Cactus Web Site special offer: Orders over $75 will receive a free Angel of God 2023 National Promo card while supplies last.
Also what it the meta like? What themes are used?
It's a very different experience. It's not just more cards, shuffling, and time.Every battle is a battle, and you have a lot more strategy involved. You aren't just blocking for the chump block or the draw on every single rescue, like the meta is so keen to do in T1. You are often trying to set up long-running strategies, destroy key components of your opponent's set-up, and support your offense all while fighting tooth-and-nail for just about every rescue.You have to keep track of numbers. How many AoCP have been dropped so far? How many of my battle-winners are left? How many of my most powerful character are still in deck, and how likely am I to get them soon? If he's playing with XYZ, then how many of his most powerful character might he have left? What does he likely have in hand based on the specific character he is attacking with and the number of each battle-winners played so far?The game is a constant chess match, with moves and counter-moves. In T1, the whole point of who you pick to battle with is to accomplish one of these things: be small enough for first initiative, win the battle before they can block, be able to chump block, or draw. In T2, I will sometimes want you to have initiative so that I can play my ITB battle-winner after you, and I will block with a bigger EC and force you to waste one an extra enhancement, if you have it, or just lose. Other times I will want to choose to block by banding to your own defense to force tough decisions and set up my own rescue, even if I could win the battle other ways. Often, I will attack with someone I cannot win with just to draw out some of your powerful defense for future devastation.Basically, there is more strategy, so T2 can burn you out, but it is a lot of fun.
I don't disagree with the T2 comments but the blatant falsehoods about T1 is annoying.
Quote from: Red on May 26, 2013, 09:34:58 PMI don't disagree with the T2 comments but the blatant falsehoods about T1 is annoying.I make my comments based on what I have seen played, and succeed, at high level tournaments. Powerful offenses and lack of defense wins the day, and if a battle lasts more than one enhancement, it is an oddity, and that is just the way things go at this point.I understand that this is not how all games go, but it is the state of the type in general. I don't have anything against people who prefer T1, but these things are why I prefer T2
Outdated information. I've played highly interactive games of T1 at a high level since nationals and especially since the starters released. Also you can't get hardlocked in T1.
So if you tried you could make a panic demon defense?
What kind of deck would be good to start with for type 2? I have been thinking about just having an expanded version of my type 1 deck (which is Isaiah/Assyrians) or making a genesis type 2 deck.