Author Topic: Hearthstone  (Read 220323 times)

Lamborghini_diablo

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Re: Hearthstone
« Reply #1175 on: August 10, 2015, 05:13:15 PM »
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Name a worse 4 drop?

browarod

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Re: Hearthstone
« Reply #1176 on: August 10, 2015, 05:37:15 PM »
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Dreadsteed trades into Twilight Drake (from a Golem) and ends up back on the field, so Steed is a better 4-drop. ;)

Kidding aside, I don't feel qualified to state "the worst" but Dreadsteed will be one of the bad ones to get.

Offline BubbleBoy

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Re: Hearthstone
« Reply #1177 on: August 10, 2015, 07:54:19 PM »
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Name a worse 4 drop?
Cult Master, Enhance-o-Mechano, Twilight Drake, etc. - I'm pretty happy to have an infinite deal 1 damage over any of those most of the time, especially against an aggressive deck with a bunch of 2/1's.

Dreadsteed is the ultimate sticky minion, and that is worth something. Its only problem is that it's slow, but if it survives for 5 or 6 turns, would you call it worthwhile then? What about 10 turns? What if you play Baron Rivendare with it? Is 4 Dreadsteeds enough? Just because you don't see it do everything all at once doesn't mean it wasn't a worthwhile investment.
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browarod

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Re: Hearthstone
« Reply #1178 on: August 10, 2015, 08:41:12 PM »
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The vote-to-reveal thing is showing Ronan as a mage legendary and Varian as a warrior legendary so I'm interested to see both of those.

Lamborghini_diablo

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Re: Hearthstone
« Reply #1179 on: August 11, 2015, 01:25:26 AM »
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Interesting... 9 mana 2-for-1 (on average) minion removal. You can silence it if it lives past one turn to slam the opponents face.

Offline BubbleBoy

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Re: Hearthstone
« Reply #1180 on: August 11, 2015, 07:24:38 AM »
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Icehowl is obviously a good removal card, but how much it is played will depend on how late-game-heavy decks become. It's a pretty good way to deal with Dr. Boom, Ragnaros, giants, dragons, etc.
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Lamborghini_diablo

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Re: Hearthstone
« Reply #1181 on: August 11, 2015, 11:01:39 AM »
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Because flame leviathan is played lots.

Lamborghini_diablo

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Re: Hearthstone
« Reply #1182 on: August 11, 2015, 01:10:29 PM »
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WOW, Shaman is getting so much love.




browarod

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Re: Hearthstone
« Reply #1183 on: August 11, 2015, 01:19:29 PM »
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WOW, Shaman is getting so much love.
I'm certainly okay with that, I'd love for shaman to be competitive.

Offline Master KChief

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Offline BubbleBoy

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Re: Hearthstone
« Reply #1185 on: August 11, 2015, 11:06:34 PM »
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I don't think Sea Plunderer will be very good because you need to be able to control your whirlwind effects. A 6 mana 6/7 is acceptable though, unlike a 7 mana 7/7, so there might be one here or there.

I find Healing Wave pretty unexciting. Healing Touch is virtually never played, and this is on average only slightly better (maybe 10 health unless you have a very odd Shaman deck). You almost never get the full benefit from it if you are using it on a minion, so I say just use Healbot.
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browarod

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Re: Hearthstone
« Reply #1186 on: August 11, 2015, 11:13:32 PM »
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Interesting read:

http://www.polygon.com/2015/8/11/9130779/superdata-hearthstone-pulls-in-20-million-a-month-as-it-disrupts-the
I read that and was disappointed to find that it didn't actually say anything about how HS supposedly is disrupting the card game industry.

Offline Master KChief

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Re: Hearthstone
« Reply #1187 on: August 11, 2015, 11:31:01 PM »
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I would assume other card games pull in less than $20 million a month.
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Lamborghini_diablo

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Re: Hearthstone
« Reply #1188 on: August 11, 2015, 11:35:06 PM »
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I don't think Sea Plunderer will be very good because you need to be able to control your whirlwind effects. A 6 mana 6/7 is acceptable though, unlike a 7 mana 7/7, so there might be one here or there.

I find Healing Wave pretty unexciting. Healing Touch is virtually never played, and this is on average only slightly better (maybe 10 health unless you have a very odd Shaman deck). You almost never get the full benefit from it if you are using it on a minion, so I say just use Healbot.

Healing Wave is an incredible tool for slower shaman decks to combat aggro.

Your average face hunter deck caps out at 3 mana. If your average minion in a shaman deck is 4 mana, you will win almost every single joust, and you essentially negate everything they have done in the first few turns. From there, you begin playing your bigger things and win the game.

Offline Master KChief

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Re: Hearthstone
« Reply #1189 on: August 12, 2015, 05:43:31 AM »
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Except they still have a board state you have to deal with while you suffer a tempo loss from healing up. Just delaying the inevitable.
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Lamborghini_diablo

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Re: Hearthstone
« Reply #1190 on: August 12, 2015, 10:15:14 AM »
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Holy Knight - Battlecry: Silence a Demon.


