I'm typing this deck of the top of my head and from various online resources, so I am probably missing some stuff. However, I'm in the deck building mood after seeing Nick Archick's nifty design similar to this. All props for the initial design go to him. This version is geared more towards my style and playing area.
Deck Size: 52
Souls x8
NT
Female
Two-Line
Wanderer
Revealer
Anti-Burial
Site Discard
Dominants x10
Son of God
Grapes of Wrath
New Jerusalem
Angel of the Lord
Guardian of your Souls
Mayhem
Christian Martyr
Burial
Destruction of Nehushtan
Falling Away
Artifacts x4
Unholy Writ
Holy Grail
Chariot of Fire
Three Nails
Sites and Fortresses x 5
Dragon Raid
The Ends of the Earth
The Garden Tomb
Judge's Seat
Raider's Camp
Heros x 11
Simeon
Captain of the Host
Zacheus
Moses
The Strong Angel
Salome
Mary, Mother of James
Ibzan
Peter
Elon
The Women at the Well
Good Enhancements x 5
Deborah's Directive
Samson's Sacrifice
He is Risen
Meeting the Messiah
Transfiguration
Evil Characters x 6
Red Dragon
Nebushasban
Nergalsharezer
Nebuchadnezzar
Herod Agrippa I
King Rehoboam
Evil Enhancements x 4
Dream
Swift Horses
Apprehended
Carried into Exile
Rather than discuss the whole deck, I'll highlight some stuff that's different from Nick's deck, which is found, with commentary,
here.In order to promote some cohesiveness between the offense and the defense, I added in Agrippa and Raider's Camp for self capture on Peter. To keep this theme viable in this deck, I also made both battlewinning enhancements on defense capture based. While this may still be a draw based defense, there is no doubt I will be drawing a lot, and with Mayhem, I could potential reset my hand in order to get a vital piece I need to stall the one more turn until I can overtake my opponent's defense.
I focused a little more on FBTN in this deck and the Garden Tomb in this version. By adding the Strong Angel and using the white tomb heroes in addition to Peter, I increased the oppurtunity for an early game, draw based domination in my opinion, while sacrificing the ability to more perfectly set up the Tomb mid game. This strategy goes a long with the stall based defense I am using for what, in my opinion, is above average to strong synergy.
What are your thoughts? Have I missed something obvious? Again, props to deckbuilder Nick Archick for the original design (and subsequent tournament domination).