Author Topic: Hearthstone  (Read 219987 times)

Offline BubbleBoy

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Re: Hearthstone
« Reply #1450 on: April 27, 2016, 04:34:46 PM »
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From what I've seen of C'Thun so far, it's a fairly lackluster deck. All those bland minions seem to put you further and further behind throughout the course of the game so that by the time you get your C'Thun (if you are even alive by then), your board position is too poor for it to win the game like it should.

I imagine it would work best in Druid, with Klaxxi and Arakkoa being very well-statted minions, but I was able to handily thrash the only Druid C'Thun I've played, so I have yet to see its power.
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Offline Minion of Jesus

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Re: Hearthstone
« Reply #1451 on: April 27, 2016, 10:55:00 PM »
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Lackluster maybe, but boy, is it ever fun to play C'Thun warrior and play him twice with Doomcaller.
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Offline Minion of Jesus

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Re: Hearthstone
« Reply #1452 on: April 28, 2016, 10:35:43 AM »
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Okay, sorry for the double post, but this arena deck seems like it could be broken.

1x Forbidden Flame
1x Frostbolt
1x Bilefin Hunter
1x Faerie Dragon
1x Lance Carrier
1x Loot Hoarder
1x Mad Bomber
1x Novice Engineer
1x Puddlestomper
1x Sorcerer's Apprentice
1x Twisted Worgen
1x Harvest Golem
1x Imp Master
1x Saboteur
1x Soot Spewer
1x Fireball
1x Evil Heckler
2x Mechanical Yeti
1x Piloted Shredder
1x Water Elemental
1x Corrupted Healbot
1x Ethereal Conjurer
1x Frostwolf Warlord
1x Psych o Tron
2x Argent Commander
3x Faceless Summoner

Perhaps a bit short on removal and heavy on 2-drops, but the mid game... I have only played one game so far, but seems like it could easily go much farther, hopefully at least to 7 wins.

EDIT: Favorite combo so far, after 4 wins: Playing Faceless Summoner and getting Steward of Darkshire, who gives my Damaged Golem from Harvest Golem divine shield, then I drop Imp Master and the Imps get divine shields.

DOUBLE EDIT: Ended at 7-3. One loss was to another mage and it was really close, and the others were to two paladins who both got ridiculous value out of a Cult Master that was protected by taunts, or by stealth...
« Last Edit: April 28, 2016, 02:20:15 PM by Minion of Jesus »
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Offline Drrek

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Re: Hearthstone
« Reply #1453 on: May 25, 2016, 11:23:09 PM »
+1
On our stream today, both Westy and I made it into the top 100 today.
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browarod

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Re: Hearthstone
« Reply #1454 on: May 27, 2016, 02:05:45 PM »
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So C'Thun priest is actually pretty fun. Anyone else have variants of C'Thun that they enjoy?

Offline Minister Polarius

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Re: Hearthstone
« Reply #1455 on: May 28, 2016, 04:32:31 AM »
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Rogue C'thun is a lot of fun, although the mill usually matters more than the C'thun.
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Offline Professoralstad

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Re: Hearthstone
« Reply #1456 on: June 06, 2016, 02:03:21 PM »
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So C'Thun priest is actually pretty fun. Anyone else have variants of C'Thun that they enjoy?

I've only used C'Thun Priest so far. What's really fun is using Herald Volazj to summon extra copies of Twilight Elder and Hooded Acolyte. I was once able to get 4 Twilight Elders for one turn, which was nice.
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Offline Drrek

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Re: Hearthstone
« Reply #1457 on: June 07, 2016, 06:52:22 PM »
+2
The hearthstone May final standings came out today, and I finished in the top 50!  Westy would have as well, but he tried to play for top 10, and ended up falling too far right before the season ended.
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Offline Drrek

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Re: Hearthstone
« Reply #1458 on: June 21, 2016, 08:08:29 AM »
+1
Westy and I are doing a 24 hour stream to get him to legend this season and probably to the higher legend ranks after that too at twitch.tv/dysfunctionalhs
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Offline Minister Polarius

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Re: Hearthstone
« Reply #1459 on: June 23, 2016, 12:21:06 PM »
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Any love for the 2/3 Shaman weapon? I've recently started using it and its quickly become so good I'm considering running two of them.
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Offline Drrek

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Re: Hearthstone
« Reply #1460 on: June 23, 2016, 12:41:06 PM »
+1
I've seen people run it from time to time, but I think the only weapon a shaman should be running generally is Doomhammer.  Its not an unreasonable add though, as it does deal with most of zoo and hunter's 1 and 2 drops, but it doesn't really deal with any other classes early stuff.  Shaman's early drops all have at least 3 hp, and the cards not going to do much of anything good against warriors, rogues or druids.
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browarod

