Author Topic: Hearthstone  (Read 216206 times)

Offline Drrek

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Re: Hearthstone
« Reply #425 on: November 21, 2014, 10:49:00 AM »
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My question with Cobalt Guardian, does he gain Divine Shield from his own summoning? If yes, he's not bad.

Hmmm, I hadn't thought of that, but my guess is no.  If he does gain divine shield, I may rescind my hatred of the card.
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browarod

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Re: Hearthstone
« Reply #426 on: November 21, 2014, 08:02:14 PM »
+1
Based on how that Warrior card that grants Charge to minions with 3 or less Attack works, I'm assuming it won't grant itself Divine Shield (the Warrior card doesn't grant itself Charge).

Offline jbeers285

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Re: Hearthstone
« Reply #427 on: November 21, 2014, 09:15:44 PM »
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I had my second game freeze of the night.

This one was in Areana I am 6-2 so quitting ends my run. Any thoughts?  I looked up on the hearth stone and apparently you report it but I want my gold back or at least for the game not to count as a loss.
JMM is a modern day prophet

Offline Master KChief

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Re: Hearthstone
« Reply #428 on: November 21, 2014, 09:41:28 PM »
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Happens all the time. Just have to deal with it.
"If it weren't for people with bad decision making skills, I'd have to get a real job." - Reynad

Offline Master KChief

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Re: Hearthstone
« Reply #429 on: November 22, 2014, 04:58:06 AM »
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"If it weren't for people with bad decision making skills, I'd have to get a real job." - Reynad

Lamborghini_diablo

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Re: Hearthstone
« Reply #430 on: November 22, 2014, 12:04:36 PM »
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Is coghammer a neutral card or class specific?

All three of those cards seem quite good. Call Pet could be amazing with some luck.

Offline Drrek

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Re: Hearthstone
« Reply #431 on: November 22, 2014, 12:48:31 PM »
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Is coghammer a neutral card or class specific?

Coghammer is a paladin weapon, there are no neutral weapons (you can tell its paladin by the gold border around the card text).

my thoughts on the cards

Iron Sensei: Seems like a worse shattered sun cleric to me, as shattered sun has better stats itself, can buff any minion, lets you choose the minion you buff and does it at the start of the turn so you can make immediate use of those stats.  Shattered sun isn't used in rogue and I can't really see this card being used either.  Wouldn't pick it in arena either since it needs mechs to work, unless you are late in draft and already have many mechs.
Call Pet: Pretty bad at the moment, as the only beast you are really going to want to get off of this is Highmane, and you can't put what is a 2 mana draw 1 in your deck for that rare circumstance.  Maybe if there's ever a control hunter with high mana cost beasts this could be worth it, but pretty much all the used beasts are low in mana cost at the moment anyway.
Coghammer: Now here is an excellent card. a 2/3 weapon at 3 mana would be slightly overcosted.  A 2/3 weapon at 3 mana with a decent ability, now that's what I'm talking about.  Obviously the dream is to activate an egg or ancient watcher with this, but even by itself it gives paladin some anti-early game that it so desperately needed.


now for a card that was actually revealed a while but no one noticed the site it was posted on until yesterday.



My thoughts on it are that at first glance, while it seems bad because it flunks the vanilla test with an ability that does nothing to the board, its actually not a bad card.  The biggest complaint leveled against a control type shaman in the past is that it lacks any sort of heal, and a neutral big heal is just what that deck asked for.  Its important to note that some have said that you should just play belcher as your 5 drop, but you can't think of this card as a 5 drop.  In an aggro heavy meta this card is there to heal you back up after you've stabilized on the board, as what often happens with control against aggro is that you will take the board, but a kill command or something will kill you before you can strike back.  This card protects you from that.  All in all, not a great card, but a viable tech choice in certain metas.
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browarod

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Re: Hearthstone
« Reply #432 on: November 22, 2014, 06:37:27 PM »
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My opinion of Call Pet is that Hunter didn't really need more drawing, lol. Shaman needs more drawing, Paladin could use better drawing, but I don't really think Hunter needed it. And as you said the cost part isn't super great. Maybe helps you get a Buzzard out for cheaper but does anyone even play that anymore? haha

browarod

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Re: Hearthstone
« Reply #433 on: November 24, 2014, 01:49:32 PM »
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Gurubashi Berserker on steroids.

Call Pet grabbing this means you could have a 6/9 as early as turn 3 (if you're incredibly lucky, Call Pet turn 2 and Gahz turn 3).
« Last Edit: November 24, 2014, 01:58:31 PM by browarod »

Offline Drrek

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Re: Hearthstone
« Reply #434 on: November 24, 2014, 03:05:05 PM »
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I stand by my statement that call pet is a bad card, even with the new legendary working with it.  Alarm-o-bot can get you a ysera on turn 3, but its not at all consistent and still generally terrible.

