I also want to keep it a 152 card deck.
That's a fine if your goal is to just have a deck that's fun for you to play, but it won't be very competitive at that size.
If I take out 47 cards what would you suggest to take out?
That will mostly depend on your playstyle, but I would suggest taking out the following:
7 LS's
Babylonian Banquet Hall x1 (Sites with SA's are 1 per 50)
Chamber of Angels x1 (3 is excessive, especially with 3x Angel of Warning to fetch them)
I am Holy x2 (the Chamber/I am Holy combo doesn't work, so you'd have to give up unrecurrable enhancements to use it)
Arianna x3 (FBTN LS will take care of the female only LS. There's no other reason to use her)
Angel of his Presence x3 (d1 on a Hero isn't worth it)
Angel at Jerusalem x1 (2 is enough, since he's unique)
Attending Angel x1 (2 is enough, since his ability isn't that helpful a lot of the time, and is shut down by Naz)
Consuming Fire x2 (I love this card, but 2 copies should suffice, since it won't win battles by itself)
Might of Angels x1 (Can be good, but OT defenses are still fairly popular in T2. Not onyl that, but most NT defenses have CP for territory protection, and Herod's Temple for the blocker. You definitely don't need more than 2)
Gathering of Angels x3 (Four turns is simply too long to wait...especially when Darius' Decree after turn three makes it a complete waste)
Captain's Sword x2 (a 16/14 FBTN guy is really not that much better than a 10/10 FBTN guy. If they can get around Captain at his normal stats, they can get around him at the larger stats most of the time. Besides, Striking Herod is better as it gives one more point on offense.
Wickedness Removed (interesting niche card, but it won't win battles, and even if you get to play it, odds are you'll have wasted initiative to remove 2-3 marginally useful cards from the game)
Unknown Nation x1 (3 is excessive, especially when you don't have Gold KoT to use it for numbers, and Naz shuts it down)
Confusion of Mind x2 (too easy to get rid of to be very useful)
Unsuccessful x2 (your opponent usually has a way to make his good enhancements CBN, and if he doesn't, then he has another copy once you negate the first one)
Fallen Warrior x1 (4 of any character that doesn't band or autoblock in a T2 deck is too much)
Goliath's Armor x1 (nice against Thaddeus, but you don't need 3)
Pride of Simon x2 (you shouldn't need quite so much recursion, when one of your enhancements should stop them for a few turns if played right)
The rest of the evil to take out is up to you. You have too many enhancements, but whether you reduce the number of JiP's, Wraths, or Overwhelmed is up to you and how you play.