Author Topic: Multi Deck (Needs work)  (Read 4559 times)

Offline Lawfuldog

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Multi Deck (Needs work)
« on: June 30, 2009, 01:49:53 PM »
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I wasn't sure how to go about making this, but here's the first rough draft of it. (Comments will be below)

TOTAL CARDS: 112

(45/45/22)

Lost Souls: (17 Neutral)
N.T. Only x2
3-Line x2
Female Only x2
RoA (Cannot be prevented) x2
Revealer x2
Wanderer x2
Shuffler x2
FRP
Hopper x2

Dominants: (5 good / 4 evil)
Son of God
New Jerusalem
Guardian of Your Souls
Harvest Time
Angel of the Lord
Christian Martyr
Burial
Falling Away
Destruction of Nehushtan

Artifacts/Curses: (2 Neutral / 6 Evil)
Gifts of the Magi x2
Unknown Nation x3
Captured Ark x2
Go Into Captivity

Fortresses: (4 Good / 2 Evil)
Rome
Kingdoms of the World
Garden Tomb x2
Wall of Protection
Storehouse

Sites: (3 Neutral)
Ends of the Earth
Dragon Raid x2

Blue Offense: (17 Good)
Jacob (FoOF) x3
Mary Magdalene x3
Benjamin x2
-Book of Hozai x5
-Obedience of Noah x4

White Offense: (19 Good)
Mary, the Mother of James x3
Salome x3
Maharai x3
-Words of Encouragement x4
-"He is Risen" x4
-Love at First Sight x2

Gray Defense: (33 Evil)
King Pekehiah x4
Athihopel x3
Emperor Nero x2
Emperor Vitellius x3
Emperor Otho x2
Emperor Galba x2
-False Peace x5
-Momentum Change x3
-Bearing Bad News
-Naaman's Chariots and Horses x4
-Heavy Taxes x4


So here's how I see this deck working:

The defense and offense are made to help each other to get out faster. On defense there are the False Peaces that can easily get everything I need out, along with three Emperor Vitellius and some Naaman's Chariots and Horses. On offense, there are the Book of Hozai and Words of Encouragement to draw what I need, or draw the False Peaces to get what I need. I know it's not as easy to play them without ET, but the idea is that I can attack with Maharai+Jacob and CtB one of my Emperors (or if my opponents aren't using the same brigade as each other, one of theirs) and get initiative to play a nice string of Draw 3's. There are also two Love at First Sights in for playing pre-battle with Gifts up. Gifts is also in there for if I CtB and make them block with my Emperor Vitellius, or since it's multi-player, there is a high chance for people also to be playing some speed.

Comments and suggestions would be great! I just threw this together on paper while I was eating at CiCi's.  :D
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SerpentSlayer

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Re: Multi Deck (Needs work)
« Reply #1 on: June 30, 2009, 02:38:56 PM »
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needs Writs!

Offline Lawfuldog

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Re: Multi Deck (Needs work)
« Reply #2 on: June 30, 2009, 02:50:57 PM »
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Aghhh I know! I can't find room! haha

I suppose I could take out a Book of Hozai, Go Into Captivity, King Pekehiah, and one Garden Tomb for 3 Unholy Writs and a Promised Land for more access.
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Offline The Guardian

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Re: Multi Deck (Needs work)
« Reply #3 on: June 30, 2009, 03:14:36 PM »
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Some random advice from a guy who has played T2 MP a couple times...

Where I come from, 5 unique Heroes don't cut it...

I also think all T2 MP decks should include The Darkness...

Searching is more important than drawing in T2 MP...
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Offline Red Dragon Thorn

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Re: Multi Deck (Needs work)
« Reply #4 on: June 30, 2009, 03:33:13 PM »
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Lies, Guardian knows not of which he speaks, He would have been thoroughly trounced at MN states had I not been a gentleman, oh wait it was my fault in the first place.

