Author Topic: Watchful Servant Turtle  (Read 10975 times)

Offline SomeKittens

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Re: Watchful Servant Turtle
« Reply #25 on: February 08, 2012, 02:13:39 PM »
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Spy/Warrior's Spear would seem to be a nice combo to get to the WS part of the game faster.  (Plus, hitting a dominant would be nice).
Mind not the ignorant fool on the other side of the screen!-BubbleBoy
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Offline Red Wing

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Re: Watchful Servant Turtle
« Reply #26 on: February 08, 2012, 02:26:14 PM »
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Ahimaaz would allow you to use Urim and Thummim, and Benedictus, whicjh is why I always used him in my turtles, but since he doesn't use either, there's really no reason to choose one over the other.
plus, he's protected from capture.
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Warrior_Monk

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Re: Watchful Servant Turtle
« Reply #27 on: February 08, 2012, 02:28:42 PM »
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Ahimaaz would allow you to use Urim and Thummim, and Benedictus, whicjh is why I always used him in my turtles, but since he doesn't use either, there's really no reason to choose one over the other.
plus, he's protected from capture.
Only while he's in battle. And he should never be in battle longer than his ability is, so that's moot.

Offline SomeKittens

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Re: Watchful Servant Turtle
« Reply #28 on: February 08, 2012, 02:30:25 PM »
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Ahimaaz would allow you to use Urim and Thummim, and Benedictus, whicjh is why I always used him in my turtles, but since he doesn't use either, there's really no reason to choose one over the other.
plus, he's protected from capture.
Only when in battle, and he won't be in battle long enough to get captured.
Mind not the ignorant fool on the other side of the screen!-BubbleBoy
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Offline sepjazzwarrior

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Re: Watchful Servant Turtle
« Reply #29 on: February 08, 2012, 02:57:05 PM »
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i do have benidictus in the deck to get rid of golgotha, but ahimaaz isnt in there anymore cause i need lifting the curse to help get rid of Cov with death.  i wouldnt be opposed to putting him and CoF in but idk what to take out, backward shadow and something else?

Offline Prof Underwood

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Re: Watchful Servant Turtle
« Reply #30 on: February 08, 2012, 03:10:51 PM »
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I only see 10 ECs in this deck.  If you have open spots for cards, I think that is your biggest need other than Captured Ark.

Offline sepjazzwarrior

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Re: Watchful Servant Turtle
« Reply #31 on: February 08, 2012, 03:17:09 PM »
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I could use some more EC, but keep in mind i hav in unknown nation and philly oupost to search for them and recurr half of them

moved it down to a 56, switched to ahimaaz and CoF rather than just trying to heal WS every time. took out storehouse, rain becomes dust, overwhelmed by phillies.  could i discard unknown nation to save WS with herods temple (they are matching birgade cause they are both gold)
No, Evil Gold and Good Gold are different brigades.


So does this mean that the warriors battle prayer doesn't recurr evil gold enhancements anymore?
« Last Edit: February 08, 2012, 03:33:05 PM by sepjazzwarrior »

Warrior_Monk

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Re: Watchful Servant Turtle
« Reply #32 on: February 08, 2012, 03:50:26 PM »
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moved it down to a 56, switched to ahimaaz and CoF rather than just trying to heal WS every time. took out storehouse, rain becomes dust, overwhelmed by phillies.  could i discard unknown nation to save WS with herods temple (they are matching birgade cause they are both gold)
No, Evil Gold and Good Gold are different brigades.


So does this mean that the warriors battle prayer doesn't recurr evil gold enhancements anymore?
+1 When did that change?

TheHobbit13

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Re: Watchful Servant Turtle
« Reply #33 on: February 08, 2012, 03:58:58 PM »
+3
It still works as it always has. Gold good and Gold evil are both Gold but are not the same brigade.

Chronic Apathy

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Re: Watchful Servant Turtle
« Reply #34 on: February 08, 2012, 04:26:04 PM »
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I agree with Hobbit. "Good Gold" and "Evil Gold" are different, however, "Gold" can refer to either one.

