are, though. They are the rarest cards in the game, and generally have unique and powerful effects.

Unrelated, but I have a burning question myself, now; Should I start League of Explorers when it comes out, or open wing 2 of Blackrock? Decisions, decisions... I already finished Naxx, so I don't need to worry about that, at least.

This is in relation to Naxx comment.....i know they are adventures but how do they work? I know it i need to save up gold for that.

Adventures are special content where you buy a wing of an adventure and then you can fight (AI controlled) bosses within each wing. After beating each one, you get 2 copies of a card, and after completing a wing, you get a legendary card representing a boss you fought. Those cards are all exclusive to Naxx, of course, and worth saving up for after getting a bunch of packs. How many packs would you say you had bought already?

Oh maybe 8 or so....I bought a bunch of classic packs and then I've purchased one goblins pack and I think 2 grand tournaments

Okay, you probably want to get more packs for now. Wait until you have gotten more packs, then start worrying about adventures. It takes a while to get good stuff from packs (you will average pulling one legendary from every 20 or so packs) but you get more cards you can build decks with, and get progressively better. Good luck!
To the Pain!

-Wesley

Offline Minion of Jesus

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Re: Hearthstone
« Reply #1343 on: November 17, 2015, 02:51:04 PM »
+1
So, figured out the most ridiculous play. Turn nine with druid, drop Naga Sea Witch. Make sure she lives until next turn. Play Aviana on turn ten, since she will cost 5. Then, by order of abilities, all minions in your hand will cost 1, not 5. Proceed to drop Ysera, Ragnaros, Ironbark Protector, Alexstrazza, and Dr. Boom.

Then, cry the next turn as opponent plays Twisting Nether.

To the Pain!

-Wesley

Offline Drrek

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Re: Hearthstone
« Reply #1344 on: November 17, 2015, 02:56:54 PM »
-1
Your better off just playing avianna and innervating out a couple of big guys.
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browarod

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Re: Hearthstone
« Reply #1345 on: November 17, 2015, 10:22:36 PM »
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Your better off just playing avianna and innervating out a couple of big guys.
Especially since, with that strat, you'd end up not getting the Boom Bots from Dr. Boom because your board would be full. :P

Offline Minion of Jesus

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Re: Hearthstone
« Reply #1346 on: November 18, 2015, 08:27:37 AM »
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Yeah, I know all those things... It was just too awesome to not mention.
To the Pain!

-Wesley

Lamborghini_diablo

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Re: Hearthstone
« Reply #1347 on: November 18, 2015, 10:20:47 AM »
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I had a golden Avianna from my initial pack openings... I ended up dusting her. She's the ultimate over-extending tool.

Offline Drrek

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Re: Hearthstone
« Reply #1348 on: November 18, 2015, 12:09:07 PM »
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I had a golden Avianna from my initial pack openings... I ended up dusting her. She's the ultimate over-extending tool.

I mean... Westy got legend with an Avianna deck last season.  I still think she's sub-optimal, but I can't deny that he was able to do it.
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browarod

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Re: Hearthstone
« Reply #1349 on: November 20, 2015, 04:52:52 AM »
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Now that Wing 2 is out I figured we could have a discussion on everyone's thoughts on the new cards available so far. The highest I've ever been on ladder is 9 or 8 so take my thoughts with a grain of salt, haha.

-Mounted Raptor: Not sure why they're still trying to shoehorn beasts into druid.
-Explorer's Hat: Doesn't really help smorc hunter as it's slow so I don't think it'll be used.
-Forgotten Torch: Several have said this card is terrible but I honestly don't see why it's so bad. 2-for-1 spell ftw.
-Ethereal Conjurer: The stats are really bad given it dies to any number of low cost spells, not sure getting a spell and a body is worth it.
-Sacred Trial: Will this add to the paladin tree? Really only good against rush or when you're really behind (and this isn't really going to help you come back).
-Keeper of Uldaman: Not sure what to think about this. Pally's only reliable 3-damage (that I can think of) is Hammer of Wrath and you'd need 8 mana to play both together.
-Excavated Evil: Feels like a worse Holy Nova.
-Unearthed Raptor: Rogue deathrattle theme shoehorn? A 3/4 for 3 isn't too bad.
-Tunnel Trogg: A decent 1-drop for Shaman is long-awaited, not sure if this qualifies. Overload shaman would be interesting to try now.
-Rumbling Elemental: With all the nice battlecries in the game this is like a better/hardier Knife Juggler.
-Reliquary Seeker: Feels like zoo help but not sure if even zoo can get the battlecry off consistently.
-Dark Peddler: Seems good for zoo, worth a slot?
-Fierce Monkey: More support for the taunt warrior theme, though I can't say I've ever actually seen that on ladder.
-Obsidian Destroyer: Better stats but worse ability than Hogger. Also seems like taunt warrior support.
-Jeweled Scarab seems good on paper to keep a good curve, but 1/1 stats is rather bad for a 2-drop.
-Brann: Seems like it could be crazy. Turn 10 drop him and Boom, get 4 Boom Bots. Fun times.
-Ancient Shade: Seems really bad, except maybe in Arena.
-Tomb Spider: For druid or hunter beast decks I guess, don't see it being in smorc hunter, not sure it cuts it for midrange either, depends how beast-heavy you're going.
-Anubisath Sentinel: I'm on the fence about him.
-Djinni of Zephyrs: Maybe good for priest, 4/6 isn't terrible stats.
-Summoning Stone: Random fun for tempo mage? Doubtful but a man can dream.
-Reno: Seems really good for Arena.

 


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