Author Topic: Tier Lists (T1)  (Read 36352 times)

Warrior_Monk

  • Guest
  • Trade Count: (0)
Tier Lists (T1)
« on: May 05, 2011, 07:49:17 PM »
0
In light of Cookie Monster's separate threads asking basically the same thing for different defenses, I thought it'd be interesting to make a tier list. We can update it every year. I'll post the initial one, and if people want change I can edit it. If you have anything that I'm missing, please let me know and I'll try to fit it in, but only if they're realistically there. A "King of Israel" defense would absolutely fail (Pre-RoA.2) because they have no central brigade or enhancements, etc.

Keep these rules in mind:
Quote from: Alex Olijar
1. The tier list is designed to place the most efficient defenses/offenses at the top. This means that being able to hold out for the longest time possible for the least number of card investments or being able to rescue 5 souls as quickly as possible with the minimum amount of card investment. Deck slots are the biggest factor. The less slots, the better if two competing offenses/defenses have the same amount of power.

2. Neutral card slots must be considered. This means that when we consider Z temple priests for example, we take into account that all Z temple decks would run the temple + 2-4 temple artifacts or that disciples will almost always run some sort of anti-capture artifacts. The less neutral slots the better, ideally there being none.

3. The more versatile, the better. The ability to use multiple veins of battlewinners (shuffle, discard, set aside, etc) is desired.

4. Defenses shall not be considered to help offenses, and offenses shall not be considered to help defenses. That means Zeb/WS is not the best offense in the game (and shall not be considered for tiering due to the difficulties in doing so. Similarly for defenseless).

5. The tier list is comprised to determine the strength in the T1 2-P format in a tournament setting. This means that 100+ variants are not an argument for success (looking at you Job), unless proof of success has been shown.

6. In order to move the tier list, one must provide valid arguments to support claims in line with the above rules. If someone (even Gabe of similar Nats Champs and highly respected players like Pol) simply says "Disciples should be A", it shall not be done until legitimate reasons are presented (bonus points for comparisons with offences that would be displaced by any change in tier positioning).

Offense
A Tier
Samuel (Red/Purple)
TGT
Samuel (Teal/Green/Gold)
Genesis
Gardenciples
Disciples

B Tier
Prophets (Silver/Green)
Mono Red
Judges

C Tier
Royalty
Silver

Defense
A Tier
Egyptian
Pharisee
Babylonian
Standalone

B Tier
Pale Green (Assyrian, primarily)
Israelite Kings
Canaanite
Philistine

C Tier
Heretics
Saducees
Other unique ideas (they're probably bad ones)
« Last Edit: January 10, 2012, 12:26:40 PM by Ring Wraith »

Offline Aelec Enitnel

  • Trade Count: (+2)
  • Full Member
  • ***
  • Posts: 330
  • Caleb Lentine R.A.N.G.E.R Guild Member
    • -
    • East Central Region
Re: Tier List (T1)
« Reply #1 on: May 05, 2011, 08:04:51 PM »
0
What about Non-biased responses in all caps?
or
Biased responses with no caps?  ;)
I'm Back!!!

¡dn sʇɐɥʍ

TheHobbit13

  • Guest
  • Trade Count: (0)
Re: Tier List (T1)
« Reply #2 on: May 05, 2011, 08:13:11 PM »
0
If you are playing a good brown defense you will be incorporating kings of Judah and persians. I have not scene anybody play straight kings of Judah or persians. Also the good phillies are standalones. Phillies by them selves should be tier c (maybe until Goliath comes out), maybe B. props for putting together a list.

Offline Alex_Olijar

  • 16plus
  • Trade Count: (+15)
  • *
  • Posts: 8124
  • This guy is my mascot
    • -
    • Northeast Region
Re: Tier List (T1)
« Reply #3 on: May 05, 2011, 08:18:52 PM »
0
I would do Magicians/Orange and Magicians/Brown seperately and then have Orange/Black.

Offline SomeKittens

  • Tournament Host
  • Trade Count: (+10)
  • *****
  • Posts: 8102
    • -
    • Northeast Region
Re: Tier List (T1)
« Reply #4 on: May 05, 2011, 08:31:08 PM »
0
What about the different gametypes?
Mind not the ignorant fool on the other side of the screen!-BubbleBoy
Code: [Select]
postcount.add(1);

Rawrlolsauce!

