Author Topic: Rotation Lightning Priest  (Read 4640 times)

Offline Mr.Hiatus

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Rotation Lightning Priest
« on: December 08, 2021, 02:16:56 PM »
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1   Goshen
1   Noah's Ark (Ark of Salvation)
1   Wall of Protection (Promo)
1   Storehouse (Promo)
1   House of Prayer
1   You Will Remain (CoW AB)

1   Guardian Of Your Souls
1   Son of God
1   The Second Coming
1   Valley of Dry Bones (PoC)
1   Awesome Ride
1   Angel of the Lord

1   Delivered

2   Zerubbabel's Plumb Line
2   Solomon's Dream   
1   Offering Your Son
1   The Emmaus Road
2   Sign of Jonah
1   The First Sacrifice
1   Sling Stones
1   Shields
1   Trumpet in Zion
1   Triumphal Entry
1   Day of the Lord

1   Phinehas
1   Melchizedek ( PoC )
1   Jeshua
3   Captive Priest
1   Priests of Christ
1   Jeremiah, Hope Bringer
1   Zechariah, the Renewer
1   Zadok (PoC)
1   David, Outcasts Refuge
2   Liberating Angel (EC)
1   Jehoshaphat
1   Jotham, the Mighty
1   Jonah
1   Malachi
1   Isaiah

Reserve:
1   Joshua, the Conqueror
1   Hananaiah
1   Liberating Angel
1   Captive Priest
1   Mighty Men
1   His Name
« Last Edit: December 08, 2021, 02:32:28 PM by Mr.Hiatus »

Offline Mr.Hiatus

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Re: Rotation Lightning Priest
« Reply #1 on: December 08, 2021, 02:31:13 PM »
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Props if you can look at this offense and see everything it can do before reading the explanation.

Spoiler alert for what this offense does.

I am starting to push out rotation offenses pre-GoC. I feel like everyone is waiting for GoC to release before making decks and although I understand the reasoning, I would highly encourage players to build and test rotation so that when GoC comes out you are not discovering what Redemption now looks like with both GoC and rotation.

This offense is blazingly fast and sets up a lot of resources that puts extreme pressure on the opponent at a very fast rate. I think all LoC offenses will become meta and people will realize that Genesis is good very soon. But, this is about teal and some other heroes that somehow all work together.

The play is just like any other, get to a Captive Priest to get to a Priests of Christ to a Valley of Dry Bones. This deck can be modified to accomplish that more, this is just the rough draft without all neutrals in it. Once you have your Captive Priests going, you get to Liberating Angel (I will probably have to add more ways to get to Liberating). As of now, the main play is a hero to use one of the TC star cards to go get Triumphal Entry and snag the hero you need. Regardless, the premise is Captive x4 in their LoB, snag Liberating, bring all 4 Captives back in to then re-activate their ability and bring in 4 new priests.

First captive - Jehoiada to take David from deck.
Second captive - Phinehas (he can band to David)
Third captive - Jeshua to snag a good OT fort and help setup the Plumb Line snagging
Fourth captive - Jeremiah

Jehoiada snagged David, Phinehas then brings in David who then brings in Hananaiah to snag a weapon, or Mighty Men for a look and draw. Jeshua plays House of Prayer usually to also help snagging what is needed. Jeremiah then forces the toss.

The next attack you go back out with Liberating Angel, do it all over again but start snagging the other kings to increase the band, Jotham and Goshen to play Goshen prior to with Jeshua, then Jotham to convert to take something else from Reserve, then Jotham is now meek to toss some enhancements. Hananaiah can be brought in now to snag a negate or some sort of weapon. End with Jeremiah once again for a forced toss.

I want to add an Isaiah/Awesome Ride package as Jehoshaphat can band in Isaiah, Jotham + Awesome Ride plays a CBN Isaiah card (His Name usually, but a Day of the Lord would be insane). This band puts so much pressure on and keeps growing, it also does not rely on Liberating Angels (like my Nats build did). This is a self-sufficient band as well that can keep adding weapons. You also want to play The First Sacrifice, then band in Jeremiah, and bring in Malachi to recur The First Sacrifice for next turn. Malachi also recurs all the main heroes of this deck.


EDIT* I was able to take out a Sling Stones and move around some stuff to add the Isaiah package.
« Last Edit: December 08, 2021, 02:33:22 PM by Mr.Hiatus »

Offline TheJaylor

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Re: Rotation Lightning Priest
« Reply #2 on: December 08, 2021, 10:37:18 PM »
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Gosh I wanna play some paper T2 now... Definitely like the build though. Makes sense to gear the deck toward not relying on Reassuring and the Captive Priest band especially since you won't be able to do it (very effectively) turn one with the Reserve Rule. One thing I think I struggled with a little when running Lightning Priest is knowing what the best attack was which is why I ran Eleazar and U&T, but I think both your build at Nats and this one have a little more consistency where you don't necessarily need to know what they have because your attacks are more flexible as opposed to "do I end the band with Zechariah or Jeremiah?". Now let's see it with a Greek defense where you shuffle your priests with Shrine to Artemis to get your defense and then fish the priests back out with Liberating/Captives. ;)

Or, while Greeks might be fun, a more serious suggestion is to run crimson and be able to double-dip on some Captive Princes to add Jotham, David, or Jehoshaphat to battle with the Priests and get a hand look while you're at it.

Offline Mr.Hiatus

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Re: Rotation Lightning Priest
« Reply #3 on: December 09, 2021, 09:51:33 AM »
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The deck can be more geared into getting Captive turn one but that's still hard to do. A lot of the neutral will rely on snagging Captive/Liberating to get the gang rolling. The Liberating Angel allows both Zechariah and Jeremiah to be in, also, the massive band with recursion and weapons also is very strong to stop in general. U&T still easily fits and Goshen/House of Prayer with U&T helps me know what to snag and how to attack even more. Once again, I can just throw my meek hero in the band and not worry about it since my brigades are in battle. A band with Isaiah/meek with Awesome Ride is strong, there are very similar attacks throughout limited that I think people will start to utilize. A band with CtB with a meek hero, CtB then Awesome Ride into a CBN battle winner that cripples the opponent will be in a lot of decks, IMO. This deck can move from Isaiah to Elijah very easily, it probably should to be honest. Isaiah + Malachi in a band or every other turn is efficient though.

A Greek defense wouldn't be bad, I just think they are one of the best set up defenses, but they lack in actual defending the opponent. A Greek/Philistine defense I can mess with that though.

Crimson/Captive Princes...now there's an idea. I might be getting too "cute" with the Isaiah recursion/CBN Awesome Ride. Isaiah should probably come out for Elijah, but what would you suggest for 1-2 Captive Princes?

 


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