Author Topic: T2 changed to TGT with Assyrians  (Read 2193 times)

Offline KingLeo

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T2 changed to TGT with Assyrians
« on: December 13, 2012, 11:47:23 AM »
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The offense is meant to be able to have multiple of the same character in play.

NEED HELP ( Im trying to get into T2..failing to do so but trying)

Cards in deck: 100
Lost Souls: 14
   Lost Soul
   Lost Soul
   Lost Soul
   Lost Soul
   Lost Soul
   Lost Soul
   Lost Soul
   Lost Soul
   Lost Soul
   Lost Soul
   Lost Soul
   Lost Soul
   Lost Soul
   Lost Soul

Lamb Dominants: 4
   Angel of the Lord
   Grapes of Wrath
   New Jerusalem
   Son of God

Grim Reaper Dominants: 3
   Christian Martyr
   Falling Away
   Mayhem

Fortresses: 7
   Herod's Temple
   Herod's Temple
   The Darkness
   The Darkness
   The Garden Tomb
   The Garden Tomb
   The Garden Tomb

Artifacts: 3
   Assyria's Tribute
   Assyria's Tribute
   Assyria's Tribute

White Covenant Cards: 2
   Captured Ark (Crimson)
   Captured Ark (Crimson)

Purple Covenant Cards: 3
   The New Covenant (Bread and Wine)
   The New Covenant (Bread and Wine)
   The New Covenant (Bread and Wine)

White Heroes: 15
   Joanna
   Joanna
   Joseph of Arimathea
   Lydia
   Lydia
   Mary
   Mary Magdalene
   Mary Magdalene
   Mary the Mother of James
   Mary the Mother of James
   Mary the Mother of James
   Salome
   Salome
   Susanna
   Susanna

Multi-Color Hero Enhancements: 2
   Passover Hymn (Purple/White)
   Passover Hymn (Purple/White)

White Hero Enhancements: 12
   Consider the Lilies
   Consider the Lilies
   Consider the Lilies
   Consider the Lilies
   'He Is Risen'
   'He Is Risen'
   'He Is Risen'
   'He Is Risen'
   No Need for Spices
   No Need for Spices
   Words of Encouragement
   Words of Encouragement

Pale Green Evil Characters: 15
   Assyrian Archer
   Assyrian Archer
   Assyrian Archer
   Assyrian Siege Army
   Assyrian Siege Army
   Assyrian Siege Army
   Assyrian Siege Army
   Assyrian Survivor
   Assyrian Survivor
   Assyrian Survivor
   Assyrian Survivor
   King Tiglath Pileser III
   King Tiglath Pileser III
   The Rabsaris
   The Rabsaris

Pale Green Evil Enhancements: 20
   Captured by Assyria
   Captured by Assyria
   Captured by Assyria
   Confusion
   Confusion
   Death of Unrighteous
   Death of Unrighteous
   Death of Unrighteous
   Death of Unrighteous
   Forgotten History
   Forgotten History
   Forgotten History
   Forgotten History
   The Rabshakeh Attacks
   The Rabshakeh Attacks
   The Rabshakeh Attacks
   Two Thousand Horses
   Two Thousand Horses
   Two Thousand Horses
   Two Thousand Horses
« Last Edit: December 13, 2012, 04:39:48 PM by KingLeo »
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Offline Iamalittleking

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Re: WEIRD offense plus demons
« Reply #1 on: December 13, 2012, 01:52:53 PM »
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Is it just me or do you have no orange evil characters to play your orange enhancements.
Axsis and Allies/Redemption/Speeech and deabate nerd.

Offline jbeers285

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WEIRD offense plus demons
« Reply #2 on: December 13, 2012, 01:55:22 PM »
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T2 requires equal good and evil cards and this doesn't look close to the correct ratio
JMM is a modern day prophet

Rawrlolsauce!

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Re: WEIRD offense plus demons
« Reply #3 on: December 13, 2012, 01:57:49 PM »
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Step 1 is to take out 44 cards. Step two is to take out a copy of the Bronze Laver, because you're not allowed to have 4 copies. Step 3 is to add more dominants. Step 4 is to take out Chamber of Angels, because that card is really bad in t2.