Now as for Gahz'rilla himself, he feels too slow for hunter to me.  Maybe if a more control-like hunter becomes viable, but I can't see myself playing him in any current hunter builds.
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Offline Lampy 2.0

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Re: Hearthstone
« Reply #435 on: November 24, 2014, 03:22:31 PM »
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I like the fact that Gazh'rilla is going to be in Hearthstone. Here he was in the good old WoW TCG. :)
"You obviously don't comprehend the level of insane I operate at." - The Doctor

Lamborghini_diablo

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Re: Hearthstone
« Reply #436 on: November 24, 2014, 03:28:36 PM »
+1
The new hunter dream:

Turn 1, play whatever.
Turn 2, play Call Pet.
Turn 3, Play the Gahzrilla you drew.
Turn 4, play two elven archers, each targeting Gahzrilla. Hit their face for 24 damage.

browarod

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Re: Hearthstone
« Reply #437 on: November 24, 2014, 03:51:32 PM »
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The new hunter dream:

Turn 1, play whatever.
Turn 2, play Call Pet.
Turn 3, Play the Gahzrilla you drew.
Turn 4, play 2 Bestial Wrath/Abusive Sergeant, then play two elven archers, each targeting Gahzrilla. Hit their face for 40 damage.
Fixed that for you. :P

Offline Master KChief

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Re: Hearthstone
« Reply #438 on: November 24, 2014, 08:53:35 PM »
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"If it weren't for people with bad decision making skills, I'd have to get a real job." - Reynad

TheMarti

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Re: Hearthstone
« Reply #439 on: November 29, 2014, 11:53:51 AM »
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I'm really fond of the Snowchugger - it's essentially a mini frost elemental, so that will be a lot of fun. I'm eh on the Zap-o-matic. It looks fun on paper, but don't know how it will translate. :)

Warrior_Monk

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Re: Hearthstone
« Reply #440 on: November 29, 2014, 05:53:05 PM »
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These minions are solid in arena, meh in constructed. Shrinkmeister has a lot more utility.

Lamborghini_diablo

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Re: Hearthstone
« Reply #441 on: November 30, 2014, 10:34:39 AM »
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Seems the updates in this thread stopped. I shall fix that.



Warrior_Monk

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Re: Hearthstone
« Reply #442 on: November 30, 2014, 10:51:14 AM »
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Love so many of these cards. Sniper, Crackle, and Fang Druid. Mmmmm

TheMarti

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Re: Hearthstone
« Reply #443 on: November 30, 2014, 10:56:20 AM »
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I hadn't seen a few of these - wow! They look awesome. Dunemaul is situational (like many of the cards in this set) but looks pretty fun.

Lamborghini_diablo

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Re: Hearthstone
« Reply #444 on: November 30, 2014, 11:07:31 AM »
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I wonder if you could run a Malygos Shaman. Just save up Lightning Bolt, Frost Shock, Lava Burst, and Crackle, then burst your opponent down in one turn.

Sniper seems very powerful for early-game board control.
Scarlet Purifier - finally pally gets a decent 3 drop minion.
Feign Death - So many hyenas, and Sylvanas has time for games now.

Lamborghini_diablo

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Re: Hearthstone
« Reply #445 on: November 30, 2014, 11:17:46 AM »
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Missed one!


browarod

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Re: Hearthstone
« Reply #446 on: December 01, 2014, 10:01:55 AM »
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For the cards that they're making with "50% chance to attack the wrong enemy" since it specifies enemy does that mean you don't have to worry about them inadvertently hitting something friendly? I.e.: If the opponent has no minions and you attack can it potentially hit one of yours? If so, that's really bad. If not, it's an interesting balancing mechanic.

TheMarti

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Re: Hearthstone
« Reply #447 on: December 01, 2014, 10:54:52 AM »
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I think they say "enemy" on purpose so that we don't have to worry about hitting ourselves. The chance probably disappears if there is only one enemy. It is nice for balancing, especially with taunts.

That Lil Exorcist - another fun card to throw into the Deathrattle gimmick decks! lol

Lamborghini_diablo

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Re: Hearthstone
« Reply #448 on: December 01, 2014, 11:02:39 AM »
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That Lil Exorcist - another fun card to throw into the Deathrattle gimmick decks! lol

It only looks at enemy deathrattle minions, not your own.

browarod

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Re: Hearthstone
« Reply #449 on: December 01, 2014, 12:08:32 PM »
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I like Feign Death because it gives Hunter Deathrattle decks that extra edge.

Does Druid have any class cards that are beasts? I can't remember offhand. There aren't a ton of neutral beasts that would really mesh well with a druid deck to make Druid of the Fang viable (a 4/4 for 5 is horrible so you'd pretty much exclusively want to play him when he gets his transform), at least that I can think of. Maybe Oasis Snapjaw for the Mark of the Wild combo? idk

 


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