No Burial?
Have you thought about the new Patience to potentially get back Paul's Disciples every turn? Or is Nazareth too problematic?
Goodness might be nice to get around ending the battle...
Burial was an oversight from this originally being a T1 deck. Probably drop an EE for that (though I could also see an argument for dropping DoN or FA since I want to have Lampstand up most of the time anyway).
I have been seeing alot of Nazareth in T2 games I've played recently. I think with 3 copies of Paul's Disciples and Herod's Temple, I should be able to keep Paul around. And really I don't need Paul every turn...once all of their ECs (that are in play) are set aside, then it's just a matter of walking in for freebies with TSA or TGT Ladies. As long as I've done the initial damage with Paul, I'm not worried too much about going a few turns without him if he somehow gets taken out.
I might have to try and find a spot for Goodness, more so for the ability to negate a protection Fort like Gates of Jerusalem or protection card like Wolves in Sheep's Clothes than the end the battle ability.
No Peter (Clay) to (A) heal your other clay heroes (Including Paul) if they die in battle and (B) use TGT?
If Peter can walk in for a freebie (with no support), then that means my TGT ladies can do the same thing. I'd put in another copy of Paul's Disciples before I added Peter.