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Ahimaaz would allow you to use Urim and Thummim, and Benedictus, whicjh is why I always used him in my turtles, but since he doesn't use either, there's really no reason to choose one over the other.
Quote from: Professoralstad on February 08, 2012, 02:00:40 PMAhimaaz would allow you to use Urim and Thummim, and Benedictus, whicjh is why I always used him in my turtles, but since he doesn't use either, there's really no reason to choose one over the other.plus, he's protected from capture.
Quote from: sepjazzwarrior on February 07, 2012, 08:43:37 PMmoved it down to a 56, switched to ahimaaz and CoF rather than just trying to heal WS every time. took out storehouse, rain becomes dust, overwhelmed by phillies. could i discard unknown nation to save WS with herods temple (they are matching birgade cause they are both gold)No, Evil Gold and Good Gold are different brigades.
moved it down to a 56, switched to ahimaaz and CoF rather than just trying to heal WS every time. took out storehouse, rain becomes dust, overwhelmed by phillies. could i discard unknown nation to save WS with herods temple (they are matching birgade cause they are both gold)
Quote from: SomeKittens on February 08, 2012, 01:28:31 PMQuote from: sepjazzwarrior on February 07, 2012, 08:43:37 PMmoved it down to a 56, switched to ahimaaz and CoF rather than just trying to heal WS every time. took out storehouse, rain becomes dust, overwhelmed by phillies. could i discard unknown nation to save WS with herods temple (they are matching birgade cause they are both gold)No, Evil Gold and Good Gold are different brigades.So does this mean that the warriors battle prayer doesn't recurr evil gold enhancements anymore?
I like Confusion of Mind better than Covenant with Death because it shuts down your opponent's offense without shutting down your defense. And at the end of the game you will have taken out their site access artifacts and sites, so the only danger is their characters with site access. If you have CoM at the end of the game (when they no longer have the cards to discard to get rid of it) then that problem is solved too.
I like Philly Priests better than Fallen Warrior. They are often still small enough to get initiative (which is all FW has going for him), and their ability to negate artifacts is OFTEN the difference in the game when playing with lockout type defenses. Your main problems will be site access (which often comes from artifacts) or having to kill heroes multiple times (which usually comes from Chariot of Fire). Being able to stop both of those when you haven't drawn your DoN or Captured Ark yet is an important piece of the puzzle.
Disagree. CoM is far too easy to get rid of. If they have characters with sa's granting them site access (doubtful), you should be able to take care of them. CwD is a boss.
I think the defense can be upgraded a heck of a lot more than what you are at now, no offense.
Why not WS?
Decks are only fast if the guy running it wants them too. Once they figure out you're playing WS, they'll stop drawing.