Author Topic: Hearthstone  (Read 220264 times)

Offline Isildur

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Re: Hearthstone
« Reply #1100 on: July 27, 2015, 06:22:37 PM »
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If it had taunt, it would be fantastic.
Taunt or even charge would have been a huge improvement.
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browarod

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Re: Hearthstone
« Reply #1101 on: July 28, 2015, 04:13:21 PM »
+1

Offline BubbleBoy

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Re: Hearthstone
« Reply #1102 on: July 28, 2015, 06:52:27 PM »
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If it had taunt, it would be fantastic.
Taunt or even charge would have been a huge improvement.
The manager would be hilariously overpowered with charge - just compare it to Stormwind Knight.

I am optimistic about the manager. A generic 3 mana 2/5 doesn't exist yet, but it's generally accepted that such a card would cost 3 mana. This is that card but with an additional mechanic that is sometimes good and sometimes bad, depending on how you play with it.

A return to hand ability is good on a card that has high health for its cost, especially when you can control when it occurs (which you sort of can), but the fact that you cannot use your hero ability until you want to return the manager to your hand CAN be a detriment. However, how often do you want to use your hero ability on turn 4 anyway? and even when you do use your hero ability, how often does your opponent have NOTHING for you to attack with the manager first (a move which will basically make him a reusable 3 mana deal 2 damage and will often kill whatever 2 or 3 mana minion your opponent plays)?

I can say with almost absolute certainty that the manager will be a top-tier arena card. I don't expect it to see much play in constructed, but it won't be absent there either.


As for Tournament Medic, I like that card a lot. It's a multi-purpose anti-aggro card which can also be good in an Inner Fire deck. Anything that hurts aggro decks and enables Priest combos is good in my book.
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Offline Drrek

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Re: Hearthstone
« Reply #1103 on: July 28, 2015, 07:12:06 PM »
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I can say with almost absolute certainty that the manager will be a top-tier arena card. I don't expect it to see much play in constructed, but it won't be absent there either.


As for Tournament Medic, I like that card a lot. It's a multi-purpose anti-aggro card which can also be good in an Inner Fire deck. Anything that hurts aggro decks and enables Priest combos is good in my book.

Both of these cards are terrible and will not see competitive constructed play.  Coliseum manager is a card I doubt would see play if it had no ability, and it certainly will not see any play with an ability that is usually a detriment.  Its ok in arena, but really its just average there, not top tier at all.

Tournament Medic is far too slow against aggro, and inner fire decks are to unreliable for competitive play. 
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browarod

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Re: Hearthstone
« Reply #1104 on: July 28, 2015, 08:11:51 PM »
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So I accidentally this today. First 11 run ever.



My last game was against a paladin that had 4 minions out before turn 4, 3 of which with divine shield, and I never drew my 1 Flamestrike. So close and yet so far.

Lamborghini_diablo

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Re: Hearthstone
« Reply #1105 on: July 29, 2015, 12:46:07 AM »
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Flame Juggler - Battlecry: Deal 1 damage to a random enemy.

Meh. If it said random enemy minion.... it would be considerably better.

Lamborghini_diablo

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Re: Hearthstone
« Reply #1106 on: July 29, 2015, 10:15:31 AM »
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Imagine a hunter pulling Savage Combatant from a webspinner.

Offline Minion of Jesus

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Re: Hearthstone
« Reply #1107 on: July 29, 2015, 07:16:24 PM »
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Haha, got Onyxia in my free pack from winning a Tavern Brawl this week, I feel lucky.
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Offline BubbleBoy

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Re: Hearthstone
« Reply #1108 on: July 29, 2015, 09:06:16 PM »
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Well I think the "Barista" will be good to average in arena but poor to unplayed in constructed.

Imagine a hunter pulling Savage Combatant from a webspinner.
This is too slow and weak to be very good in most games, even as a control Hunter (a type of deck I hope will see some bolstering in this expansion). It's probably on the higher end of the random beasts you could get (it's at least better than Lost Tallstrider), but there are plenty of better ones - this one is not particularly exciting.

Clockwork Knight opens up a new world of control-oriented mech decks, which I am very excited to see/try.
« Last Edit: July 29, 2015, 10:43:45 PM by BubbleBoy »
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Offline Drrek

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Re: Hearthstone
« Reply #1109 on: July 29, 2015, 10:39:57 PM »
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Savage combatant doesnt match up well enough against the other four drops druid wants to play (shredder, swipe, keeper), so I doubt it will see constructed play.

Clockwork knight doesn't do enough, priest already has a very similar in power mech card and it never sees play.

