Author Topic: N.T. Prophets/Disciples  (Read 2769 times)

Offline Mr.Hiatus

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N.T. Prophets/Disciples
« on: February 06, 2012, 03:07:35 AM »
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With O.T. running rampant, this deck would maximize on Asherah Pole/Golden Calf.

Simeon x2
Anna x2
John the Baptist x1

Phillip x2
Bart x1
John x2
Matthew x2
Thomas x1
James, son x1
Thaddeus x1
Simon the Zealot x1

Baptism of Jesus x3
Two Bears x2

My Lord and My God x3
AoC (p) x2
Reach of Desperation x2

The New Covenant x2

Herod's Temple x1

Pretty strong offense. Has multiple strong bands, protection, plenty of battle winners, CBN, and negate/interrupts mixed in. Might run this in multiplayer over two player, but still a versatile deck. 

Offline SomeKittens

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Re: N.T. Prophets/Disciples
« Reply #1 on: February 06, 2012, 09:32:45 AM »
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Given the boost Egyptians, Assyrians and Babylonians got in the new set, I'd include at least one Passover Hymn to take care of Horses.  It can also hit nasty curses (sadly, just not Cov w/ Death when you want it to).  Given that you only have 8 Disciples, I'd question the use of Thad.  Boat might be another good add for the speed.
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TheHobbit13

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Re: N.T. Prophets/Disciples
« Reply #2 on: February 06, 2012, 11:35:28 AM »
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Looks solid. I just have a few comments.

Assuming this is for multi:

You want as much drawing as you can. So I would add 2x pentecost and fishing boat. I would also play another reach.
As for your green enhancements I don't see baptism of jesus doing a lot for you (there arn't many pharisee defenses this year) so I would take out all three. JtB doesn't seem to be doing to much for you (especially if you deck caves) so I would take him out too.

so in:
pentecost 2x
fishing boat
two bears
reach
seraph
Obadiah's Caves
out:
baptism of jesus 3x
JtB
MlaMG
John
the new covenant

Honestly I think that you would be getting more bang for your buck if you switch out di for judges. You get a for sure plus two (maybe 5 if you fit sam in there) and have access to a battle winner that pretty much combines reach and aocp. Not to mention this drawing cbn and Gideon can be protected from all the capture you want. Compare that to a possible draw three of of reach and an occasionaly d3 of Matthew. You lose access to pentecost, but the rest of drawing you do is pretty much for sure so that's nbd. Then you always have access to the huge prophet band (plauge of frogs might be a good add too) if Gideon isn't doing the job. The best part is this new offense would allow you to play cwd yourself. Just a thought, I am sure you have considered these things yourself.

Offline Mr.Hiatus

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Re: N.T. Prophets/Disciples
« Reply #3 on: February 06, 2012, 02:27:52 PM »
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Yeah I have so many different decks I made this year past month. This one just looked solid on paper. I honestly would use Judges in T2 Multi over just about anything. So you think I should do Green/Gold then eh? Not too shabby, and I honestly have not tried that combination out this year...

Offline Red Wing

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Re: N.T. Prophets/Disciples
« Reply #4 on: February 06, 2012, 02:37:35 PM »
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Green/Gold will also give you access to Aaron+Moses band (one of my favorite combos :D).
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Chronic Apathy

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Re: N.T. Prophets/Disciples
« Reply #5 on: February 06, 2012, 03:28:23 PM »
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I don't think you're capitalizing on some of Disciples' strongest points in T2. Only eight Disciples is questionable if you're using Thad, even with CoT backing you up. Unless you add more Disciples, you can probably switch out Thad for another James the Lesser (for inish), or even take out both of them for a couple Peters). I agree with the others who say that, especially for multi, you need more speed, which means you should add Pentecosts and FDC.

TheHobbit13

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Re: N.T. Prophets/Disciples
« Reply #6 on: February 06, 2012, 03:59:20 PM »
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I don't think you're capitalizing on some of Disciples' strongest points in T2. Only eight Disciples is questionable if you're using Thad, even with CoT backing you up. Unless you add more Disciples, you can probably switch out Thad for another James the Lesser (for inish), or even take out both of them for a couple Peters). I agree with the others who say that, especially for multi, you need more speed, which means you should add Pentecosts and FDC.

