Check out our Event Calendar! View birthdays, holidays and upcoming tournaments!
Quote from: Alex_Olijar on May 06, 2011, 05:53:59 PM4. Defenses shall not be considered to help offenses, and offenses shall not be considered to help defenses. That means Zeb/WS is not the best offense in the game (and shall not be considered for tiering due to the difficulties in doing so. Similarly for defenceless).This one should be tossed out. When building a deck, you can't just build an offense or defense, you have to have the other in mind always.
4. Defenses shall not be considered to help offenses, and offenses shall not be considered to help defenses. That means Zeb/WS is not the best offense in the game (and shall not be considered for tiering due to the difficulties in doing so. Similarly for defenceless).
I see what you're saying. I guess a Tier List like this doesn't have a lot of value then. Most people would want a list of top offenses and top defenses for deckbuilding. If you setup rules on how you rank things, then you're getting "top" offenses and "top" defenses that are not going to be in any winning decks. You'll end up with single color offenses and defenses that require no support that will end up being the highest ranked, but in real games will be easily destroyed.
postcount.add(1);
perhaps an archetypal decklist. Cards that should be included, and some other options if one wishes to expand.
Disciples/Red- Disciples Red is B or C tier, Very few people play, it only slows down DI
Excellent tier list and analysis, Alex. I agree entirely.
If the Teal Gold is N.T. Gold I agree completely but I feel like a Z-Temple Judges would run very well if built correctly.
Wow. So my updated list is basically Olijar's tier list, considering it's been fourthed, and I agree with it for the most part. I still have Watchful Servant in the B Tier, mainly because it's small and once it gets ready, it's really hard to stop. Luke is also in there.
I think we should now start the nitpicking within tiers. Beginning with the A Tier for offense.
I think White TGT should be the top, since it has enough fire power to actually win games, and it's generally a bit smaller than Disciples. It also gives options for creativity, and if your opponent uses a standalone defense (which is still pretty popular), you win without needing to play an enhancement.Disciples should be next, since it's really fast and really hard to stop once it gets going. It's only problem is it doesn't have much firepower, and a good size defense should be able to shut it down. They're versatile if you use some of the apostles disciples, giving them a bit more power. Also, Thaddeus.
N.T. Prophets are mainly good because they're so small. They aren't very fast, but they can pack quite a punch. They have recursion if you use Gabe (Di), and if you put in Micah. Also, Hidden Treasures can rip a part a defense. Standalone and Pharisees don't stand a chance, since HT can pick off the few Pharisee enhancements, and will often include angels, which can break through Balaam's Disobedience. Standalone gets shut down by Simeon + Anna, and Two Bears is vicious.
Other than the fact that you're missing old school speed (which absolutely still does exist), I agree entirely with Alex's assessment.
Very nicely done Alex. I believe that disciples would still be #1 even if Thad was banned.
I disagree Di should be on the very top. Here is why.1. Di is faster than TGT2. Di has built in anti capture. (writ and magic charms both of which are very popular, one is in every deck)3. Access to the most powerful enhancement in the game4. Access to CBN characters with out a second card in play.5. Di can play TGT, White TGT cannot play DI6. Di isn't really hurt by nazz, tgt could have some issues with itIMO the best offense in the game is either straight Di or Di+TGT.. Combining Di's drawing and territory destruction with TGT soul winning ability.