I doubt either of these will see serious constructed play.
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Offline BubbleBoy

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Re: Hearthstone
« Reply #1110 on: July 29, 2015, 10:42:05 PM »
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As we learned with good old Drakonkin Sorcerer, there aren't that many commonly used minion-targeting spells. However, a 3 mana 3/4 is already good, and giving it divine shield even once could be insane (especially if the spell you target it with is a buff, which it usually will be), as could dealing 3 damage to a random enemy, so the Banes will definitely see some play, usually in the same deck (and hopefully with Dragonkin Sorcerer). I'm thinking Druid, Priest, and Paladin will all have different kinds of decks using these guys.
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Lamborghini_diablo

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Re: Hearthstone
« Reply #1111 on: July 30, 2015, 12:30:12 AM »
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Not really sure what purpose this card serves...

Offline Lampy 2.0

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Re: Hearthstone
« Reply #1112 on: July 30, 2015, 12:58:05 AM »
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Not really sure what purpose this card serves...

To be an annoying card to get rid of.
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Offline Isildur

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Re: Hearthstone
« Reply #1113 on: July 30, 2015, 04:58:19 AM »
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Not really sure what purpose this card serves...
Yeah for a three drop with Divine Shield I'd use Scarlet Crusader any day over this guy...
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Lamborghini_diablo

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Re: Hearthstone
« Reply #1114 on: July 30, 2015, 02:22:23 PM »
+1


Why are they revealing all the terrible cards first?

Lamborghini_diablo

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Re: Hearthstone
« Reply #1115 on: July 31, 2015, 11:57:24 AM »
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Spellslinger - Battlecry: Add a random spell to each player's hand.

Lamborghini_diablo

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Re: Hearthstone
« Reply #1116 on: July 31, 2015, 05:21:02 PM »
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It's uhh.... a worse demonfire?

Offline BubbleBoy

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Re: Hearthstone
« Reply #1117 on: July 31, 2015, 05:26:38 PM »
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Silent Knight is a very tricky card to get rid of, but it's not much more than that. I hope someone will come up with a cool way to use him but I cannot.

Argent Watchman is obviously pretty poor. I mean, it can trade with a 3/2 but only if you spend turn 3 using your hero ability. Even in arena I think this card will be below average. It would be slightly more interesting if it got to attack once every time you use your hero ability, but oh well.

Spellslinger is very exciting - a portal but for spells (and for both players - even more fun). It's a symmetrical effect, so I doubt this will be played by too many competitive decks, but I am definitely trying it.

Demonfuse is very meh. No one uses Demonfire and this is usually worse.
« Last Edit: July 31, 2015, 05:31:45 PM by BubbleBoy »
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Lamborghini_diablo

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Re: Hearthstone
« Reply #1118 on: July 31, 2015, 05:29:07 PM »
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If argent watcher cost 1 mana, it would make more sense.

You play it turn 1, turn 2 you hero power and hit something with it.

Lamborghini_diablo

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Re: Hearthstone
« Reply #1119 on: July 31, 2015, 08:18:46 PM »
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Offline BubbleBoy

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Re: Hearthstone
« Reply #1120 on: July 31, 2015, 08:55:47 PM »
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Half an Argent Commander for half the cost? Not as good as Argent Commander, but not the worst card. 1 health means a hero ability can take it out, but if that's the case, then the mana offset basically makes this a 1 mana deal 2 damage, which is an above average ability. Of course, it's a bit better if you can get it to deal damage twice.

In arena this will be good - better than 3 mana 3/3's most of the time, as it can kill 2 mana 3/2's (instantly) and survive. In constructed I doubt this will see play.
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Offline Isildur

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Re: Hearthstone
« Reply #1121 on: July 31, 2015, 09:14:33 PM »
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1 health means a hero ability can take it out, but if that's the case, then the mana offset basically makes this a 1 mana deal 2 damage, which is an above average ability.
Right? They could have made it 2 health and it would have been usable at 1 health its just junk.
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Lamborghini_diablo

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Re: Hearthstone
« Reply #1122 on: August 01, 2015, 01:24:16 PM »
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Because mage needed more removal.

Offline BubbleBoy

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Re: Hearthstone
« Reply #1123 on: August 01, 2015, 03:22:28 PM »
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Although Flame Lance looks good at first, it really isn't as good as hard removal like Big Game Hunter, Shadow Word Death, or Mage's own Polymorph. It's a good to average giant killer, which I guess can make it a Handlock check card. But other than that it's usually worse than Fireball, which is already not included (or is a one-of) in some Mage decks.

Big, slow, expensive, simple minions are what this needs to be worth playing, and most of those are better countered by BGH or other removal, so I say this is a below average card - maybe a little better in Arena in the case that you can't get your hands on a Polymorph.
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Offline Drrek

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Re: Hearthstone
« Reply #1124 on: August 02, 2015, 03:15:56 AM »
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Spellslinger is very exciting - a portal but for spells (and for both players - even more fun). It's a symmetrical effect, so I doubt this will be played by too many competitive decks, but I am definitely trying it.


I'm actually pretty psyched for Spellslinger as a competitive card.  Spells are simply better in tempo mage than they are in any other deck, so a symmetrical effect giving spells is an advantage for the tempo mage, and its sitting a the 3 slot, which only really has flamewaker for tempo mage.

I can definitely see this card getting competitive play.
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