Author Topic: Hearthstone  (Read 220331 times)

Offline Drrek

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Re: Hearthstone
« Reply #625 on: January 20, 2015, 10:36:56 PM »
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As for a substitute for Boom, that's very hard if not impossible to do, he's just too unique and good. Sea Giant is questionable without Snake Trap, but that might be an avenue worth exploring because it also has synergy with Knife Juggler. Boom however would be one of the best Legendaries to craft right now if you have the dust, he fits in most if not all top tier decks right now.

I don't think that boom is strictly necessary for this deck, you just have to shift the curve a bit lower if you don't include him.  Honestly druid is super popular right now, and boom often ends up being a 7 mana, summon 2 1/1 boombots and a 4/2 for your opponent.

He's definitely a great card, but I don't think he is as necessary as people make him out to be.  Now if you are dropping boom from the deck you should certainly not add in sea giant, he suffers from the same issue as boom, except you don't even get the boombots out of him.
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browarod

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Re: Hearthstone
« Reply #626 on: January 21, 2015, 09:29:16 AM »
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What 4/2 does a druid deck have? Not sure if I'm misunderstanding or just forgetting a card, lol.

Also, would you suggest a second Owl then or some other replacement?

Warrior_Monk

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Re: Hearthstone
« Reply #627 on: January 21, 2015, 11:49:04 AM »
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What 4/2 does a druid deck have? Not sure if I'm misunderstanding or just forgetting a card, lol.

Also, would you suggest a second Owl then or some other replacement?
BGH

Thing is, if they don't have BGH or if they drop him early, you're fine. Also, if they're on Turn 7 and dropping BGH, you're in a pretty decent spot because the only taunt they can drop is Tazdingo. Or they can swipe. Or innervate.

Lamborghini_diablo

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Re: Hearthstone
« Reply #628 on: January 23, 2015, 04:13:11 PM »
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So, I didn't screenshot it, but I just got the dream mech hand.

Waited till turn 3, then dropped Mechwarper, Mechwarper, Annoy-o-Tron, Micro-Machine, and Clockwork Gnome.

Next turn, Glavezooka and metaltooth leaper.

Needless to say, that game ended by turn 5.

LukeChips

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Re: Hearthstone
« Reply #629 on: January 24, 2015, 11:32:59 AM »
+1
So, I didn't screenshot it, but I just got the dream mech hand.

Waited till turn 3, then dropped Mechwarper, Mechwarper, Annoy-o-Tron, Micro-Machine, and Clockwork Gnome.

Next turn, Glavezooka and metaltooth leaper.

Needless to say, that game ended by turn 5.
Wow, that's skill!

Chris

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Re: Hearthstone
« Reply #630 on: January 27, 2015, 01:18:14 PM »
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Undertaker nerf incoming. Only the attack will raise once it hits.

browarod

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Re: Hearthstone
« Reply #631 on: January 27, 2015, 01:23:14 PM »
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I wish they wouldn't nerf things by making them incredibly easy to kill. If Undertaker is OP then make it randomly increase either the Attack or the Health by 1, don't just take away the Health increase entirely.

EDIT: Removed the whine from the post.
« Last Edit: January 27, 2015, 01:30:48 PM by browarod »

Warrior_Monk

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Re: Hearthstone
« Reply #632 on: January 27, 2015, 01:25:21 PM »
+1
Well, there goes my possibility for legendary next season.

