Author Topic: T2 Hand Control  (Read 2647 times)

Offline RTSmaniac

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T2 Hand Control
« on: March 26, 2011, 09:26:57 PM »
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working on turning the type 1 deck into a type 2 if you would like to help with a decklist. I would love x5 words of discouragement and x5 fearfulness with high places. maybe casting lots with pigs ls as well...

cons:large bands on both offence and defense as well as speed. I usually play with rain becomes dust and pigs ls but pigs ls hurts me as well on defence

T1 Emperor Job.dek
Cards in deck: 54
Lost Souls: 7
   Lost Soul (deck discard)
   Lost Soul (discarder)
   Lost Soul (first round)
   Lost Soul (Pigs)
   Lost Soul (Site Discard)
   Lost Soul (site remove)
   Lost Soul (Wanderer)

Lamb Dominants: 4
   Angel of the Lord
   Grapes of Wrath
   New Jerusalem
   Son of God

Grim Reaper Dominants: 4
   Christian Martyr
   Destruction of Nehushtan
   Falling Away
   Mayhem

Fortresses: 3
   Dust and Ashes
   Rome
   Zerubbabel's Temple

White Sites: 1
   Golgotha

Red Sites: 1
   Caesarea Philippi

Artifacts: 3
   Chariot of Fire
   Denarius
   Priestly Crown

White Covenant Cards: 1
   Rain Becomes Dust (Gray)

Blue Covenant Cards: 1
   I am Holy

Multi-Color Heroes: 1
   Joiada, Son of Eliashib (Teal)

Silver Heroes: 2
   Angel at Shur
   Angel of Warning

Blue Heroes: 1
   Job

Multi-Color Hero Enhancements: 1
   Feast of Trumpets

Silver Hero Enhancements: 1
   Striking Herod

Blue Hero Enhancements: 5
   Abraham's Descendant
   Cup of Wrath
   Job Overcomes
   Job's Faith
   Jubilee

Pale Green Evil Characters: 3
   Messenger of Satan
   Roman Jailer
   User of Curious Arts

Gray Evil Characters: 4
   Emperor Augustus
   Emperor Galba
   Emperor Vitellius
   Pontius Pilate

Multi-Color Evil Enhancements: 1
   Romans Destroy Jerusalem

Pale Green Evil Enhancements: 4
   Death of Unrighteous
   Forgotten History
   Two Thousand Horses
   Words of Discouragement

Gray Evil Enhancements: 4
   Balaam's Disobedience
   Casting Lots
   Heavy Taxes
   Namaan's Chariot and Horses
« Last Edit: May 17, 2011, 10:32:34 AM by RTSmaniac »
This is the way Lackey gave it to me. All hail the power of Lackey!

Warrior_Monk

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Re: T2 Hand Control
« Reply #1 on: March 26, 2011, 09:35:25 PM »
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Here's what I'd do for the offense...

Good Cards: 39

Dust and Ashes x2

Son of God
Angel of the Lord
Grapes
New Jerusalem

Job x5
Angel at Shur x5
Angel of Warning x5

Job's Faith x5
Abraham's Descendant x4
Jubilee x3
Cup of Wrath x3

I am Holy x3

Offline Mr.Hiatus

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Re: T2 Hand Control
« Reply #2 on: March 26, 2011, 10:11:41 PM »
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And here's what I'd do for the defense...
   Rome x2

   RBD x2

   Messenger of Satan x3

   Emperor Nero x1
   Emperor Otho x2
   Emperor Augustus x2
   Emperor Galba x3
   Emperor Vitellius x2
   Pontius Pilate

   Words of Discouragement x5

   Casting Lots x3
   Heavy Taxes x5
   Namaan's Chariot and Horses x4

   Mayhem
   DoN
   Burial
   CM

39 cards.

Offline RTSmaniac

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Re: T2 Hand Control
« Reply #3 on: March 26, 2011, 11:35:45 PM »
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job hasnt been winning for me lately

i have noticed hand control needs speed to keep the pressure on even though Jobs Faith is devistating. The only thing is you have to be able to play it
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Warrior_Monk

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Re: T2 Hand Control
« Reply #4 on: March 26, 2011, 11:41:02 PM »
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If you're going to build a Job deck, Job better be winning for you. As far as speed goes, you're going to have to rely on the defense. Silver and Blue don't have much good speed. Book of Hozai is okay, but with Job it's only decent at best.

Offline disciple_drew

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Re: T2 Hand Control
« Reply #5 on: May 16, 2011, 04:59:42 PM »
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If I were you, I'd change the offense a bit. Use some heroes like Simeon, Dan, Tribal Elder for blue and throw in The Generous Widow, Martha, and splash in Hur.

