Author Topic: Luke heroes + Place  (Read 4111 times)

Offline kram1138

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Luke heroes + Place
« on: March 15, 2012, 09:10:03 PM »
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Lost souls: 15

Artifacts:
   Samaritan Water Jar x3
   Houshold Idols
   Wash Basin
   Gifts of the Magi
   Temple Veil
   Three Nails x2
   Master's Table

Sites:
   Chorazin
   Kir

Good dominants:
   Son of God
   New Jeruselem
   AotL
   Gaurdian

Covenants:
   I am Creator

Heroes:
   Good Samaritan x4
   Generous Widow x2
   The Thankful Leper
   Elizebeth
   Watchful Servant x4
   Lazarus
   Martha

Good enhancements:
   Repentance and Restitution x3
   Ambush the City x2
   Faith as a Mustard Seed x2
   Meeting the Messiah x2
   Kindness x2 (or three)
   Convincing Miracle x2
   Plague of Flies x2

Fortresses:
   House in Bethany
   Storehouse
   Wall of Protection
   Jeruselem Tower
   Herods Temple
   High Places x2

Evil dominants:
   CM
   Burial
   Destruction
   FA

Curses:
   Blindness x3
   Incurable x2
   Captured Ark

Evil characters:
   Crippling Demon x4
   Injuring Demon x2
   Demon Behind the Idol x2
   Evil Spawn x2
   Prince of the Air
   Prince of this World

Evil enhancements:
   Destructive Sin x2
   Lukewarm x3
   Leprosy x4
   Built on the Sand x3
   Sinning Hand x4
   Evil Armor x2

Offence is designed to drain the opponent's deck with water jar + wash basin + drawing with Martha, Generous Widow, Repentance and Restitution and Meeting the Messiah. Once the deck is gone, The Leper, Watchful Servant and Convincing Miracle take over.

Defense uses blindness + place enhancements with crippling demon mainly.

Advice much appreciated.
« Last Edit: March 16, 2012, 09:59:37 PM by kram1138 »
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Offline EmJayBee83

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Re: Luke heroes + Pharisees
« Reply #1 on: March 15, 2012, 11:27:01 PM »
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Two quick at-a-glance thoughts...

1) Add another Water Jar. SWJ is too powerful in T2 to not max out on.  With 14 heros (including the Laz) taking out CoF is not a tough call.

2) Your offense will get eaten by a demon defense. One copy of Three Nails is not going to cut it--especially with Gologotha running around. Master's Table would have some potential.

Offline Redoubter

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Re: Luke heroes + Pharisees
« Reply #2 on: March 15, 2012, 11:36:38 PM »
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2) Your offense will get eaten by a demon defense. One copy of Three Nails is not going to cut it--especially with Gologotha running around. Master's Table would have some potential.

Indeed, but also don't forget that House at Bethany will help out, too.  Coming across a straight-demon deck without JT would allow you to soul-gen, discard nasty evil cards, and deck them more quickly.  But yes, Master's Table would certainly help.  I know someone who runs a similar offense, and demons are VERY scary if you can't get your counters out.

Offline Nameless

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Re: Luke heroes + Pharisees
« Reply #3 on: March 16, 2012, 08:45:16 AM »
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I would not double up on all of your heroes. I can cause a hand clog.

Offline kram1138

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Re: Luke heroes + Pharisees
« Reply #4 on: March 16, 2012, 01:33:46 PM »
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Fixed.

How is the defense? That is what i am more worried about.
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browarod

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Re: Luke heroes + Pharisees
« Reply #5 on: March 16, 2012, 01:38:49 PM »
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Just to clarify, King Rezin won't make Rezon Arises or the Pharisees CBN if they're already banded in battle. He only makes banding AFTER he's played (and his own) CBN. Having a Pharisee band chain followed by Rezon Arises that bands Job's Wife in will only end up hurting you as the battle would become your 1/3 Pharisee (or whatever you started the band with) in a FBTN battle.

Offline MitchRobStew

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Re: Luke heroes + Pharisees
« Reply #6 on: March 16, 2012, 01:46:16 PM »
+1
I'd go with the standard Proud Pharisee defensive build, but I'm a conformist like that.  Using Balaam's D's, Gold Shield's + Night Raids, Just a Hirelings, Tenants Kills the Son.  Definitely needs some Proud Pharisees, I'd do four.  Don't like 4x Entrapping with him being unique.  I usually just run 1 or 2. But that does look like an interesting defense.