Chris

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Re: Hearthstone
« Reply #633 on: January 27, 2015, 02:03:51 PM »
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browarod, for the last six months the meta has been completely based on just one card: Undertaker. The absolute dominance of Hunter (and to a much lesser extent, Zoo) is due largely in part to the massive advantage a player who can push out a turn 1 or 2 Undertaker has. The prominence of Control Warrior is a direct response to Hunter and Zoo, since it's so effective against aggro, but falters (at least in my opinion) against other control decks. Because the ladder is so crowded with aggro decks since they're the ones that allow you to advance as quickly as possible, Undertaker has been a natural choice in pretty much every single aggro deck alive today aside from Mech Mage. Undertaker needs a hard nerf to put it in line with other 1 cost minions such as Mana Wyrm.

browarod

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Re: Hearthstone
« Reply #634 on: January 27, 2015, 02:05:56 PM »
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I just feel like there are better ways to do that without completely killing the spirit of the card. Now it's basically a Lightwarden.
« Last Edit: January 27, 2015, 04:16:40 PM by browarod »

Offline Master KChief

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Re: Hearthstone
« Reply #635 on: January 27, 2015, 02:11:59 PM »
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I also don't think it was time for Undertaker to bite the dust. Control and midrange decks have plenty of ways to deal with him, and if you're playing aggro then you really have no reason to complain about him since you're more than likely using him as well.
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Chris

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Re: Hearthstone
« Reply #636 on: January 27, 2015, 02:15:48 PM »
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And still by far the most powerful neutral one drop in the game. It's still completely usable, but games where someone gets it early are no longer so one-sided. "The spirit of the card" is, to me, irrelevant when that spirit has been extraordinarily detrimental to the game as a whole. The survivability of the card has always been the issue. A one mana can effeciently trade with other one manas or even two or three drops. It's incredibly overpowered. An Undertaker nerf was far and away the most requested change to Hearthstone for six months; this is long overdue.

I also don't think it was time for Undertaker to bite the dust. Control and midrange decks have plenty of ways to deal with him, and if you're playing aggro then you really have no reason to complain about him since you're more than likely using him as well.

The issue is that if you're playing control or midrange and you miss your counter(s), the game is over. It's a one drop that requires a two or three drop to effectively kill, and you have to actually draw your counter.

browarod

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Re: Hearthstone
« Reply #637 on: January 27, 2015, 03:28:23 PM »
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Any deck that doesn't draw its counters to anything is going to have a worse time, lol. That's not specific to Undertaker. :P

Offline Drrek

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Re: Hearthstone
« Reply #638 on: January 27, 2015, 04:00:07 PM »
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browarod, for the last six months the meta has been completely based on just one card: Undertaker. The absolute dominance of Hunter (and to a much lesser extent, Zoo) is due largely in part to the massive advantage a player who can push out a turn 1 or 2 Undertaker has. The prominence of Control Warrior is a direct response to Hunter and Zoo, since it's so effective against aggro, but falters (at least in my opinion) against other control decks. Because the ladder is so crowded with aggro decks since they're the ones that allow you to advance as quickly as possible, Undertaker has been a natural choice in pretty much every single aggro deck alive today aside from Mech Mage. Undertaker needs a hard nerf to put it in line with other 1 cost minions such as Mana Wyrm.

The meta has not been absolutely dominated by hunter or zoo this season. Druid is more popular than hunter right now, and paladin and warrior are both around the same level of being played as hunter and zoo right now.  Zoo isn't even popular right now, handlock is much more common at the higher ranks at the moment.

Boom has defined the meta way more than undertaker this season.  Boom is the single reason there are so many bghs running around the meta.

All that said, yeah undertaker deserved the nerf.  Even though it was no longer dominating the meta like it had in the past, it still was a ridiculous snowball card with crazy synergy with already good cards.
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browarod

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Re: Hearthstone
« Reply #639 on: January 27, 2015, 04:07:48 PM »
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I never meant to imply Undertaker wasn't incredibly powerful, or that a nerf was unjustified. I just think the way they're choosing to balance it is incredibly boring and probably overkill. There are plenty of other ways they could have nerfed it (raise the cost to 2, change how he gains stats as I said before, etc.) without making him suddenly so vulnerable to low impact removal (assuming the player can combo him first turn out).

