Author Topic: Watchful Servant Turtle  (Read 10976 times)

Offline SomeKittens

  • Tournament Host
  • Trade Count: (+10)
  • *****
  • Posts: 8102
    • -
    • Northeast Region
Re: Watchful Servant Turtle
« Reply #75 on: March 20, 2012, 02:02:29 PM »
0
IoJ won't send the enhancements to discard pile, you just can't retrieve them from Storehouse until IoJ is gone.
Mind not the ignorant fool on the other side of the screen!-BubbleBoy
Code: [Select]
postcount.add(1);

Offline Wings of Music

  • Trade Count: (+9)
  • Hero Member
  • *****
  • Posts: 1002
  • ~Matthew 5:8~
    • -
    • Southwest Region
Re: Watchful Servant Turtle
« Reply #76 on: March 20, 2012, 02:08:27 PM »
0
It is powerful, but not necessary.  At the end of the game I can walk through and get 5 LSs easy, so why do I need SoG again?  That's like including AoCP in every deck that had 1 hero that can use purple because its a powerful card.  I'd rather have storehouse in this deck do I dont have to discard all my EEs at the end of my turn while I'm making space in my hand for WS and his support cards until I get lampy  and Josiah's cov up

Yes it necessary, if WS gets blocked just once where are you?  SoG gives you an extra soul in case it's missing. 

Also including AoCP in every deck with a purple guy is not the same thing for several reasons.  1 it's not a guaranteed soul like SoG (Gib delegates for instance is protected from discard) 2. Unlike SoG you have to have a character to play AoCP on another variable.  These two things are massive differences, in power level.  In my opinion there are four cards that no deck should do without, SoG, Mayhem, CM, and AotL.   These four cards should go in every deck becasue they are probably the four most powerful cards in the game.  I think that having SoG in there will win you more souls than either storehouse, or overwhelmed by phillies will.  Since you won't be making rescues until later, It will be easy to drop SoG early in the game (if you get it early) before your hand really gets clogged with it.  Ultimately your one reason for not using SoG (hand clog) falls because it will only do that one out of ten times that you draw it.  The positive impact of SoG in the other 9 games is far greater than the negative impact of SoG in the one game. 
...ellipses...

Offline stefferweffer

  • Trade Count: (+17)
  • Hero Member
  • *****
  • Posts: 1775
Re: Watchful Servant Turtle
« Reply #77 on: March 20, 2012, 03:29:27 PM »
0
What's the point of playing SOG early in a stall/turtle deck if you don't also have Guardian to keep it there?

So you play SOG in an early round.  If your opponent has FA in their deck, they will play it before you make your first WS rescue anyway.  If time limit is not an issue, and they are locked out, then you will win.  If they are not locked out yet, and you are still in some sort of race to get to get to 5 first, you will lose anyway (in my opinion).  In my WS deck, if it worked then they were locked out and could just sit back and watch me win (or concede).  But if they were still making rescue attempts after they've decked out, then my defense has not been strong enough and they're probably going to win anyway.

Offline SomeKittens

  • Tournament Host
  • Trade Count: (+10)
  • *****
  • Posts: 8102
    • -
    • Northeast Region
Re: Watchful Servant Turtle
« Reply #78 on: March 20, 2012, 03:32:50 PM »
0
What's the point of playing SOG early in a stall/turtle deck if you don't also have Guardian to keep it there?
Lampstand
Mind not the ignorant fool on the other side of the screen!-BubbleBoy
Code: [Select]
postcount.add(1);

Offline Wings of Music

  • Trade Count: (+9)
  • Hero Member
  • *****
  • Posts: 1002
  • ~Matthew 5:8~
    • -
    • Southwest Region
Re: Watchful Servant Turtle
« Reply #79 on: March 20, 2012, 03:35:33 PM »
0
I'm sorry, I still keep getting hung up on the time out thing, I'm used to playing with time limits and I keep forgetting that this deck is supposed to be played without them.  ::)

But on the FA issue.

So what if they play FA on you SoGed soul, they can still FA one of your rescued souls and cause you to have to make six rescues instead of five, no matter how you cut it SoG gets you a turn ahead of where you are.

Additionally, lampy works as a good counter for FA, as Kittens said.
...ellipses...