Then, use some enhancements such as Buying Grain, Dove, Burning up the Chaff, Shoes of Peace, Book of Jashar, Hospitality of martha, water from a rock, and kindness.

The reason you want some mutual card draw is to fill up your opponent's hand while you attack so you have cards to make them discard while you block. Not to mention to also draw and replenish your discarding enhancements.

Why not throw in Death & Hades for the Defense? You should consider running Murmuring and/or Burning up the Chaff to remove any recurison cards your opponent may have to counter your hand control.
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Offline RTSmaniac

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Re: T2 Hand Control
« Reply #6 on: May 17, 2011, 10:26:11 AM »
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with all those heros around you cant play Jobs Faith.
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Offline disciple_drew

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Re: T2 Hand Control
« Reply #7 on: May 17, 2011, 04:59:10 PM »
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Personally I believe, the number of cards combined as a theme outwiegh the need for a single card. Putting those cards all together in a deck would make it run more effectively especially with characters where their abilities keep activating when they enter battle compared to a one time use enhancement. Just my thought and I thought it would help your deck.
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Lamborghini_diablo

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Re: T2 Hand Control
« Reply #8 on: May 17, 2011, 06:49:24 PM »
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Personally I believe, the number of cards combined as a theme outwiegh the need for a single card. Putting those cards all together in a deck would make it run more effectively especially with characters where their abilities keep activating when they enter battle compared to a one time use enhancement. Just my thought and I thought it would help your deck.

The problem is that that "one time enhancement" can discard every evil card in their hand and wins battles surprisingly often. If you are not using Job's Faith to its fullest, then you shouldn't use it at all.

That instant -3 to their hand can be huge, especially when you hit them again on defense. If you can continue to hammer them turn after turn with Job's Faith early into a game, their defense has a VERY hard time getting set up.

Offline disciple_drew

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Re: T2 Hand Control
« Reply #9 on: May 17, 2011, 10:03:22 PM »
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Personally I believe, the number of cards combined as a theme outwiegh the need for a single card. Putting those cards all together in a deck would make it run more effectively especially with characters where their abilities keep activating when they enter battle compared to a one time use enhancement. Just my thought and I thought it would help your deck.

The problem is that that "one time enhancement" can discard every evil card in their hand and wins battles surprisingly often. If you are not using Job's Faith to its fullest, then you shouldn't use it at all.

That instant -3 to their hand can be huge, especially when you hit them again on defense. If you can continue to hammer them turn after turn with Job's Faith early into a game, their defense has a VERY hard time getting set up.

How would you recur the Job's Faith? Besides, it's a blue enhancement it could still be used with the cards I've stated above. By the way the card only makes the opponent discard 3 not their entire hand.
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Warrior_Monk

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Re: T2 Hand Control
« Reply #10 on: May 17, 2011, 10:05:43 PM »
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Jubilee and Abraham's Descendant.

It doesn't work with other blue heroes because Job has to be the only human you have in play.

Lamborghini_diablo

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Re: T2 Hand Control
« Reply #11 on: May 17, 2011, 10:34:18 PM »
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Personally I believe, the number of cards combined as a theme outwiegh the need for a single card. Putting those cards all together in a deck would make it run more effectively especially with characters where their abilities keep activating when they enter battle compared to a one time use enhancement. Just my thought and I thought it would help your deck.

The problem is that that "one time enhancement" can discard every evil card in their hand and wins battles surprisingly often. If you are not using Job's Faith to its fullest, then you shouldn't use it at all.

That instant -3 to their hand can be huge, especially when you hit them again on defense. If you can continue to hammer them turn after turn with Job's Faith early into a game, their defense has a VERY hard time getting set up.

How would you recur the Job's Faith? Besides, it's a blue enhancement it could still be used with the cards I've stated above. By the way the card only makes the opponent discard 3 not their entire hand.

As already stated, Jubilee + Abrahams Descendant. Also, Its quite lame when played on any other hero. Also, i said can. Considering they probably have no more than 8 cards in their hand at that time, so unless 50% or more of their hand is evil, then you're likely to discard every evil card they have.

Offline RTSmaniac

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Re: T2 Hand Control
« Reply #12 on: May 17, 2011, 11:02:09 PM »
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you can also search up Coat of Many Colors with Attending Angel and play it or Sent to Serve and place it on your Job for pre block effect :)
This is the way Lackey gave it to me. All hail the power of Lackey!

 


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