  • Guest
  • Trade Count: (0)
Re: Tier List (T1)
« Reply #5 on: May 05, 2011, 08:51:16 PM »
-1
yo i ws putting together a deck and i was like playa what should i make. so here i browser the forum looking 4 wat 2 make an i c this and i was like yeaaaah son ima take the a tier and win nats ya dig? but you has romans in da bottom so u not good. they should be top tier cuz nero wins games

Offline Minister Polarius

  • Trade Count: (0)
  • Hero Member
  • *****
  • Posts: 15920
  • Grand Minister of Music and Video Games
    • -
    • East Central Region
    • Macclelland Music
Re: Tier List (T1)
« Reply #6 on: May 05, 2011, 08:53:55 PM »
0
A Tier
Pharisees - Agreed
Standalones - Agreed
Black Philistines - Probably when Goliath comes out
Orange Banding and Friends - Idk what this means. How is it different from Standalones?

B Tier
Orange Brigade - Agreed
Magicians and Friends - Should be 3rd tier at most.
Brown Brigade - 1st tier for sure
Herods - 1st tier

C Tier
Romans - 2nd tier at least
Babylonians - Agreed
Kings of Judah - That's Brown
Egyptians - 4th Tier

D Tier
Syrians - Agreed
Heretics - 3rd tier
Assyrians - Agreed
Sadducees - Agreed

This is for T1 obviously.
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

Offline cookie monster

  • Trade Count: (+1)
  • Sr. Member
  • ****
  • Posts: 560
  • cookies! Nom Nom Nom
    • -
    • North Central Region
Re: Tier List (T1)
« Reply #7 on: May 05, 2011, 09:12:28 PM »
0
I've played Persians, and they should be in 3rd tier. Also thank you ring wraith for posting this, it is very usefull ;) 
Yo dog, sup in da hood! Cookie monsta is in da house.

Chronic Apathy

  • Guest
  • Trade Count: (0)
Re: Tier List (T1)
« Reply #8 on: May 05, 2011, 10:13:36 PM »
0
Doing standard tiers, if someone decides it offends them I'll edit it. Keep in mind though that I'm not the first person to make these up, and these are the standards for any kind of list like this. This is all imo, naturally.

Edit:

Also guys, please keep in mind that the concept of tiers is based entirely around what the best theme is if played to their full potential. It's actually very hard to create a tier list for this sort of thing because of all the variables that go into it.

Best Tier:
Magicians and Brown
Philistines

Great Tier:
Magicians and Orange
Standalone

Good Tier:
Pharisees
Kings of Judah/Persians
Herods

Average Tier:
Romans
Egyptians
Babylonians

Bad Tier:
Egyptians
Heretics

Sure Not Good Tier:
Syrians
Assyrians
Sadducees
« Last Edit: May 05, 2011, 11:18:57 PM by Prof Underwood »

Offline Alex_Olijar

  • 16plus
  • Trade Count: (+15)
  • *
  • Posts: 8124
  • This guy is my mascot
    • -
    • Northeast Region
Re: Tier List (T1)
« Reply #9 on: May 05, 2011, 11:45:47 PM »
+2
Initial problem with defensive tier list: Standalones aren't the best defense, they are the defense in the best decks.

Warrior_Monk

  • Guest
  • Trade Count: (0)
Re: Tier List (T1)
« Reply #10 on: May 06, 2011, 12:57:47 AM »
0
A slightly modified but still heavily biased tier list is up. Once we settle on which tiers each should be in, we can rank them within their tiers. Standalones took a big hit. Orange/Black moved way up because I love Orange/Black. Eventually, I'll post a tier list for Good as well.

Offline Minister Polarius

  • Trade Count: (0)
  • Hero Member
  • *****
  • Posts: 15920
  • Grand Minister of Music and Video Games
    • -
    • East Central Region
    • Macclelland Music
Re: Tier List (T1)
« Reply #11 on: May 06, 2011, 10:25:52 AM »
0
This list is bogus and inaccurate.
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

Rawrlolsauce!