Offline sepjazzwarrior

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Re: Watchful Servant Turtle
« Reply #35 on: February 13, 2012, 06:53:36 PM »
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made a few small changes

out:
captured ark
philly priests
RBD
silver site
site discard LS

in:
simon the magician
ashera poll
wrath of satan
CP
thorns LS

Offline Prof Underwood

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Re: Watchful Servant Turtle
« Reply #36 on: February 13, 2012, 11:45:07 PM »
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I like Confusion of Mind better than Covenant with Death because it shuts down your opponent's offense without shutting down your defense.  And at the end of the game you will have taken out their site access artifacts and sites, so the only danger is their characters with site access.  If you have CoM at the end of the game (when they no longer have the cards to discard to get rid of it) then that problem is solved too.

I like Philly Priests better than Fallen Warrior.  They are often still small enough to get initiative (which is all FW has going for him), and their ability to negate artifacts is OFTEN the difference in the game when playing with lockout type defenses.  Your main problems will be site access (which often comes from artifacts) or having to kill heroes multiple times (which usually comes from Chariot of Fire).  Being able to stop both of those when you haven't drawn your DoN or Captured Ark yet is an important piece of the puzzle.

I assume that you meant Joseph in Prison instead of Joseph before Pharoah, since that latter wouldn't really make any sense in this deck.

I'm not sure that The Rabsaris is really that necessary to this deck.  I think that it would be far better to either have Captured Ark or that PG EC who recurs your curses so that you could get Confusion of Mind back over and over again.

Warrior_Monk

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Re: Watchful Servant Turtle
« Reply #37 on: February 13, 2012, 11:52:32 PM »
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I like Confusion of Mind better than Covenant with Death because it shuts down your opponent's offense without shutting down your defense.  And at the end of the game you will have taken out their site access artifacts and sites, so the only danger is their characters with site access.  If you have CoM at the end of the game (when they no longer have the cards to discard to get rid of it) then that problem is solved too.
Disagree. CoM is far too easy to get rid of. If they have characters with sa's granting them site access (doubtful), you should be able to take care of them. CwD is a boss.

Quote
I like Philly Priests better than Fallen Warrior.  They are often still small enough to get initiative (which is all FW has going for him), and their ability to negate artifacts is OFTEN the difference in the game when playing with lockout type defenses.  Your main problems will be site access (which often comes from artifacts) or having to kill heroes multiple times (which usually comes from Chariot of Fire).  Being able to stop both of those when you haven't drawn your DoN or Captured Ark yet is an important piece of the puzzle.
Personally, I think you need both. I normally would have agreed with you, Prof, but after nats and pulling off FW + BF +Wrath a couple of times<, well, I changed my mind.

Offline Prof Underwood

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Re: Watchful Servant Turtle
« Reply #38 on: February 14, 2012, 12:08:25 AM »
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Disagree. CoM is far too easy to get rid of. If they have characters with sa's granting them site access (doubtful), you should be able to take care of them. CwD is a boss.
But at the end of the game you'll have to turn CwD off just so you can attack with WS.  You can leave CoM on forever.  And if you can recur it, then it doesn't matter if they get rid of it :)

Offline Mr.Hiatus

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Re: Watchful Servant Turtle
« Reply #39 on: February 14, 2012, 12:25:58 AM »
+1
Sometimes getting rid of it once wins them the game.

Offline sepjazzwarrior

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Re: Watchful Servant Turtle
« Reply #40 on: February 14, 2012, 12:46:11 AM »
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I see your point for CoM, but I think I want to try CwD for right now (just because CoM is so easy to get rid of).  I like fallen warrior for inish now, but I may take out king sargon for philly priests

Offline Mr.Hiatus

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Re: Watchful Servant Turtle
« Reply #41 on: February 14, 2012, 01:58:58 PM »
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Forts:4
herod's temple
wall of protection
assyrian protect fortress
philly outpost

artifacts:3
lampstand
bronze laver
ashera poll

covs and curses:3
a new covenant
cov with death
unknown nation

sites: 8
silver site x 5
CP
pergimum
ends of the earth

heros:2
watchful servant
FSP

hero enhancements:3
benidictus
Lifting the curse
backward shadow

evil characters:12
goliath
philly garrison
12 finger
philly armor bearer
fallen warrior
simon the magician
assyrian archer
the rabsaris
assyrian survivors
ASA
king sargon
uzzah