 If this is a multi deck thad is nbd. If not 9-10 is about what normal di decks play and if you look at the popular evil charcters this year 8-10 is fine, even without CoT. But I agree with you disciples paired with something else in two player (besides last years job) sacrifices to much.
« Last Edit: February 06, 2012, 04:47:19 PM by TheHobbit13 »

Chronic Apathy

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Re: N.T. Prophets/Disciples
« Reply #7 on: February 07, 2012, 10:17:03 PM »
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I don't think you're capitalizing on some of Disciples' strongest points in T2. Only eight Disciples is questionable if you're using Thad, even with CoT backing you up. Unless you add more Disciples, you can probably switch out Thad for another James the Lesser (for inish), or even take out both of them for a couple Peters). I agree with the others who say that, especially for multi, you need more speed, which means you should add Pentecosts and FDC.

 If this is a multi deck thad is nbd. If not 9-10 is about what normal di decks play and if you look at the popular evil charcters this year 8-10 is fine, even without CoT. But I agree with you disciples paired with something else in two player (besides last years job) sacrifices to much.

I haven't played T2 Multi, so take this with a grain of salt, but I'd imagine that in a sufficiently fast Disciples deck, getting Thad out and running quick enough would net a lot of wins in the T2MP circuit. Even if not, 8 and 9-10 is a huge difference. In fact, it can be the difference between successful rescues against Assyrians (the most popular defense) and losing.

Offline Mr.Hiatus

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Re: N.T. Prophets/Disciples
« Reply #8 on: February 07, 2012, 11:21:40 PM »
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If I lost consecutive games do to Thaddeus only working on 8 or below, then I would not blame Thad. Right now this is a basic format for an idea. I can mesh it around for multiplayer.

TheHobbit13

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Re: N.T. Prophets/Disciples
« Reply #9 on: February 08, 2012, 04:23:50 PM »
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I don't think you're capitalizing on some of Disciples' strongest points in T2. Only eight Disciples is questionable if you're using Thad, even with CoT backing you up. Unless you add more Disciples, you can probably switch out Thad for another James the Lesser (for inish), or even take out both of them for a couple Peters). I agree with the others who say that, especially for multi, you need more speed, which means you should add Pentecosts and FDC.

 If this is a multi deck thad is nbd. If not 9-10 is about what normal di decks play and if you look at the popular evil charcters this year 8-10 is fine, even without CoT. But I agree with you disciples paired with something else in two player (besides last years job) sacrifices to much.

I haven't played T2 Multi, so take this with a grain of salt, but I'd imagine that in a sufficiently fast Disciples deck, getting Thad out and running quick enough would net a lot of wins in the T2MP circuit. Even if not, 8 and 9-10 is a huge difference. In fact, it can be the difference between successful rescues against Assyrians (the most popular defense) and losing.

Maybe, but you have to look at what cards potentially block you and what cards you can stop from blocking you. In the case of Assyrians popular blocks are dou,forgotten history, magic charms and unholy writ (multi in general). Thad can stop dou but loses to the other three. Something like philip/bart or oak/gid loses to dou and can beat the other three. It seems better, if you must lose, to have an opponent shuffle in their lost souls and still have a block for other people, not to mention you have a better chance at making a successful rescue. That is why I say Thad is nbd in type two multi (cwd is popular too). Moreover counters are not the same in their effectiveness in multi. If I activate Blue Tassels to stop them from capturing thad I might be helping my opponent's walk in. So imo I see thad as more of a liability in multi. But regardless of whether or not he is good, in type 2 multi, you should be fine if you have 2-5 di out.

Offline Professoralstad

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Re: N.T. Prophets/Disciples
« Reply #10 on: February 08, 2012, 04:54:04 PM »
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I have been of the opinion for the last few seasons that in T2 Multi, if you don't have Silver+Something as your offense, you're doing it wrong.
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