The counter to dreadsteed everybody asked for. kappa

Offline Drrek

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Re: Hearthstone
« Reply #1191 on: August 12, 2015, 11:33:08 AM »
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Except they still have a board state you have to deal with while you suffer a tempo loss from healing up. Just delaying the inevitable.

Healing touch used to be run as a one of in some druid lists.  I'm not saying healing wave is the best card ever, but for a class that struggles with staying alive often, a cheap card with a lot of heal can find its way into decks.
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Lamborghini_diablo

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Re: Hearthstone
« Reply #1192 on: August 12, 2015, 12:26:52 PM »
+1
It'll probably be run as a one-of in slower shaman decks, unless the meta becomes hyper aggro.

Lamborghini_diablo

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Re: Hearthstone
« Reply #1193 on: August 12, 2015, 01:16:46 PM »
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WOW, Varian is insane.

*edit* one more:

« Last Edit: August 12, 2015, 01:35:41 PM by Lamborghini_diablo »

browarod

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Re: Hearthstone
« Reply #1194 on: August 12, 2015, 01:52:05 PM »
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Varian could be crazy and I think Rhonin is gonna go into my spell mage deck (if I get him, or if I can craft him) unless he ends up being bad.

Ram Wrangler is funny but idk how much he'll be used. Face hunter is more popular/used than beast hunter.

Offline Master KChief

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Re: Hearthstone
« Reply #1195 on: August 12, 2015, 03:07:45 PM »
+1
Except they still have a board state you have to deal with while you suffer a tempo loss from healing up. Just delaying the inevitable.

Healing touch used to be run as a one of in some druid lists.  I'm not saying healing wave is the best card ever, but for a class that struggles with staying alive often, a cheap card with a lot of heal can find its way into decks.

The problem with this card (and Healing Touch, which is nowhere to be found in the meta) is it's usually just meant to serve as face heal and does absolutely nothing else. Heals with other abilities however are found everywhere purely because the addition of other abilities or an actual body make them perfectly playable: Earthen Ring, Healbot, Light of the Naaru, Holy Nova/Fire, Siphon Soul, Lay on Hands, Guardian of Kings, Ancient of Lore, Alex, and soon Tuskarr Jouster.

The other problem with this card is it is just one card in a class that does not have any good heals and thus does not serve the continuous healing that a control deck would need against the aggro decks. A control Shaman would have to cycle for this card aggressively just to stand a chance, not to mention win the Joust to make it a better Healing Touch. If I ever had to pick a heal card with no secondary abilities to use, it would be Flash Heal because it is far less cost prohibitive and not reliant on luck at all. But this card I see going the same route as Healing Touch: experimented with early then eventually dropped. Not even fringe playable.
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Offline BubbleBoy

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Re: Hearthstone
« Reply #1196 on: August 12, 2015, 05:52:42 PM »
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Another comparison I would like to make for Healing Wave is to Vitality Totem. If you want something to counter aggro, that card is usually going to be better, because it only costs 2, it has an immediate healing power of 7 (technically 4, but your opponent will almost always want to kill it, absorbing 3 more damage), and it has the potential to heal even more over time. Plus, it's a totem, which can be helpful. However, Vitality Totem, like Healing Touch, is never played.

Holy Knight is not going to be seen in many constructed decks unless Warlock decks become completely rampant. Even then, it's hard to imagine this being better than Spellbreaker, which is rarely played. But it's a solid enough Arena card.

Varian Wrynn is obviously insane. The only downside I can really think of is that if you make it to turn 10 as a Warrior, there is a fairly good chance you are going into fatigue, in which case you don't want to cycle through too many cards. Also, spending your whole turn on this card could mean you die sometimes. But that's usually a risk you are willing to take.

Rhonin is also pretty good, particularly in spell Mage decks, which have gotten a bit more love than they needed.

Ram Wrangler is pretty exciting for me. I have always wanted to make a good Hunter Beast deck, and this is a very solid card to include. I really hope Hunter Control becomes viable.
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Offline Drrek

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Re: Hearthstone
« Reply #1197 on: August 12, 2015, 05:57:07 PM »
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Varian is the best card I've seen out of the new set so far.  I have a hard time imagining it not being a staple in control warrior.

Its worst case is basically an souped up Ancient of Lore, and Ancient of Lore is great.
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Offline Master KChief

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Re: Hearthstone
« Reply #1198 on: August 13, 2015, 02:47:47 AM »
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I just want a golden one because the artwork is sick.
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browarod

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Re: Hearthstone
« Reply #1199 on: August 14, 2015, 01:34:58 PM »
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Some new cards revealed in a live stream today. There were a couple I couldn't get screenshots of but here's some of them I grabbed from the beginning which is the only part I got to watch.
-Sorry for meh image quality.









 


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