Your two brigades have no synergy between the two. No banding to play enhancements off each other, no Self, no initiative on pale green side. This defense might look good while it's in territory, but will get picked apart like no other in battle. You need to have ways to add EC's to battle after they used a battle winner. You need to be able to block them once you have been discarded. You need to have more options than just a big guy that gives away initiative. Add Lot's Wife, Messenger of Satan, switch for some demons and add Gates of Hell, definitely do Writ. Add Magicians that play both colors and use MC, add demons that play any color and destructive sin. Add standalone/banding demons. Your goal is to give them 2 lost souls, and allow them SoG/NJ. In order to block them every time you need to be able to have your EC's do majority of the work. Anytime you can win a RA without using your resources is detrimental to your win, and their loss. Your EC's need to look so scary, and have so many options, with options to back up those options, via Writ active, Gates out, EC face down on a site, The Darkness out, Unknown Nation active, etc etc., that they do not even want to attack. 12 EC's isn't going to do this. 15-17 is. Personally, I like all my evil enhancements to be battle winners, or negates/interrupts for defense. That means I would take out Pride of Simon/Confusion. Great cards, but you need a stronger corps of EC's. They RA, you can not block anything without 2k Horses against the top played offenses. They play a CBN battle winner, you pretty much gave up one lost soil, and they only used one card. They need to be using 2-3 cards in EVERY battle in order for you to win. You need to block turn one, through turn 20 until they are out of every possible resource in their deck. I would also think you should have a way to hurt their defense with your defense. I don't see a Watchful Servant offense doing much this year. Absolutely add Golgotha. DoU/Golgotha to get back what will hurt them most, and it stops ignore! I would like to see a Lying Unto God thrown in, as well as a Lurking. I think the defense can be upgraded a heck of a lot more than what you are at now, no offense.
evil enhancements:12
land dispute
foolish advice
bringing fear
pride of simeon
joseph before pharaoh* Joseph in Prison
hunger
wrath of satan
2k horses
death of unrighteous
confusion
forgotten history
achins sin

Offline Prof Underwood

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Re: Watchful Servant Turtle
« Reply #42 on: February 14, 2012, 04:27:33 PM »
+3
I think the defense can be upgraded a heck of a lot more than what you are at now, no offense.
In a thread about a turtle deck, this comment just struck me as funny :)

Offline sepjazzwarrior

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Re: Watchful Servant Turtle
« Reply #43 on: February 14, 2012, 08:46:19 PM »
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I think you underestimate this defense and what it is ment to do.  The defese you suggest would definately work, but you seem to miss the point of a site defense.  Decks today don't really have much for site access because no one has used site decks since fishing boat came out.  All this defense has to do is kill maybe 1-2 site, maybe 1-2 artifacts, and kill maybe 1-2 heros with access ability.  I have yet to see a recent deck with more than 2 ways for site access.  That is the point of the defense, to kill there 1-2 ways of access. This deck will do that very well.

What is out there to stop WS that I can't kill with this deck?  Why not WS?

Offline Prof Underwood

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Re: Watchful Servant Turtle
« Reply #44 on: February 14, 2012, 08:49:26 PM »
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Why not WS?
Because there is a 1 hour time limit on games at Nats, and you will timeout too many times to have a chance to win.

Offline sepjazzwarrior

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Re: Watchful Servant Turtle
« Reply #45 on: February 14, 2012, 08:51:51 PM »
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I never said I was planning on winning Nats, or even playing this deck in any tourny.  I don't have the time or money for tournys, I just want to build a powerful deck. 

Also, decks are so fast these days I think it would time out as much, especially if I can move it down to a 56 like I'm trying to do

Offline SomeKittens

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Re: Watchful Servant Turtle
« Reply #46 on: February 14, 2012, 08:59:03 PM »
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Decks are only fast if the guy running it wants them too.  Once they figure out you're playing WS, they'll stop drawing.
Mind not the ignorant fool on the other side of the screen!-BubbleBoy
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Offline sepjazzwarrior

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Re: Watchful Servant Turtle
« Reply #47 on: February 14, 2012, 09:01:03 PM »
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true, but that doesn't matter cause it's not a tourny deck

Warrior_Monk

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Re: Watchful Servant Turtle
« Reply #48 on: February 14, 2012, 09:02:05 PM »
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Decks are only fast if the guy running it wants them too.  Once they figure out you're playing WS, they'll stop drawing.
Except you won't find that out until it's too late, generally speaking. Also, I frequently keep speeding through because a constant bombardment will be what wins, not letting a turtle deck draw.

Offline SomeKittens

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Re: Watchful Servant Turtle
« Reply #49 on: February 14, 2012, 09:08:08 PM »
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Once you realize that the turtle has bested you, then you slow and try to timeout.
Mind not the ignorant fool on the other side of the screen!-BubbleBoy
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