Author Topic: Hearthstone  (Read 219995 times)

Rawrlolsauce!

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Re: Hearthstone
« Reply #25 on: January 03, 2014, 07:42:50 PM »
+3
I played Hearthstone once and thought it was pretty cool, then remembered it was a Blizzard game and quit playing.

TheMarti

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Re: Hearthstone
« Reply #26 on: January 03, 2014, 07:53:08 PM »
0
Mark does only know me from the boards, but we've met a time or two. Its all good :-)

Offline lp670sv

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Re: Hearthstone
« Reply #27 on: January 03, 2014, 08:00:38 PM »
+4

Since that thread appears to be in Open Discussion, I cannot access it. That would also probably explain why I missed it.  ;D


The short answer




Offline Alex_Olijar

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Re: Hearthstone
« Reply #28 on: January 03, 2014, 08:06:22 PM »
0
Why did I never think about Goats and Gifs before?

I'm embarrased tbh

Offline lp670sv

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Re: Hearthstone
« Reply #29 on: January 03, 2014, 08:11:15 PM »
+1
Why did I never think about Goats and Gifs before?

I'm embarrased tbh


Offline Prof Underwood

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Re: Hearthstone
« Reply #30 on: January 03, 2014, 09:06:26 PM »
0
Since that thread appears to be in Open Discussion, I cannot access it. That would also probably explain why I missed it.  ;D
Oops.  I forgot that you've chosen to not have access to that part of the board.  In that case let me quote the post here for you:
Quote from: Prof Underwood
The global moderators have discussed the issue of posting about goats here on the forum.  The original thread of that type was inappropriate, and some of the reactionary threads since then have been as well.  However, there is nothing innately wrong with goats.  Therefore, going forward threads with pictures or references to goats will NOT be moderated unless they either link or directly connect with something else that would go against forum policy.

We thank you for your patience as we resolved this issue, and I'm confident that people will continue to contribute constructive posts to the forum and community as a whole.

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This is also true.  We've known each other since college almost 20 years ago, and thanks to Redemption our families have been able to continue seeing each other for the last 7-8 as well.

Offline SiLeNcEd_MaTrIx

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Re: Hearthstone
« Reply #31 on: January 03, 2014, 11:51:54 PM »
0
Just played the #1 ranked player in NA and beat him.


The Rush Lock deck is the main deck I used from level 14 to 2.  I used the Rogue deck (simialar to that) to get from 25 to about 15.  I have a Murlock Warlock deck if anyone is interested and a cheap Rogue deck (that you can get to level 5 once you learn to play if anyone is interested). The mage deck I actually didn't play but it's your typical meta Mage atm.

« Last Edit: January 04, 2014, 12:14:37 AM by SiLeNcEd_MaTrIx »
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Offline XeroSplash

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Re: Hearthstone
« Reply #32 on: January 04, 2014, 12:51:22 AM »
0
Nice!

I played for a good bit, but have stopped. Now, I'm off and on. I got to rank 15 or 14 using a basic priest deck that had no rares in it. I really like the game and mechanic, it's just too restricted. Not enough to do to hold my attention. If there was a campaign, I'd definitely play it more, but it'll go in the vault with the games that I play really hard for about a month or so and then drop it like SOG/NJ when I have 5 LS.

Eric "still around here and there" Largent
Specializing in Type 2 since 2002

Eric "math teacher" Largent

Offline XeroSplash

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Re: Hearthstone
« Reply #33 on: January 04, 2014, 12:52:19 AM »
0
Congrats on the win, btdubs

Eric "that deck looks ok" Largent
Specializing in Type 2 since 2002

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Offline SiLeNcEd_MaTrIx

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Re: Hearthstone
« Reply #34 on: January 04, 2014, 01:39:08 PM »
0
Nice!

I played for a good bit, but have stopped. Now, I'm off and on. I got to rank 15 or 14 using a basic priest deck that had no rares in it. I really like the game and mechanic, it's just too restricted. Not enough to do to hold my attention. If there was a campaign, I'd definitely play it more, but it'll go in the vault with the games that I play really hard for about a month or so and then drop it like SOG/NJ when I have 5 LS.

