<Taking Suggestions>
Also, I have a deck.
Cards: 105
Neutral:
Souls2x Women Souls
2x Wanderer
1x 1st Round Protect
1x Punisher
2x Revealer
2x NT
2x 2-line
2x Color Guard
Sites2x Promised Land (Originally had 6 access cards, I want to get back up to 3-4)
2x Pergamum
Artifacts2x Chariots of Fire (SRS. This card is pro)
2x Lampy
3x Writ
1x B. Shroud
3x Bronze Laver
Good
Forts2x wall
DomsSOG
NJ
Grapes
AOTL
Guardian
Heroes4x Captain (w)
3x TSA (w)
2x T Elder (want more, not sure what to take out)
2x Kind David
3x Jacob
3x ET
2x Angel at the Tomb
(Wants to add Claudias, not sure what to take out)
Enhancements3x Reach
3x AOCP
3x OBed of Noab
3x RTC
Evil
Fort3x Gates of Hell
DomsMayhem
FA
DON
CM
Burial
Curses3x Captured Ark
Evil Characters5x Wandering Spirit
5x KOT
3x Seven Sons of Sceva
3x Gomer
3x Uzzah
Enhancements3x Worshipping Demons
3x Haman's Plot
1x Destructive Sin
1x Image of JEalousy
As you can see, this deck has lots of glaring problems. The offense has noted it's struggles, and I've been completely locked out against sites. The defence has always held up very well, but I'm afraid of a deck with 5x AOCPs. Theres not much I can do against that. Oh, and Angel at the Tomb is so beast. If I'm at 6, I'll gates my entire deck and attack with Angel at the Tomb
. If I have Mayhem and I'm at 6, I'll get my hand down to 6 cards, Gates my entire deck, attack with Angel at the Tomb, then drop Mayhem
.