Author Topic: Hearthstone  (Read 220496 times)

Chris

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Re: Hearthstone
« Reply #925 on: May 11, 2015, 10:57:06 AM »
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I'm not saying other decks don't take skill, but there's a massive difference between playing Face Hunter at an optimal level and playing Patron Warrior at an optimal level. Absolute top level players admit that the math of Patron Warrior sometimes gets too complicated, causing misplays. That's never going to be an issue for anyone who's even slightly above average for most other decks.

Lamborghini_diablo

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Re: Hearthstone
« Reply #926 on: May 11, 2015, 11:26:03 AM »
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Looks like the last few pages of this thread got hit by a downvote fairy.

browarod

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Re: Hearthstone
« Reply #927 on: May 11, 2015, 11:44:09 AM »
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Looks like the last few pages of this thread got hit by a downvote fairy.
I've sent a message to the user in question about that. I'm hoping to discuss their issues with the thread without any further downvotes.

Warrior_Monk

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Re: Hearthstone
« Reply #928 on: May 11, 2015, 10:43:46 PM »
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Looks like the last few pages of this thread got hit by reynad.
The salt is real.

Offline New Raven BR

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Re: Hearthstone
« Reply #929 on: May 12, 2015, 01:41:12 AM »
-3
let's talk about redemption for a change :P
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Offline Redoubter

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Re: Hearthstone
« Reply #930 on: May 12, 2015, 01:45:56 AM »
+5
let's talk about redemption for a change :P

The thing is, this thread is not taking away from Redemption discussion.  Look at the people in this thread, and then look at the threads on the state of the game (like the Competitiveness thread), or new card ideas, or in rulings, and so on, and you'll see the same names coming up.  Those here are the active Redemption players.

As stated multiple times tonight already, though, if people have a problem with Hearthstone, then it can certainly be approached.  It should not be approached how it has been tonight, and it should not be done in a way to derail any active threads.

browarod

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Re: Hearthstone
« Reply #931 on: May 17, 2015, 06:25:43 PM »
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So I accidentally 9-3 in arena today. Second best I've ever done.

Here's my full draft.

Offline BubbleBoy

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Re: Hearthstone
« Reply #932 on: May 17, 2015, 06:53:57 PM »
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I agree with most of the picks you made except for a few, like:

#2 - It's DEFINITELY Flame Imp there, especially because 1) Warlock already has easy card draw, and 2) you don't yet have enough early game to determine whether Cult Master can be good.
#12 - Micro Machine has the potential to be so much better than Bloodfen Raptor, and you have enough early game that you don't have to rely on it early (or at least you would have if you had taken the Flame Imp on pick 2).
#19 - Salty Dog is such a horrible card. I would have chosen Dragonling Mechanic, which is still bad but slightly better.

You ended up with a pretty decent Demon deck, which is always fun with Warlock. I'm not surprised it did well.
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Offline jbeers285

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Re: Hearthstone
« Reply #933 on: May 17, 2015, 09:47:50 PM »
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This is my most recent arena draft it's currently 2-0

1 mana wyrm
2 frost bolt
2 haunted creeper
2 movie engineer
2 snow chugger
3 raging worgen
3 spot spewer
3 Tauren warrior
3 tinker town tech
4 fireball
4 polymorph
4 defender of argus
4 dragon skin sorcerer
4 goblin blast mage
4 kezan mystic
4 mechanical yeti
4 water elemental
5 azure drake
5 madder bomber
5 sludge belcher
6 arch mage
6 boulder fist ogre
6 piloted sky golem
6 volcanic drake
7 flame strike X5
8 force tank max

I could've taken a 6 Flamestrike but took the polymorph instead.  Also the first strike I took could've been a fireball but I had one fireball and no strikes when I took it.