Offline Drrek

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Re: Hearthstone
« Reply #640 on: January 27, 2015, 04:44:25 PM »
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I never meant to imply Undertaker wasn't incredibly powerful, or that a nerf was unjustified. I just think the way they're choosing to balance it is incredibly boring and probably overkill. There are plenty of other ways they could have nerfed it (raise the cost to 2, change how he gains stats as I said before, etc.) without making him suddenly so vulnerable to low impact removal (assuming the player can combo him first turn out).

I'm sorry, but a 1 drop should be vulnerable to low impact removal.  You only paid 1 mana for the minion, its supposed to be easy to remove.
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browarod

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Re: Hearthstone
« Reply #641 on: January 27, 2015, 05:08:36 PM »
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I guess I'm just biased/restricted by my limited play experience. I don't play ranked much (I'm currently like rank 14 and that's the best I've ever done) so I don't really play against the "meta". I can't remember a game where I ever had trouble clearing an opponent's Undertaker, nor have my Undertakers ever really run away with the game. I don't necessarily know that I would have nerfed it if it was up to me, but if I was told it needed to be nerfed I wouldn't have done it in this way.

Hopefully that helps explain where I'm coming from.

Offline Master KChief

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Re: Hearthstone
« Reply #642 on: January 27, 2015, 05:51:33 PM »
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A game is certainly not over if a player 'misses' their counters. Many decks usually have many different ways equipped to deal with an Undertaker before it gets out of hand. I have had Hundertaker hit it and coin against me numerous times on turn 1, and I can probably count on only 1 hand the number of times an Undertaker snowballed far beyond my control. Its a nerf that I feel while probably deserved in the long run was just actually catering to the people moaning about it all the time. The more I think about it the more I like how they decided to balance it though. A 1 drop should be fairly easy to remove, so the removal of the health buff seems quite adequate. I'm undoubtedly sure people will still use it in aggro.
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Warrior_Monk

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Re: Hearthstone
« Reply #643 on: January 27, 2015, 06:09:33 PM »
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The nerf feels better than making it a 2 drop minion, which would never be used.  It can still take out 2 drops fairly easily this way as a 1 drop, it just doesn't survive.

But who trades...

Offline Drrek

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Re: Hearthstone
« Reply #644 on: January 27, 2015, 08:41:09 PM »
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But who trades...

I do, part of the reason I like paladin so much.  I have an endless stream of dudes to trade into your actual cards.
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Lamborghini_diablo

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Re: Hearthstone
« Reply #645 on: January 28, 2015, 10:16:09 AM »
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Oh goodiiieeeee!

I feel undertaker deserved this nerf. when a 1 mana card can become a 4/5 with little effort, it's too strong.

Warrior_Monk

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Re: Hearthstone
« Reply #646 on: January 28, 2015, 11:38:50 AM »
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Oh goodiiieeeee!

I feel undertaker deserved this nerf. when a 1 mana card can become a 4/5 with little effort, it's too strong.
But...but...to buff it you have to use horrible cards like Haunted Creeper, Webspinner, Harvest Golem, Nerubian Egg, Savannah Highmane, Dr. Boom, Leper Gnome, and Clockwork Gnome! Surely with that many bad cards in your deck, Undertaker can't be that strong......

Offline Drrek

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Re: Hearthstone
« Reply #647 on: January 30, 2015, 05:53:05 PM »
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So big day for hearthstone yesterday, Undertaker nerf goes live, and Hosty gets caught apparently cheating in a tournament and gets kicked off Team Archon.
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LukeChips

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Re: Hearthstone
« Reply #648 on: January 30, 2015, 07:55:58 PM »
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and Hosty gets caught apparently cheating in a tournament and gets kicked off Team Archon.
Who is "Hosty"?

Offline soul seeker

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Re: Hearthstone
« Reply #649 on: January 30, 2015, 08:18:37 PM »
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and Hosty gets caught apparently cheating in a tournament and gets kicked off Team Archon.
Who is "Hosty"?
I don't know, but context clues would say that it was a big name/professional player of Hearthstone.
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