  • Guest
  • Trade Count: (0)
Re: Tier List (T1)
« Reply #12 on: May 06, 2011, 10:48:46 AM »
0
This list is genuine and accurate.

Offline Daniel TS RED

  • Trade Count: (0)
  • Hero Member
  • *****
  • Posts: 3461
  • If God be for us...
Re: Tier List (T1)
« Reply #13 on: May 06, 2011, 12:52:12 PM »
0
Standalones should be in the A Tier.

Herods should be in the A Tier.

Defenseless should be in the B Tier.

Any Orange defense that has more than KoT(pri) in it should be no higher than the B Tier, haha.

« Last Edit: May 06, 2011, 01:06:03 PM by Daniel TS RED »
My Teams: Atlanta Braves, NY Giants, Miami Hurricanes Football, Duke Basketball, Cleveland Cavs

Offline Master KChief

  • Trade Count: (+9)
  • Hero Member
  • *****
  • Posts: 6963
  • Greatness, at any cost.
    • -
    • North Central Region
    • GameStop
Re: Tier List (T1)
« Reply #14 on: May 06, 2011, 01:44:48 PM »
+1
meta knight, snake, diddy kong. that is all.
"If it weren't for people with bad decision making skills, I'd have to get a real job." - Reynad

Warrior_Monk

  • Guest
  • Trade Count: (0)
Re: Tier List (T1)
« Reply #15 on: May 06, 2011, 03:49:31 PM »
0
Updated again. I like responses like Pol's and Daniel TS Red, because it's easy to see where you guys disagree with the list. Also, keep in mind that these are the best defenses, so defenseless won't be on the list because it's not a defense. It's also why I have Standalones in B Tier. They really aren't that great for stopping rescues or for crippling a player, but they stall for a few turns (similar with Pharisees, who I'm hesitant to have in the A Tier).

I'm working on an offensive tier list now. Again, once we have the correct defenses in the correct tiers, we can nitpick who should be above who.

Goliath counts. Laban counts. Daniel does not count. This is for the entire year, so if you can use it at a tournament this year, it should be included with the defense. Especially because Nationals is coming up.

Updated with Offensive Tier List. This is severely biased on the current meta, so please help me fix it.
« Last Edit: May 06, 2011, 03:58:47 PM by Ring Wraith »

Offline Daniel TS RED

  • Trade Count: (0)
  • Hero Member
  • *****
  • Posts: 3461
  • If God be for us...
Re: Tier Lists (T1)
« Reply #16 on: May 06, 2011, 04:31:26 PM »
0
I'll give you the defenseless not being included, but honestly the less defense in a deck the better. So full defenses actually hurt you more than they help, that's why standalones should be in the A Tier.

p.s. It's better to go heavy defense or heavy offense. Balanced decks ( which I like ) are a disadvantage to the player that uses them.
« Last Edit: May 06, 2011, 04:34:25 PM by Daniel TS RED »
My Teams: Atlanta Braves, NY Giants, Miami Hurricanes Football, Duke Basketball, Cleveland Cavs

Offline CJSports

  • Trade Count: (+4)
  • Hero Member
  • *****
  • Posts: 1403
    • -
    • Northeast Region
Re: Tier Lists (T1)
« Reply #17 on: May 06, 2011, 05:04:03 PM »
0
I'll give you the defenseless not being included, but honestly the less defense in a deck the better. So full defenses actually hurt you more than they help, that's why standalones should be in the A Tier.


This is a matter of opinion. Some of the best decks I've seen are more heavily defense based. Not all decks have to be based around speed.
Life is not a promise but eternity is...

Offline Alex_Olijar

  • 16plus
  • Trade Count: (+15)
  • *
  • Posts: 8124
  • This guy is my mascot
    • -
    • Northeast Region
Re: Tier Lists (T1)
« Reply #18 on: May 06, 2011, 05:53:59 PM »
0
I'll make my own tier list for offense/tonight and post it. Before we argue over any of this. I'd also like to present some rules:

1. The tier list is designed to place the most efficient defences/offences at the top. This means that being able to hold out for the longest time possible for the least number of card investments or being able to rescue 5 souls as quickly as possible with the minimum amount of card investment. Deck slots are the biggest factor. The less slots, the better if two competing offences/defences have the same amount of power.