Eric "still around here and there" Largent
I'm ready for it to come out of beta and get rolling, a new expansion would be nice.
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Offline soul seeker

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Re: Hearthstone
« Reply #35 on: January 04, 2014, 01:39:23 PM »
+1
I would like to clear up my end as well.....but.....not now. 
  I traveled all day yesterday back from NC to NY (11 hours).  My kids have 3 successive soccer games right now and then a youth party tonight.

The quick answer:  I'm not offended by Mark's question and I am willing to answer it.  I appreciate Mark's challenging question to make sure I don't jump into things blindly.  Also, I appreciate YMT's consideration for his fellow board members...I think he is a valuable part of this forum as well.   :)
noob with a medal

Offline soul seeker

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Re: Hearthstone
« Reply #36 on: January 04, 2014, 11:22:30 PM »
0
The game is a mixed bag for me:
   I am not convicted on the game overall but the Warlock deck gives me serious pause....I don't play it, and my friend hasn't made one either.
In fact, my view is limited because I didn't see a tutorial or a dictionary of terms like "summon" because it is not my account.
    my friend asked me to try it out on his account to see if I would like it.
The Positives:
   A fair cost system.
   As for online gaming, it is fast and doesn't have to be time consuming like LoL
   I'm decent at it because of my experience with Redemption.
   It has decent graphics but the game isn't focused on it so it comes across as "flavor text".

The "Negatives":
   The prolonged release
   The redundancy in decks
   The difficulty in pulling off combos
   The lack of player response to some powerful abilities

The Spiritual considerations:
  It has magic in it and magic-like terms. 
       -Related:  I lean towards the "good" like Priest decks and avoid the "bad" like Warlock decks.
  It is based on WoW lore which (if my memory serves correctly from Dark Portal on the PS1) can be very evil.
  It can be time consuming in real life if someone is not disciplined.
 
Overall, my take on it:
   I wasn't convicted by the Holy Spirit when playing other than to stay away from the Warlock deck.  I play cautiously making sure that time is not taken away from God or my family.  My play has been limited to date, so I may change my mind after getting a key.  I am really sad to think that Redemption doesn't have any real online card interaction the way this game does, and I become even sadder when it will NEVER have any card interaction like it.  It doesn't look real complicated to do, and Redemption could be easily translated to do it.  I finally see why some have called for a cost system like "mana" something along the lines of "I'm using 8 faith to play AoCp." 

Anyway, that's my limited take on it at the moment.
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Offline Prof Underwood

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Re: Hearthstone
« Reply #37 on: January 05, 2014, 04:44:14 PM »
0
Thanks for clearing that up SS.  Now I think I have a good feel for what this game is like, and why you guys like/play it.  It doesn't sound like it's the kind of game that I would enjoy, but this thread has been educational for me.

I finally see why some have called for a cost system like "mana" something along the lines of "I'm using 8 faith to play AoCp." 
This is an interesting idea.  If we ever wanted to do something like this (and that's a big if), then perhaps Crashfach's project of assigning power ratings to each card would be helpful.

Offline AJ

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Re: Hearthstone
« Reply #38 on: January 05, 2014, 08:10:33 PM »
0
I think that a cost system would help the game alot i have played against a T2 deck that runs 4 edicts and without a cost he just has a fielday without my wot to get initiative i cant do nothing about it Thaddeus wouldnt be nearly as powerful if he had a high cost.
Its Stiddy Time

TheHobbit13

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Re: Hearthstone
« Reply #39 on: January 06, 2014, 11:06:16 AM »
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I don't know what the Crashfach project is but if its just going back and assigning costs I am not sure that would work or if its just his system that could be used at assigning arbitrary costs. In any matter I don't think either would work because it would be to complicated to remember specific costs on cards. If Redemption would go about implementing a cost system the best way (that I can see) would be to take something like SS said like faith. Expanding from there you could have a set amount of faith points that resets each turn and could easily be kept track of with a 20 sided die or something. And then just make arbitrary point values for playing each) kind of card (artifact, enhancement, character, dominant...) for example say dominants cost 3 faith to be played, good enhancements cost, and evil characters 1. The cost system would not regulate the flow of the most powerful cards very well but I am not sure how you would do that without confusion unless you wanted to make each ability like discard, capture... cost a certain amount of  faith. It would control meta decks. Even though "faith" wouldn't clog your draw like manna can in MTG it would be possible to draw to fast and not have enough points to lay every thing down. The system could also be used to balance out good and evil. Good has a distinct advantage because A it usually gets better cards and B helps you directly win the game. I don't want Redemption to really implement any sort of cost system now it should have done that a long time ago if that was the route the playtesters wanted to take. After a few years  when the game "dies", however, I think it would be a fun thing to try out. :)

Offline lp670sv

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Re: Hearthstone
« Reply #40 on: January 21, 2014, 05:04:25 PM »
0
They will not give me a key.  I'm bummed because I've been signed up for it for 2 months. I check it out (play it infrequently) on a friend's account.

