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Card advantage (often abbreviated CA) is a term used in collectible card game strategy to indicate one player having access to more cards than another player.[1] The concept was first discovered early in the history of Magic: The Gathering strategy. Many early decks relied on gaining more cards than their opponent then using this advantage in order to play either a game winning spell with enough counterspell backup or to slowly kill their opponent while preventing their opponent from casting meaningful spells. Today it is recognized as one of the most important indicators of who is ahead in a game.[2]
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Full potential would be Opp having 16 and I having only the Mayhem, leading to a +20. A perfect First Turn Mayhem would be +12. I'm missing something...
when i said full potential i meant the most practical...i wouldnt want to know what the odds are of one player having 16 cards in hand and the other only having a mayhem.i arrived at +10 from a first turn mayhem (FTM henceforth...FTK's are official ccg slang, and we use first turn mayhem so much it now deserves its own acronym ) because you get +5 if mayhem is your only card in hand (draw 6 minus the mayhem used) and 11 down to 6 is 5...resulting in +10.
Speaking of a first turn Mayhem, it's just under a 20% chance your opponent gets one if they're using a 50 card deck with the hopper.
Except in this case, they came out with the protect before they released the broken dominant.Lampstand of the Sanctuary (Pi)Type: Artifact • Brigade: None • Ability: None • Class: None • Special Ability: Protect all cards not in battle from evil Dominants (grim-reaper icon cards). • Identifiers: OT, Tabernacle Item, Temple Item • Verse: Exodus 25:31 • Availability: Priests booster packs (Ultra Rare)See also:• Protect
I think a FTM is a 11 card advantage. If you have a 50 card deck with hopper, go first, and get the perfect FTM, after you play Mayhem you will have 7 cards in territory, 1 in discard, and 6 in hand (14 total), and your opponent will have 6 in hand, 0 in discard, and 0 in territory (6 total). But your opponent also drew 3 when you didn't, so they should have been +3 on you, and instead you are +8 on them, thus an 11 card advantage, IMHO.And the percentage chance of a FTM with 50 card deck with Hopper is 19.05%, so about 1 out of every 5 games.Interesting factoid: If both players have 50 card decks with Hopper and Mayhem, the odds that one player (but not both!) gets a FTM is 30.84%. If you estimate that a player with a FTM (and their opponent does not get a FTM) wins 95% of the time (and this might even be conservative!), then when two 50 card decks with Hopper/Mayhem are paired against each other, the odds that the game is already decided before it starts is 29.30%. <-- This is a good of a reason as any as to why Mayhem should be banned - if a game is decided almost 1/3 of the time before it is started because of one card.
42 non-LS cards. P(FTM) = 1 - P(No FTM) = 1 - (41/42)*(40/41)*...*(34/35) = 1 - 34/42 = 8/42 = .1905I agree with jmhartz. RDT, I suspect you had one too many multipliers (i.e. you went down to 33/34, since 41-33 = 8. However, there are 9 numbers between 41 and 33 inclusive). 1-33/42=.214
Quote from: Professoralstad on August 03, 2011, 10:17:39 AM42 non-LS cards. P(FTM) = 1 - P(No FTM) = 1 - (41/42)*(40/41)*...*(34/35) = 1 - 34/42 = 8/42 = .1905I agree with jmhartz. RDT, I suspect you had one too many multipliers (i.e. you went down to 33/34, since 41-33 = 8. However, there are 9 numbers between 41 and 33 inclusive). 1-33/42=.214Did that math come from the CBO? Looks familiar to me.