Your deck also needs to be faster and needs more tech. A copy of three nails will beat you. A copy of Household Idols will beat you.

There's not really any reason to use Elders over the TGT ladies. The TGT ladies just outclass elders.

You have too much banding. There was a period of about two years where 90% of the battles I won were just because of a large CBN TGT band, so I know how good banding is, but you've overdone it.
« Last Edit: December 13, 2012, 02:02:32 PM by Rawrlolsauce! »

Offline KingLeo

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Re: WEIRD offense plus demons
« Reply #4 on: December 13, 2012, 02:23:24 PM »
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I don't really know where to start.... I'll try changing my offense into garden girls...... and should I try starting with Assyrians before demons???? I have much more experience with Assyrians.
(the reason I don't have any orange demons is because my RTS when it makes a deck summary never includes the "multi" evil characters into the summary so I end up looking like a fool....)

Thanks
KingLeo 8)
Mark Twain - Outside of a dog a book is a man's best friend. Inside a dog its too hard to read!

Rawrlolsauce!

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Re: WEIRD offense plus demons
« Reply #5 on: December 13, 2012, 02:26:00 PM »
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Panic Demons can work, Jordan Alstad used to run a Panic Demon defense. They're just pretty difficult to use, so I'd avoid them for now. I used to use a straight up orange defense which is okay, and Assyrians are good.

Offline KingLeo

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Re: WEIRD offense plus demons
« Reply #6 on: December 13, 2012, 03:36:39 PM »
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Update! and question what are some recommended lost souls and I need help on what to cut down to get more doms and Assyrian camps.

Thanks KingLeo 8)
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Rawrlolsauce!

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Re: T2 changed to TGT with Assyrians
« Reply #7 on: December 13, 2012, 06:21:56 PM »
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I'd cut down on EEs (The Rabshekah Attacks isn't very good). At least one copy of TGT and Darkness can come out (The Darkness isn't very good in 2p.) If you're worried about CTB I'd sooner add in KOTW than The Darkness. A copy of Assyria's Tribute can come out too, and The New Covenant. A small splash of some other color on offense would be nice (Teal/Gold/and Silver are good with White) to help cover white's weakness, but isn't necessary. You could throw in TSA (which would turn He Is Risen into Blessings) and Angel in the Path, which would also allow you to use Protection of Jerusalem (if I'm thinking of the right card...... REG is down.) Benedictus would be nice too.

On defense, I think all decks should have at least one Uzzah (I would hesitate about adding more though.) If you want to add magicians that'd be cool, but it's certainly not necessary. I'd also throw in a writ to keep your opponent honest.

For arts, I'd consider adding Holy Grail and Blue Tassels. I forget what The New Covenant does, so if that covers your capture protection, forget the tassels. You also want site access.

And you can go up to 105 if you want. 100 vs 105 is really just a matter of preference, I'd avoid 112 though.


Although I haven't played t2 in a while, so this is just my $0.02

Offline sepjazzwarrior

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Re: T2 changed to TGT with Assyrians
« Reply #8 on: December 20, 2012, 03:42:16 AM »
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Here is a link to my T2 deck, I also use Assyrians but with a z-temple offense.  Assyrians (IMO) should focus around Archers+ASA+2k horses+forgotten history and AS+confusion+death of unrighteous, cut everything that doesn't help this (other than uzzah, and I like to throw in a women of snares to make them think twice before attacking or I'll snipe their defense)  You could also add in magicians if you wanted, but i found it a tight to fit it into 100 as is.  I pair it with z-temple because...its the cards i have :)

http://www.cactusgamedesign.com/message_boards/type-2-deck-advice/t2-z-templeassyrian/msg441253/#msg441253

Offline jbeers285

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T2 changed to TGT with Assyrians
« Reply #9 on: December 20, 2012, 04:56:26 AM »
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Just a heads up Passover hymn is worthless without disciples
JMM is a modern day prophet

Offline Josh

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Re: T2 changed to TGT with Assyrians
« Reply #10 on: December 20, 2012, 01:30:45 PM »
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Just a heads up Passover hymn is worthless without disciples [or musicians]

FTFY.  Although I didn't see any musicians in the deck either 
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