Went to 5-0 then went loss, loss, win, loss to finish 6-3. Disappointing finish to say the least.
« Last Edit: May 17, 2015, 10:55:30 PM by jbeers285 »
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Offline Master KChief

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Re: Hearthstone
« Reply #934 on: May 17, 2015, 11:04:30 PM »
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5 Flamestrikes is quite a bit much. I would be hesitant to take any after the 2nd depending on the other card quality.
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Offline Drrek

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Re: Hearthstone
« Reply #935 on: May 17, 2015, 11:13:54 PM »
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5 Flamestrikes is quite a bit much. I would be hesitant to take any after the 2nd depending on the other card quality.

5 flamestrikes is fine.  Yeah it can hurt you if you draw them all at once, but that's true of all late-game cards you draft.

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Lamborghini_diablo

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Re: Hearthstone
« Reply #936 on: May 17, 2015, 11:22:18 PM »
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But, nobody expects the 6th flamestrike.

Offline Master KChief

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Re: Hearthstone
« Reply #937 on: May 18, 2015, 12:19:21 AM »
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5 Flamestrikes is quite a bit much. I would be hesitant to take any after the 2nd depending on the other card quality.

5 flamestrikes is fine.  Yeah it can hurt you if you draw them all at once, but that's true of all late-game cards you draft.

Not saying its always a bad thing as its highly dependent on the other cards you pick. I've seen Kripp go 11 wins with a 7 Flamestrike deck. But, thats Kripp. A person should have a very good reason to pick a Flamestrike after the 2nd or 3rd and not simply be cornered into Flamestriking and pinging for the turn just to survive. This deck doesn't exactly support not doing otherwise and will almost always be reacting to the board rather than maintaining tempo.
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Chris

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Re: Hearthstone
« Reply #938 on: May 18, 2015, 09:37:19 AM »
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One of the big things that GvG did in the game is it made Arena way more aggro-based and way more luck-based. There are a lot more 2-3 mana aggro minions now, and many of the minions higher on the curve (5/6/7) have lower numbers in exchange for battle cries. The result is that Flamestrike is now arguably one of the best cards in Arena, and it's difficult to get to the point where you're drafting too many. I would be hesitant to draft more than 3, maybe 4, but I think 2 is limiting yourself.

Offline Master KChief

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Re: Hearthstone
« Reply #939 on: May 18, 2015, 10:09:45 AM »
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One of the big things that GvG did in the game is it made Arena way more aggro-based and way more luck-based. There are a lot more 2-3 mana aggro minions now, and many of the minions higher on the curve (5/6/7) have lower numbers in exchange for battle cries.

Almost all of the GvG minions higher on the curve survive a Flamestrike. Exactly what minions are you in reference to? There's pretty much only 1 maybe 2 higher curve minions worth playing from GvG that don't survive a Flamestrike, and they're both rare.
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browarod

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Re: Hearthstone
« Reply #940 on: May 18, 2015, 10:25:04 AM »
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I agree with most of the picks you made except for a few, like:

#2 - It's DEFINITELY Flame Imp there, especially because 1) Warlock already has easy card draw, and 2) you don't yet have enough early game to determine whether Cult Master can be good.
#12 - Micro Machine has the potential to be so much better than Bloodfen Raptor, and you have enough early game that you don't have to rely on it early (or at least you would have if you had taken the Flame Imp on pick 2).
#19 - Salty Dog is such a horrible card. I would have chosen Dragonling Mechanic, which is still bad but slightly better.

You ended up with a pretty decent Demon deck, which is always fun with Warlock. I'm not surprised it did well.
Thanks for the critique, I'm always happy to take suggestions on where I could have made better choices. :)

#2 - I could have sworn Cult Master was listed with a higher value at the time when I was picking otherwise I wouldn't have picked her over Imp. I'm not sure what happened there.
#12 - I ended up going with Raptor just because it was the highest listed one. I tend to agree with you there but unless I have a really good reason I generally draft the highest value one.
#19 - Having played the deck and drawn him several times I can agree with you on this now (and I will never pick Salty Dog in the future regardless of whether he's the highest valued card). I never really wanted to play him when I drew him, and the couple of times I did he was always removed by the time I could have attacked with him anyway.