But I agree, Searching is much more important that drawing, Searches and False Peaces rule the day, I was not playing a searching deck and lost to the other 3 players who were.... 
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Offline Lawfuldog

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Re: Multi Deck (Needs work)
« Reply #5 on: June 30, 2009, 04:21:11 PM »
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So I'm assuming Green would be good to play with Searches, Hidden Treasures, Prophets, etc.. The question is, solid green or splash another brigade in with it? If so, what brigade?

I sadly don't have any copies of The Darkness.
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Offline The Guardian

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Re: Multi Deck (Needs work)
« Reply #6 on: June 30, 2009, 04:45:08 PM »
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I'm not saying you have to use Green, you do have Gray False Peace recursion so that is good, but I wouldn't have so much of your offense dedicated to drawing...drawing cards don't win you battles most of the time.

On the other hand, it would be fairly easy to incorporate Green into this deck. Hur, Joanna and Faithful Servant Promo all go very nicely into this offense. Use some Provisions and Searches and just like that you have a more diverse offense. Here's how I would break it down:

Multi Offense: (1 good)
Faithful Servant Promo

Green Offense: (9 good)
Hur x1
Joanna x1
-Provisions x4
-Search x3

Blue Offense: (15 Good)
Jacob (FoOF) x2
Mary Magdalene x2
Benjamin x2
-Reuben's Torn Clothes x3
-Abe's Servant to Ur x3
-Obedience of Noah x3

White Offense: (12 Good)
Mary, the Mother of James x2
Salome x2
Maharai x2
-Blessings x3
-"He is Risen" x3

That makes 37, which is one more than you had before so maybe take out Harvest Time...it's not quite as useful in T2 (rescuer's choice) and you have Hopper x2 already. Another option to take out would be the second copy of The Garden Tomb since you won't be as reliant on it with the addition of Green.

That would be a really fun offense to use I think.
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Offline sk

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Re: Multi Deck (Needs work)
« Reply #7 on: June 30, 2009, 10:02:07 PM »
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drawing cards don't win you battles most of the time.
Says the man who won two battles of our last game with Reach of Desperation...


I've seen variations of Justin's above plans in decks he's tried (or "whipped me with"), and I will attest to it being a strong offense.

Just note that Benjamin requires that all heroes be Genesis to survive or make it CBN.  I don't know that you plan to use his CBN ability, but figured it was worth pointing out.
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Offline Lawfuldog

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Re: Multi Deck (Needs work)
« Reply #8 on: June 30, 2009, 10:19:49 PM »
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Just note that Benjamin requires that all heroes be Genesis to survive or make it CBN.  I don't know that you plan to use his CBN ability, but figured it was worth pointing out.

Oh yeah I know, I'm no n00b, I just don't play as much as I used to.  :P


I have a similar offense to your suggestions Justin, it looks like it should work pretty well. Thanks!
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Re: Multi Deck (Needs work)
« Reply #9 on: June 30, 2009, 10:58:02 PM »
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Just note that Benjamin requires that all heroes be Genesis to survive or make it CBN.  I don't know that you plan to use his CBN ability, but figured it was worth pointing out.

Oh yeah I know, I'm no n00b, I just don't play as much as I used to.  :P

Oh, I know that you've been playing a long time, I've simply made mistakes with Ben and Zebby when splashing them in.
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Offline Gabe

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Re: Multi Deck (Needs work)
« Reply #10 on: July 01, 2009, 12:31:40 AM »
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I'm a light weight next to Justin but I'd consider tossing a couple Joseph before Pharaoh in the offense he posted.  It's a nice way to eliminate a character and create a LS pre-block with the Mahari/Jacob band.  You could probably afford to lose a couple blue enhancements to make them fit.
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Offline RTSmaniac

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Re: Multi Deck (Needs work)
« Reply #11 on: July 01, 2009, 01:20:43 AM »
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i would throw in a romans destroy jerusalem ftw :p
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Offline The Guardian

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Re: Multi Deck (Needs work)
« Reply #12 on: July 01, 2009, 01:40:12 AM »
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Quote
Says the man who won two battles of our last game with Reach of Desperation...

Touche!  :D
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