Open Beta has now begun.

Offline Master KChief

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Re: Hearthstone
« Reply #41 on: January 21, 2014, 05:45:23 PM »
0
I signed up for it when this thread was started, and got a key last week.
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Offline Isildur

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Re: Hearthstone
« Reply #42 on: January 23, 2014, 01:43:23 PM »
+1
So far I am fairly impressed with the game! VERY much like VS (Marvel and DC) back in the early days before the game turned into a broken mess...
« Last Edit: January 23, 2014, 01:45:25 PM by Isildur »
3 Prophets Packs ftw

Offline SiLeNcEd_MaTrIx

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Re: Hearthstone
« Reply #43 on: February 25, 2014, 05:50:45 PM »
0
So far I am fairly impressed with the game! VERY much like VS (Marvel and DC) back in the early days before the game turned into a broken mess...
  Vs. System, man do I miss that game.
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Warrior_Monk

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Re: Hearthstone
« Reply #44 on: May 07, 2014, 05:48:54 PM »
0
Bumping because I started playing this. Game is addicting

Offline Master KChief

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Re: Hearthstone
« Reply #45 on: May 07, 2014, 07:29:15 PM »
+1
MtG 2.0. No mana screw means an awesome game.
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Offline EmJayBee83

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Re: Hearthstone
« Reply #46 on: May 07, 2014, 07:59:26 PM »
0
Unleash the Hounds!

Offline Master KChief

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Re: Hearthstone
« Reply #47 on: May 07, 2014, 08:22:15 PM »
+1
Getting nerfed to 3 cost. Started 1, then 4, currently 2, and getting 3 soon. Pretty much the new ANB.

Anyways, I guess this is Blizzards response to all the midrange Hunter decks topping at Dreamhack Bucharest.
"If it weren't for people with bad decision making skills, I'd have to get a real job." - Reynad

TheMarti

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Re: Hearthstone
« Reply #48 on: May 07, 2014, 09:57:32 PM »
+1
I am so thankful for that change, let me tell you. As someone who likes playing with minions more than spells, there were multiple times that UtH made me cry. I think that the 3 cost will be enough to make it still viable, but not crazy.

Offline Master KChief

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Re: Hearthstone
« Reply #49 on: May 07, 2014, 10:23:48 PM »
0
Agreed, having to keep minions in the grip to play around UTH was something I always hated doing. Here is Blizzards official statement regarding UTH:

Quote
Over the last few months, we have seen hundreds of different decks do well in game depending on many different factors. Our community is incredibly creative, and we’ve seen players constantly trying out new things and coming up with new strategies to counter whatever decks they have trouble with.

At the very highest levels of play there are a lot of different decks performing well, and the decks at the top change from week to week. Since we’ve seen many cards and deck types in the current state of the game rise and fall as players adapt, so we did not want to change Unleash the Hounds immediately. However, Hunter decks have become increasingly more dominant and are doing better than we are comfortable across many levels of play.

We do like the idea of decks that have a really big turn and pull off a sweet combo, but when playing against Hunter decks, you may feel punished too much for playing minions. Playing minions is one of the key, fun pieces of the overall Hearthstone puzzle, and feeling like your options are limited by the opponent creates a play experience that may not be particularly enjoyable.

We take any balance changes very seriously, and we will continue to hold true to our stance that we plan on only making changes to cards if we feel it is completely necessary. After much consideration we have decided to increase the mana cost of Unleash the Hounds to 3. This change should make the card more fun to play against while still allowing for some big plays.

4 cost was useless, 2 is imba. 3 is perfectly right. Turn 5 at the earliest for a Buzzard/UTH seems perfectly fine to me. And if they want to add wolves or hyenas, then its strictly a lategame play.
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