Best moment by far with the deck is one game where my opponent played Ragnaros, then next turn I played Sylvanas and immediately Power Overwhelming'd her, killing her at the end of the turn and stealing their Rag.

Lamborghini_diablo

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Re: Hearthstone
« Reply #941 on: May 18, 2015, 10:42:16 AM »
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(and I will never pick Salty Dog in the future regardless of whether he's the highest valued card).

Don't get me wrong, Salty Dog is terrible, except when he's good, which is very rarely, but he can win games sometimes, when he's not an awful card, so sometime's he's the right pick, when everything else is terrible. - Kripp, "How good is Salty Dog?"

Offline Minion of Jesus

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Re: Hearthstone
« Reply #942 on: May 18, 2015, 12:17:23 PM »
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Here is my mech-paladin deck. Since I don't have very many good cards, it is rough, obviously. But I have had some good wins with it that gives me hope. I just threw it together yesterday, advice would be appreciated!

2x Blessing of Might
2x Clockwork Gnome
1x Holy Light
1x Knife Juggler
1x Mechwarper
2x Micro Machine
1x Novice Engineer
1x Scarlet Crusader
2x Spider Tank
2x Truesilver Champion
2x Blessing of Kings
1x Consecration
1x Hammer of Wrath
1x Arcane Nullifier X-21
1x Cult Master
1x Mechanical Yeti
1x Piloted Shredder
1x Cobalt Guardian
1x Frostwolf Warlord
1x Boulderfist Ogre
1x Lord of the Arena
1x Guardian of Kings
1x Stormwind Champion
1x Force-Tank MAX

I have too many 4 cost cards, but I am hesitant to remove anything blindly. Two Blessing of Kings may be a bit much.

Edit: Mages are a problem for this deck.
« Last Edit: May 18, 2015, 12:20:03 PM by Minion of Jesus »
To the Pain!

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browarod

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Re: Hearthstone
« Reply #943 on: May 18, 2015, 12:35:49 PM »
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First suggestions I can make is to acquire/craft a second copy of both Mechwarper and Piloted Shredder. They are both staples at 2 copies for any mech deck.

Cobalt Guardian has never seemed good to me because it's so easy to get rid of, but if you have success with it then more power to you.

Lamborghini_diablo

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Re: Hearthstone
« Reply #944 on: May 18, 2015, 01:53:51 PM »
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I was just deciding if I wanted to try cobalt guardian in a deck... it just seems like absolute garbage. If it came WITH a divine shield, then it might see use.

browarod

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Re: Hearthstone
« Reply #945 on: May 18, 2015, 02:24:17 PM »
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His health is just so bad. If they have a minion or cheap spell they can pop the bubble with, or if you use the bubble to trade with another minion and don't have a mech to regenerate it, he dies to 1-mana damage spells. That's a horrible trade.

Offline Minion of Jesus

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Re: Hearthstone
« Reply #946 on: May 18, 2015, 02:53:14 PM »
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I have been able to generate enough mechs to keep him protected and smack a bunch of nasties. He will probably get kicked out when I get better cards, though.
To the Pain!

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Offline Minion of Jesus

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Re: Hearthstone
« Reply #947 on: May 18, 2015, 02:53:59 PM »
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Also, I can power him up with Paladin stuff so that his health is more secure.
To the Pain!

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Lamborghini_diablo

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Re: Hearthstone
« Reply #948 on: May 18, 2015, 08:18:06 PM »
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The thing in this game, if you need to add cards to a deck to make another card good... you're better off using another strategy where every card is strong in its own right. Consistency is key.

The only exception is if the combo is genuinely strong enough to win games. See: Grim Patron Warrior.

Warrior_Monk

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Re: Hearthstone
« Reply #949 on: May 19, 2015, 03:04:00 AM »
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Got to legend with this tonight.

 


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