New Redemption Grab Bag now includes an assortment of 500 cards from five (5) different expansion sets. Available at Cactus website.
Quote from: SomeKittens on February 14, 2012, 08:59:03 PMDecks are only fast if the guy running it wants them too. Once they figure out you're playing WS, they'll stop drawing.Except you won't find that out until it's too late, generally speaking. Also, I frequently keep speeding through because a constant bombardment will be what wins, not letting a turtle deck draw.
Decks are only fast if the guy running it wants them too. Once they figure out you're playing WS, they'll stop drawing.
I think its a misconception that time limits are the reason why turtle can't win nats. If the turtle player is timing out more than once in a ten round tournament they are doing something wrong.
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You won't believe that a Heroless deck can win intil you run into a good one played by a skilled player and get beat and then you wonder how can I beat that deck.
I've never lost to anything above 63 cards in regulation time, and I've beaten turtles more often than not when time wasn't a factor. When talking about timeouts, bear in mind that the "one hour" time limits isn't actually an hour of game time. That's more like 45 minutes. Many games involving two conventional decks can near that 45 minute mark, so in order to assert speed decks don't time out often, you have to show how they're just as fast at 70+ cards as is a conventional deck at 56. I just don't see it.
You couldn't build a 70 card speed deck,
The turtle wins the race with slow and steady, but the fastest turtle will win, not just any turtle. However, this means you probably won't deck, but will still need the speed to get the cards you need.
I took out SoG and NJ