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I don't think you're capitalizing on some of Disciples' strongest points in T2. Only eight Disciples is questionable if you're using Thad, even with CoT backing you up. Unless you add more Disciples, you can probably switch out Thad for another James the Lesser (for inish), or even take out both of them for a couple Peters). I agree with the others who say that, especially for multi, you need more speed, which means you should add Pentecosts and FDC.
Quote from: Chronic Apathy on February 06, 2012, 03:28:23 PMI don't think you're capitalizing on some of Disciples' strongest points in T2. Only eight Disciples is questionable if you're using Thad, even with CoT backing you up. Unless you add more Disciples, you can probably switch out Thad for another James the Lesser (for inish), or even take out both of them for a couple Peters). I agree with the others who say that, especially for multi, you need more speed, which means you should add Pentecosts and FDC. If this is a multi deck thad is nbd. If not 9-10 is about what normal di decks play and if you look at the popular evil charcters this year 8-10 is fine, even without CoT. But I agree with you disciples paired with something else in two player (besides last years job) sacrifices to much.
Quote from: TheHobbit13 on February 06, 2012, 03:59:20 PMQuote from: Chronic Apathy on February 06, 2012, 03:28:23 PMI don't think you're capitalizing on some of Disciples' strongest points in T2. Only eight Disciples is questionable if you're using Thad, even with CoT backing you up. Unless you add more Disciples, you can probably switch out Thad for another James the Lesser (for inish), or even take out both of them for a couple Peters). I agree with the others who say that, especially for multi, you need more speed, which means you should add Pentecosts and FDC. If this is a multi deck thad is nbd. If not 9-10 is about what normal di decks play and if you look at the popular evil charcters this year 8-10 is fine, even without CoT. But I agree with you disciples paired with something else in two player (besides last years job) sacrifices to much.I haven't played T2 Multi, so take this with a grain of salt, but I'd imagine that in a sufficiently fast Disciples deck, getting Thad out and running quick enough would net a lot of wins in the T2MP circuit. Even if not, 8 and 9-10 is a huge difference. In fact, it can be the difference between successful rescues against Assyrians (the most popular defense) and losing.