TYPE II Deck Building Rules ~ Updated with REG 4.0
Your deck must contain a minimum of one hundred (100) cards. Fourteen of these must be Lost
Soul cards. When you are building larger decks, one Lost Soul must accompany every six cards
beyond one hundred five (105).
Maximum of 1 of each in a deck:
Enhancements, Heroes, or Evil Characters with 3 or more brigades at face value
Dominant (lamb icon or grim reaper icon card)
Maximum of 2 of each in a deck:
Cards with 2 brigades at face value
Lost Souls with a special ability
Maximum of 3 of each in a deck:
Any Artifact or Fortress and any Covenant or Curse with one brigade at face value
Maximum of 4 of each in a deck:
Any character, Enhancement or Site with one brigade at face value
Maximum of 1 of each per 50 cards in a deck:
Site with a special ability
Other Rules:
The number of your good cards and the number of your evil cards MUST be equal. Dual-alignment
characters and Enhancements count as both good and evil.
The number of sites may not exceed the number of Lost Souls in a deck.
The number of dominants (good and evil combined) may not exceed the number of Lost
Souls in a deck. (The Lost Souls card counts as 1 (one) Lost Soul and the “Hopper” Lost
Soul does not count towards Lost Soul deck building requirements).
The max size for a T2 deck is 252.
- Reserve size is 15 and good and evil must be equal. This means you will have to have at least 1 minimum neutral card in the reserve.
Deck Total / Lost Souls required
100-105 / 14
106-112 / 15
113-119 / 16
120-126 / 17
127-133 / 18
134-140 / 19