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Re: Hearthstone
« Reply #1461 on: July 29, 2016, 02:36:02 AM »
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New adventure: One Night in Karazhan
-First wing releases August 11th
-13 bosses over 4 wings (floors)
-45 new cards
-Free prologue encounter for everyone that awards 2 cards (druid minion, mage spell)
-Card back for purchasing the whole adventure by the end of the first week after release

Facebook album with released card images: https://www.facebook.com/Hearthstone/photos/?tab=album&album_id=1163157510393682
« Last Edit: July 29, 2016, 02:58:38 AM by Browa »

Offline BubbleBoy

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Re: Hearthstone
« Reply #1462 on: November 10, 2016, 11:41:21 PM »
-1
Well, Karazhan kind of flopped. It had a lot of so-so cards (Pompous Thespian), pushed a few deck types without giving them enough to actually be viable (disco Warlock, beast Druid, Zoobot), and seemed to throw Arena even further out of balance (Firelands Portal). On top of all that, the thing that ticked me off most was that they showed absolutely ZERO love for Priest, the class which used to be my favorite but has been one of the weakest, if not by far the weakest, for far too long. Very disappointing, especially after the success of the last adventure, which was, as all adventures should be, a stim pack full of a small number of very deck-defining cards. By a lot of accounts, Hearthstone is in a new low at the moment.

Now they have announced the next large expansion: The Mean Streets of Gadgetzan. Based on what I have seen so far I am cautiously optimistic that this set will help improve the state of the game. The main new “feature” which has been showcased is the crime family groupings: The Grimy Goons (Hunter-Paladin-Warrior), the Jade Lotus (Druid-Rogue-Shaman), and the Kabal (Mage-Priest-Warlock), with semi-neutral cards which can only be played in the three classes of their crime family. Some of these cards will provide us with our first chance to choose a card from another class, via discovery effects which present three cards from different classes. I think this is a cool way to enable fun cross-class combos without allowing you to build a broken deck around them.

The main theme of the Grimy Goons classes seems to be buffing cards in your hand. I like this design. It’s a future investment strategy which might help challenge the current status of “whoever plays on curve wins” by throwing your hand a bit out of balance.

There are a few efficient anti-aggro cards; Priest got some much-needed love with some powerful Dragon cards and tech spells; and in general the cards and strategies which look like they will be good also look like they will be fun and vice versa.

Sometime soon I will probably review some of the individual cards. I hope we can revive this thread.
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browarod

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Re: Hearthstone
« Reply #1463 on: November 11, 2016, 01:12:57 AM »
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Personally, I'm super excited for MSG, although I feel like they could have put more thought into the name because that acronym is lulzy.

Offline Drrek

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Re: Hearthstone
« Reply #1464 on: November 11, 2016, 03:23:55 PM »
+1
As a minor point to BB, 5 out of the top 8 players at blizzcon were running a discard zoo, so discolock definitely was viable.

Of things I was expecting to do today, getting 12 wins with a priest deck that had 3 total 2 and 1 drops was not one of them.

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Offline BubbleBoy

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Re: Hearthstone
« Reply #1465 on: November 11, 2016, 08:05:59 PM »
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Time for a bit of card review...

Spoiler (hover to show)
Kun, the Forgotten King
I love the design of this card. It’s the kind of card that gives you a real reason to ramp. A free 7/7 but only once you are into the late game. Also gives the control deck some much needed survivability in an emergency. Very powerful and very exciting when combo’d with Aviana, which is a deck I would love to see.

Spoiler (hover to show)
Drakonid Operative and Dragonfire Potion
Yes, Dragon Priest will be a thing. What’s interesting is it might be such a big thing that Dragonfire Potion will be too unreliable to put in non-dragon decks.

Discovering from your opponent’s deck is a mechanic we have not seen before, and I would say in general it is more powerful than most discover effects, since you have a very good chance of getting a good card (or at least one which can challenge your opponent), and also get a little info on your opponent’s deck. Put that ability on a card with standard stats and you have an auto-include in every Dragon deck.

Spoiler (hover to show)
Manic Soulcaster
Doesn’t look like much, and usually isn’t. However, this card makes possible the first truly infinite combo with Brann (and probably Novice Engineer and/or Earthen Ring Farseer), which is much more practical than the Brann-Shadowcaster combo that people tested out a bit after WOTOG came out. I have a feeling we are going to see a fair amount of this card in constructed.

Spoiler (hover to show)
Kazakus
I’m very excited about this one. One of the most flexible cards I have ever seen. Currently co-inhabits Reno’s shoes, which will make the singleton deck very popular until Reno steps out of those shoes sometime next year. I think that will be good for the game, since that type of deck is one of the most fun to play.

I also can’t wait to pull off the Brann-Kazakus-Manic Soulcaster combo.
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