Offline sepjazzwarrior

  • Trade Count: (+30)
  • Hero Member
  • *****
  • Posts: 2283
  • The best defense is a fast offense
    • -
    • Midwest Region
Re: Watchful Servant Turtle
« Reply #80 on: March 20, 2012, 04:06:56 PM »
-1
They wont FA one of my rescued souls once WS starts rescuing because ill have lampy up.  They could earlier in the game if I rescue with SoG becasue them i most likely wont have it up then.  There is no point to SoG when I can get 5 free souls at the end of the game. 

stefferweffer, i like your idea, ill be using it me thinks

Offline stefferweffer

  • Trade Count: (+17)
  • Hero Member
  • *****
  • Posts: 1775
Re: Watchful Servant Turtle
« Reply #81 on: March 20, 2012, 04:37:03 PM »
0
One other piece of advice - you may want to include more artifact destruction, like at least Lying unto God.

Here's why:  Chariot of Fire.  A smart opponent once kept suiciding his hero so all dead guys in the discard pile would form a new deck, then he would have too many cards in hand, and discard all but one hero.  He kept repeating the process so that he was never decked out, and thus I could not rescue because he had a way to kill WS if I did.

I give him kudos for the strategy, and it made me realize that Chariot of Fire can be a real annoyance to a deck like this.

Offline stefferweffer

  • Trade Count: (+17)
  • Hero Member
  • *****
  • Posts: 1775
Re: Watchful Servant Turtle
« Reply #82 on: March 20, 2012, 04:40:46 PM »
+2
I do recommend SOG for the Female only lost soul though.  What is your plan if they have Toughness greater than 4 and Female Only LS, and then they bury another one.  Can't you only get to 4 lost souls at that point?  You could also consider I am Salvation or FBTN lost soul if that happens, I guess.

Offline sepjazzwarrior

  • Trade Count: (+30)
  • Hero Member
  • *****
  • Posts: 2283
  • The best defense is a fast offense
    • -
    • Midwest Region
Re: Watchful Servant Turtle
« Reply #83 on: March 20, 2012, 05:54:17 PM »
0
I would like to put in lying onto God, but for what?  I have ASA, DoN, and philly priests for CoF remember however.  I was thinking the wanderer LS to take care of that problem.  Upon further inspection i see that you dont need book of the cov. just have lampy in the temple, josiahs cov on the artifact pile, and use a new cov from hand on FSP

Offline Minister Polarius

  • Trade Count: (0)
  • Hero Member
  • *****
  • Posts: 15920
  • Grand Minister of Music and Video Games
    • -
    • East Central Region
    • Macclelland Music
Re: Watchful Servant Turtle
« Reply #84 on: March 20, 2012, 08:28:00 PM »
0
IoJ does worse than discard them, it paralyzes them.
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

Offline sepjazzwarrior

  • Trade Count: (+30)
  • Hero Member
  • *****
  • Posts: 2283
  • The best defense is a fast offense
    • -
    • Midwest Region
Re: Watchful Servant Turtle
« Reply #85 on: March 20, 2012, 08:32:13 PM »
0
how does it paralyze them?  The "holds" is part of the ability, so negating it would return them to hand

Offline Minister Polarius

  • Trade Count: (0)
  • Hero Member
  • *****
  • Posts: 15920
  • Grand Minister of Music and Video Games
    • -
    • East Central Region
    • Macclelland Music
Re: Watchful Servant Turtle
« Reply #86 on: March 20, 2012, 08:40:41 PM »
0
Only if it's negated in the same phase they're put in. Otherwise it just stops more from going in and paralyzes the ones going out.
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

Offline Professoralstad

  • Tournament Host, Redemption Elder
  • Trade Count: (+47)
  • Hero Member
  • *****
  • Posts: 10841
  • Everything is Awesome!
    • -
    • North Central Region
Re: Watchful Servant Turtle
« Reply #87 on: March 20, 2012, 08:43:36 PM »
0
how does it paralyze them?  The "holds" is part of the ability, so negating it would return them to hand

Storehouse actually doesn't have a holds ability or identifier. It has a place ability (you can place enhancements there) and it has a take ability (you can take enhancements out of there). Were it to be printed today, it would probably have a holds identifier like most newer Fortresses, but the fact remains it does not, and thus when IoJ negates the ability, it cannot interrupt the place ability (since the place ability was an instant ability activated in a previous phase) but it does prevent the place and the take abilities. Thus Pol is correct, the enhancements are paralyzed.
Press 1 for more options.

 


SimplePortal 2.3.3 © 2008-2010, SimplePortal