2. Neutral card slots must be considered. This means that when we consider Z temple priests for example, we take into account that all Z temple decks would run the temple + 2-4 temple artifacts or that disciples will almost always run some sort of anti-capture artifacts. The less neutral slots the better, ideally there being none.

3. The more versatile, the better. The ability to use multiple veins of battlewinners (shuffle, discard, set aside, etc) is desired.

4. Defenses shall not be considered to help offenses, and offenses shall not be considered to help defenses. That means Zeb/WS is not the best offense in the game (and shall not be considered for tiering due to the difficulties in doing so. Similarly for defenceless).

5. The tier list is comprised to determine the strength in the T1 2-P format in a tournament setting. This means that 100+ variants are not an argument for success (looking at you Job), unless proof of success has been shown.

6. In order to move the tier list, one must provide valid arguments to support claims in line with the above rules. If someone (even Gabe of similar Nats Champs and highly respected players like Pol) simply says "Disciples should be A", it shall not be done until legitimate reasons are presented (bonus points for comparisons with offences that would be displaced by any change in tier positioning).


I based this rules on my experience after years (yes, years) of debating tiers for the Fire Emblem series of games. If you have any problems with them or anything to add, let me know, but otherwise, I think we should follow these concepts.

Offline RTSmaniac

  • Tournament Host
  • Trade Count: (+5)
  • *****
  • Posts: 4289
    • LFG
    • Southeast Region
    • ROOT Online
Re: Tier Lists (T1)
« Reply #19 on: May 06, 2011, 09:36:39 PM »
0
HolyGrail FTW!
This is the way Lackey gave it to me. All hail the power of Lackey!

Warrior_Monk

  • Guest
  • Trade Count: (0)
Re: Tier Lists (T1)
« Reply #20 on: May 06, 2011, 09:38:51 PM »
0
...What does that have to do with anything?

Offline Daniel TS RED

  • Trade Count: (0)
  • Hero Member
  • *****
  • Posts: 3461
  • If God be for us...
Re: Tier Lists (T1)
« Reply #21 on: May 06, 2011, 10:12:20 PM »
+1
4. Defenses shall not be considered to help offenses, and offenses shall not be considered to help defenses. That means Zeb/WS is not the best offense in the game (and shall not be considered for tiering due to the difficulties in doing so. Similarly for defenceless).

This one should be tossed out. When building a deck, you can't just build an offense or defense, you have to have the other in mind always.
My Teams: Atlanta Braves, NY Giants, Miami Hurricanes Football, Duke Basketball, Cleveland Cavs

Warrior_Monk

  • Guest
  • Trade Count: (0)
Re: Tier Lists (T1)
« Reply #22 on: May 06, 2011, 10:18:27 PM »
0
This isn't necessarily for deck building. If it was, I would do offense/defense pairings as a tier list.

Offline Red Dragon Thorn

  • Covenant Games
  • Global Moderator
  • Trade Count: (+10)
  • *****
  • Posts: 5373
    • -
    • North Central Region
    • Covenant Games
Re: Tier Lists (T1)
« Reply #23 on: May 06, 2011, 10:19:29 PM »
0
4. Defenses shall not be considered to help offenses, and offenses shall not be considered to help defenses. That means Zeb/WS is not the best offense in the game (and shall not be considered for tiering due to the difficulties in doing so. Similarly for defenceless).

This one should be tossed out. When building a deck, you can't just build an offense or defense, you have to have the other in mind always.

Funny, seemed to work for Gabe ;)
www.covenantgames.com

Offline Daniel TS RED

  • Trade Count: (0)
  • Hero Member
  • *****
  • Posts: 3461
  • If God be for us...
Re: Tier Lists (T1)
« Reply #24 on: May 06, 2011, 10:26:41 PM »
0
Well when you build offenses that can't be stopped like his, you're basically just tossing in ECs and EEs to make the deck count go up to 50 cards to make it a legal deck.  ;D
My Teams: Atlanta Braves, NY Giants, Miami Hurricanes Football, Duke Basketball, Cleveland Cavs

 


SimplePortal 2.3.3 © 2008-2010, SimplePortal