Props if you can look at this offense and see everything it can do before reading the explanation.
Spoiler alert for what this offense does.
I am starting to push out rotation offenses pre-GoC. I feel like everyone is waiting for GoC to release before making decks and although I understand the reasoning, I would highly encourage players to build and test rotation so that when GoC comes out you are not discovering what Redemption now looks like with both GoC and rotation.
This offense is blazingly fast and sets up a lot of resources that puts extreme pressure on the opponent at a very fast rate. I think all LoC offenses will become meta and people will realize that Genesis is good very soon. But, this is about teal and some other heroes that somehow all work together.
The play is just like any other, get to a Captive Priest to get to a Priests of Christ to a Valley of Dry Bones. This deck can be modified to accomplish that more, this is just the rough draft without all neutrals in it. Once you have your Captive Priests going, you get to Liberating Angel (I will probably have to add more ways to get to Liberating). As of now, the main play is a hero to use one of the TC star cards to go get Triumphal Entry and snag the hero you need. Regardless, the premise is Captive x4 in their LoB, snag Liberating, bring all 4 Captives back in to then re-activate their ability and bring in 4 new priests.
First captive - Jehoiada to take David from deck.
Second captive - Phinehas (he can band to David)
Third captive - Jeshua to snag a good OT fort and help setup the Plumb Line snagging
Fourth captive - Jeremiah
Jehoiada snagged David, Phinehas then brings in David who then brings in Hananaiah to snag a weapon, or Mighty Men for a look and draw. Jeshua plays House of Prayer usually to also help snagging what is needed. Jeremiah then forces the toss.
The next attack you go back out with Liberating Angel, do it all over again but start snagging the other kings to increase the band, Jotham and Goshen to play Goshen prior to with Jeshua, then Jotham to convert to take something else from Reserve, then Jotham is now meek to toss some enhancements. Hananaiah can be brought in now to snag a negate or some sort of weapon. End with Jeremiah once again for a forced toss.
I want to add an Isaiah/Awesome Ride package as Jehoshaphat can band in Isaiah, Jotham + Awesome Ride plays a CBN Isaiah card (His Name usually, but a Day of the Lord would be insane). This band puts so much pressure on and keeps growing, it also does not rely on Liberating Angels (like my Nats build did). This is a self-sufficient band as well that can keep adding weapons. You also want to play The First Sacrifice, then band in Jeremiah, and bring in Malachi to recur The First Sacrifice for next turn. Malachi also recurs all the main heroes of this deck.
EDIT* I was able to take out a Sling Stones and move around some stuff to add the Isaiah package.