New Redemption Grab Bag now includes an assortment of 500 cards from five (5) different expansion sets. Available at Cactus website.
Heretics should be a popular NT defense with their recursion and stalling strengths. NT Females will be big on offense with Consider the Lilies, Magnificat and He is Risen. Brown is always strong in T2 and now it has two legitimate civilizations (Judean Kings and Persians) that can also be paired together quite nicely. I wouldn't count out AoCP so fast, it's still the best battle winner in the game because it discards all (non-protected) blockers and is CBN no matter the Hero. What will be interesting is seeing what people use along with it since it might only be discarding 1-2 ECs at a time. I think Silver could see a comeback as people realize they actually need to have reliable battle winners these days (Michael/Angel's Sword/Fire Smoke Sulfur) instead of being able to count on pre-block ignores.
What effect will Nazareth have on Type 2 multi? ouch
Nazareth is like a nuke-you don't know if the other guy has one but you feel you should just in case
Fo Sho. I'm going to talk to everyone at the T2 only, work out a peace treaty/nuclear non-proliferation pact to not play Nazareth ever.
I have been toying with a Herods/Egyptians defense that seems pretty good thus far. Here is a rough draft:Evil Cards (38)Gold Evil Characters (19)Herodias x2Salome x2Herod Philip II x2Herod the Great x2Herod Agrippa II x2Archelaus x2Egyptian Archer x2Egyptian Chariot x3Huge Egyptian x2Gold Evil Enhancements (14)Wonders Forgotten x5Egytian Horses x3Imprisoned x2Ruthless x2Beheaded x2Evil Doms (3)Christian MartyrDestructionBurialCurses (2)Confusion of Mind x2Also have Darius' Decree x2, Herod's Temple x2 and 2 of each of the following sites: Golgotha, Chorazin, Nazareth, CP and Herod's Dungen. Thinking I may need a few more evil enhancements, maybe a few Masks of Fear. Any thoughts?
I'm not sure how effective Disciples will be in T2. I did play against Gabe once when he was using a Disciple deck and he won a very close game, 7-6. The problem I see with Disciples is that they only have 1 Hero who typically gets initiative (James SoA) and initiative is such a vital part of T2.
As a community we need to come up with a good antiDisciple deck.