Author Topic: Type 1 Multi-player Tournament, Would this work?  (Read 2117 times)

Offline stefferweffer

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Type 1 Multi-player Tournament, Would this work?
« on: April 16, 2010, 07:24:37 AM »
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50 cards

8 LOST SOULS

female only
nt only
first round protect
exchanger
lost souls 2 line
revealer
shuffler
hopper

2 FORTRESSES

the garden tomb
wall of protection

2 CURSES

captured ark
confusion of mind

5 ARTIFACTS

golden calf
asherah pole
holy of holies
holy grail
unholy writ

7 HEROES

salome
mary mother of james
suzanna
joseph of arimathea
woman at the well
peter's mother in law
lydia

6 GOOD/LAMB DOMINANTS

angel of the lord
guardian of your souls
grapes of wrath
harvest time
son of god
new jerusalem promo

4 EVIL/GRIM REAPER DOMINANTS

dest of nehushtan
christian martyr
burial
falling away

12 HERO ENHANCEMENTS

first fruits
faith in our high priest
words of encouragement
he is risen
cymbals of the levites
fellowship
scarlet line
a child is born
joseph before pharaoh
consider the lillies
no need for spices
spirit as a dove

3 EVIL CHARACTERS

amal slave
sabbath breaker
uzzah

1 EVIL ENHANCEMENT

torment

Thanks!

Offline stefferweffer

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Re: Type 1 Multi-player Tournament, Would this work?
« Reply #1 on: April 16, 2010, 02:57:07 PM »
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16 people have viewed this but no comments yet.  Does this mean it would do pretty well?  Thanks for any advice you can offer.

Offline Red

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Re: Type 1 Multi-player Tournament, Would this work?
« Reply #2 on: April 16, 2010, 02:59:55 PM »
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16 people have viewed this but no comments yet.  Does this mean it would do pretty well?  Thanks for any advice you can offer.
too many GEs
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Offline ACe

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Re: Type 1 Multi-player Tournament, Would this work?
« Reply #3 on: April 16, 2010, 03:00:11 PM »
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it could mean that or its just some people have not played with a deck like that. i would through in more site access cards if you can not sure what to take out
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Offline Professoralstad

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Re: Type 1 Multi-player Tournament, Would this work?
« Reply #4 on: April 16, 2010, 03:06:36 PM »
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I wouldn't worry too much about sites, seeing as how this is a multiplayer deck. If someone is using sites, attack another person. But I do agree that you need more heroes and fewer enhancements. In multiplayer, you need to be darn sure that you can attack every single turn, and 7 heroes may not be enough.

But I haven't played T1-MP in a tournament for years, so I'm not sure what else I would say.
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Offline redemption101

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Re: Type 1 Multi-player Tournament, Would this work?
« Reply #5 on: April 16, 2010, 03:08:11 PM »
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what I would change
Out
cymbals of the levites
fellowship
faith in our high priest
torment
golden calf

IN
Transfiguration
Moses
words of Encourgament
Faith Full servent
recruiting officer
Gifts of the magi -most people run speed decks profit from it




Warrior_Monk

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Re: Type 1 Multi-player Tournament, Would this work?
« Reply #6 on: April 16, 2010, 03:11:10 PM »
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8-10 heroes, for sure.

salome
mary mother of james
suzanna
joseph of arimathea
woman at the well
peter's mother in law -out. He is Risen isn't that important. John goes in.
lydia

first fruits
faith in our high priest -out put in Moses
words of encouragement
he is risen
cymbals of the levites -out put in Covenant of Moses
fellowship -out put in Widow
scarlet line -out put in Transfig
a child is born -out put in AoCP
joseph before pharaoh -out put in Reach
consider the lillies
no need for spices
spirit as a dove

golden calf -out put in Hur
asherah pole -out put in Gifts
holy of holies
holy grail
unholy writ

just my opinions. you REALLY don't need Asherah Pole...

Offline Professoralstad

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Re: Type 1 Multi-player Tournament, Would this work?
« Reply #7 on: April 16, 2010, 03:24:37 PM »
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just my opinions. you REALLY don't need Asherah Pole...

True. Your only Evil Enhancement can be played after the battle phase when it can't be negated anyway. So really all it is is a bluff tactic. It won't take long for people to figure out that your deck is not helped by it at all. And even so, you really don't need Torment. Having an Uzzah or Sabbath Breaker sitting in your territory is fairly useless I would guess, given the amount of territory destruction that is possible in MP.

Otherwise I pretty much agree with Ring Wraith and R101. Except for the bit about Golden Calf, I might keep that it if you find room. Any additional firepower vs. FBTN is to your advantage IMO.
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Offline stefferweffer

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Re: Type 1 Multi-player Tournament, Would this work?
« Reply #8 on: April 17, 2010, 01:27:55 AM »
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Thanks for the advice.  I will ditch a couple GEs for a couple heroes instead. 

I put in Asherah Pole because I thought that it worked for ALL blocking players.  Is that wrong?  I definitely did not have it in there for myself.  My theory was to try to make things worse for my opponent's heroes when they are going against each other (like Confusion of Mind, HOH and Golden Calf would do).  If Asherah Pole only works when I am blocking I will definitely take it out.  I am also hesitant about AOCP because it destroys every player's defense, making it easier for all my opponents to get lost souls too, right?  This is why I did not put Three Nails in there and instead have Faith in Our High Priest.  I only want to do enough damage each battle to win myself a lost soul, and no more than that, right?

Warrior_Monk

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Re: Type 1 Multi-player Tournament, Would this work?
« Reply #9 on: April 17, 2010, 08:37:48 AM »
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people use evil enhancements in multi player?

Offline Professoralstad

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Re: Type 1 Multi-player Tournament, Would this work?
« Reply #10 on: April 17, 2010, 01:06:07 PM »
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I put in Asherah Pole because I thought that it worked for ALL blocking players. 

It does. But you should focus on your own deck and not as much your opponents. And also, not many people use a lot of evil enhancements, because if a person has a sizable defense (in order to merit needing EE's) it is likely they won't get attacked very often. And the EE's that people would use are ones like Wrath of Satan and Great Image, which you would probably prefer being negated. Other EE's that are used will usually be CBN anyway. So I'd still give APole the boot. I'd keep GCow though.
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