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Looks like the last few pages of this thread got hit by a downvote fairy.
Looks like the last few pages of this thread got hit by reynad.
let's talk about redemption for a change
5 Flamestrikes is quite a bit much. I would be hesitant to take any after the 2nd depending on the other card quality.
Quote from: Master KChief on May 17, 2015, 11:04:30 PM5 Flamestrikes is quite a bit much. I would be hesitant to take any after the 2nd depending on the other card quality.5 flamestrikes is fine. Yeah it can hurt you if you draw them all at once, but that's true of all late-game cards you draft.
One of the big things that GvG did in the game is it made Arena way more aggro-based and way more luck-based. There are a lot more 2-3 mana aggro minions now, and many of the minions higher on the curve (5/6/7) have lower numbers in exchange for battle cries.
I agree with most of the picks you made except for a few, like:#2 - It's DEFINITELY Flame Imp there, especially because 1) Warlock already has easy card draw, and 2) you don't yet have enough early game to determine whether Cult Master can be good.#12 - Micro Machine has the potential to be so much better than Bloodfen Raptor, and you have enough early game that you don't have to rely on it early (or at least you would have if you had taken the Flame Imp on pick 2).#19 - Salty Dog is such a horrible card. I would have chosen Dragonling Mechanic, which is still bad but slightly better.You ended up with a pretty decent Demon deck, which is always fun with Warlock. I'm not surprised it did well.
(and I will never pick Salty Dog in the future regardless of whether he's the highest valued card).