Welcome to the Official Redemption® Message Board!
@ Rawrl:Yes, you can still negate it if you negate it after it is played because prevent means to negate before it is played.
actually instead of dragonraid you will need new jerusalem and promised land bcuz a site lockout with pergamum would wipe out your deck. Also the warriors ones are sometimes better bcuz i block you with zimri your offense goes byebye. BUT if you wanna go mass banding warrior class go for - Asahel to Heldai to Mahari to Helez to your choice of Beneniah or Ira...well i would forgo the strong angel (warrior class) and go to warrriors (since no one bands to him anyway) and maybe a simeon, jacob, CoTH (warriors)
Quote from: that one kid on June 02, 2010, 07:52:21 PM@ Rawrl:Yes, you can still negate it if you negate it after it is played because prevent means to negate before it is played. cards like Moses negate all the enhancements, not just prevent. so if you play a CBP enhancement, you interrupt and prevent after the fact.
Quote from: Ring Wraith on June 23, 2010, 02:06:15 PMQuote from: that one kid on June 02, 2010, 07:52:21 PM@ Rawrl:Yes, you can still negate it if you negate it after it is played because prevent means to negate before it is played. cards like Moses negate all the enhancements, not just prevent. so if you play a CBP enhancement, you interrupt and prevent after the fact. Moses interrupts and prevents when he enters battle. His ability is not "interrupting" every card that enters battle in the future - he interrupts every ability already in the battle, and then prevents all abilities going forward (including the interrupted ones). CBP's main purpose is to work against FBTN - it can't be stopped by Moses' ongoing prevent. I don't think it's possible to have an interrupt ability that interrupts a card not yet played...
Moses would cancel a CBP enhancement that was played BEFORE he entered battle.Moses would NOT prevent a CBP enhancement that is played AFTER he enters battle.
Quote from: Prof Underwood on June 23, 2010, 02:56:07 PMMoses would cancel a CBP enhancement that was played BEFORE he entered battle.Moses would NOT prevent a CBP enhancement that is played AFTER he enters battle.even if you played words of encouragement+transfiguration to bring him in?
Negate all is an ongoing ability.
Quote from: Ring Wraith on June 23, 2010, 03:19:19 PMNegate all is an ongoing ability.
Quote from: Ring Wraith on June 23, 2010, 05:05:52 PMQuote from: Ring Wraith on June 23, 2010, 03:19:19 PMNegate all is an ongoing ability.Isn't the ongoing ability actually a "prevent"? You can't interrupt an ability that hasn't happened yet. Interrupt happens once - when the negate-all character enters battle. Moses enters battle, all abilities are interrupted (only affects ones already in battle), all abilities are prevented (including those interrupted). CBP cards (like The Trap of the Devil grants) were designed to deal with Captain bands and the like, and it has been ruled that nothing, not even a negate all, can stop a CBP ability ahead of time.
Quote from: Ring Wraith on June 23, 2010, 03:19:19 PMNegate all is an ongoing ability.Yes, it is ongoing, but it can't stop a CBP
after much searching, I found this thread which agrees with me.
if your "cannot be prevented" card is played after TSA's negate all is in effect your card will work.
Quote from: STAMP on February 05, 2009, 07:03:31 PM'Interrupt' is not an ongoing ability. Only the 'Prevent' part of TSA's SA is ongoing.There aren't two separate abilities. It's one ability. Negate all.Check the REG, negate all cards are listed under "Ongoing abilities".The Strong AngelType: Hero Char. • Brigade: Silver • Ability: 10 / 8 • Class: Warrior • Special Ability: All special abilities on non-warrior class characters and non-weapon class enhancements are negated.
'Interrupt' is not an ongoing ability. Only the 'Prevent' part of TSA's SA is ongoing.
Quote from: BrianGabe on February 05, 2009, 07:21:23 PMThere aren't two separate abilities. It's one ability. Negate all.seems to agree with me, since Gabe is saying that not only the prevent part of TSA's SA is onging.
There aren't two separate abilities. It's one ability. Negate all.
Quote from: Ring Wraith on June 23, 2010, 08:23:30 PMQuote from: BrianGabe on February 05, 2009, 07:21:23 PMThere aren't two separate abilities. It's one ability. Negate all.seems to agree with me, since Gabe is saying that not only the prevent part of TSA's SA is onging.Yes, Gabe is saying that the entire "negate" ability is ongoing. However, that still doesn't stop CBP cards that are played after TSA or Moses enters battle (which Gabe says in the last post of the thread).
got it.