Offline kram1138

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Re: Luke heroes + Pharisees
« Reply #7 on: March 16, 2012, 02:04:10 PM »
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Just to clarify, King Rezin won't make Rezon Arises or the Pharisees CBN if they're already banded in battle. He only makes banding AFTER he's played (and his own) CBN. Having a Pharisee band chain followed by Rezon Arises that bands Job's Wife in will only end up hurting you as the battle would become your 1/3 Pharisee (or whatever you started the band with) in a FBTN battle.
Hmm. Interesting. I used it at a tournament before and i was told it worked.

Don't like 4x Entrapping with him being unique.  I usually just run 1 or 2. But that does look like an interesting defense.
Oh yea. My mistake. I forgot about the "The" at the beginning.
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browarod

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Re: Luke heroes + Pharisees
« Reply #8 on: March 16, 2012, 07:47:58 PM »
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Cards are either CBN(/CBP/CBI) when they are played, or they aren't. They can't retroactively gain CBN(/CBP/CBI) after they've been played.

Offline kram1138

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Re: Luke heroes + Place
« Reply #9 on: March 16, 2012, 10:03:19 PM »
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I changed the defense. I realize that they don't fit together well, but this defense is really fun.

I have a quick question. Sinning hand reads:
Any player may discard half the cards in hand (rounded down) to negate this. Otherwise, it cannot be interrupted.

Can they still discard half their hand to negate it if when it is played against a hero with Built on the Sand placed on it?
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Offline Professoralstad

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Re: Luke heroes + Place
« Reply #10 on: March 16, 2012, 11:52:58 PM »
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No. If a Hero has Built on Sand, then your opponent can't negate it with either their own card, or by discarding half of his hand.
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Offline Mr.Hiatus

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Re: Luke heroes + Place
« Reply #11 on: June 08, 2012, 11:41:34 AM »
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So your strategy, in T2, is to make them deck out in order for your offense to really kick in? Think of an alternate, or pump up the offense. A 105 card deck will win before deck out, majority of the time.

Offline RTSmaniac

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Re: Luke heroes + Place
« Reply #12 on: June 08, 2012, 03:25:01 PM »
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How about hand control?
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Offline EmJayBee83

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Re: Luke heroes + Place
« Reply #13 on: June 11, 2012, 06:53:56 AM »
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So your strategy, in T2, is to make them deck out in order for your offense to really kick in? Think of an alternate, or pump up the offense. A 105 card deck will win before deck out, majority of the time.
Maybe not. A conversion offense like this can be more than strong enough to push through a defense (provided the defense is not solely comprised of demons).

How about hand control?
Or inverse hand control. Employ the Speed Bump Lost Soul and then keep forcing them to draw cards. Surprisingly this can also work (although probably not enough to count on).

Offline kram1138

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Re: Luke heroes + Place
« Reply #14 on: June 11, 2012, 02:26:30 PM »
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I made this for fun. I tried it a tournament and it didnt do that great. Defence kinda sucked but offence wasnt too bad. The defence works well if it gets set up, which sadly doesnt happen quickly.
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Offline Josh

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Re: Luke heroes + Place
« Reply #15 on: June 12, 2012, 12:39:06 PM »
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Fall Like Lightning could be another anti-demon GE.  ITB, discard a demon, CBP.
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Offline EmJayBee83

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Re: Luke heroes + Place
« Reply #16 on: June 12, 2012, 08:27:35 PM »
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Faith as a Mustard Seed is another.

Offline Red Wing

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Re: Luke heroes + Place
« Reply #17 on: June 12, 2012, 08:43:24 PM »
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Faith as a Mustard Seed is another.
x2 of those are already there.
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Offline RTSmaniac

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Re: Luke heroes + Place
« Reply #18 on: June 15, 2012, 11:53:30 AM »
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Three Nails active counters your defense.

Add Golgotha so you can block? I think if you activate Three Nails then they attack you with Isaiah with Isaiah's Call on him to negate your sites is bad for you. Does Call negate sites?
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Offline kram1138

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Re: Luke heroes + Place
« Reply #19 on: June 15, 2012, 12:17:16 PM »
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As i said before, i tried it at a tourny, and the defense didnt do too great. Worked ok vs red caananites, but failed miserably vs isaiah and genisis offences. Another this is that it takes forever to set up.

I am no longer using it. I did it for fun, and it really is when everything is set up.
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