New Redemption Grab Bag now includes an assortment of 500 cards from five (5) different expansion sets. Available at Cactus website.
pardon my ignorance but what does GIC equal?
I see five evil Brigades in there, are you ever able to have Characters and enhancements that match?
I definitely agree on there being too many arts I'm not sure what to take out though. I really like all of them. I only see two magicians in there, is Charms worth the slot?
And Lastly have you considered CwD? I think it would do better than confusion of Mind or the 'sorry I'm immune to quantitative easing baby cow.'
Quotepardon my ignorance but what does GIC equal?Go into Captivity Cool, I like this one, but with so much capture does protection become annoying at any point?QuoteI see five evil Brigades in there, are you ever able to have Characters and enhancements that match? Quite easily surprisingly If it works, then by all means keep it the way it is.QuoteI definitely agree on there being too many arts I'm not sure what to take out though. I really like all of them. I only see two magicians in there, is Charms worth the slot? 3 UsersMannyAstrologersAh, I missed users, eh, maybe you do want to leave it then...QuoteAnd Lastly have you considered CwD? I think it would do better than confusion of Mind or the 'sorry I'm immune to quantitative easing baby cow.'I haveI would add in CwD in for the, 'they say I'm the fix for inflation juvenile bovine.'
Quote from: Nameless on February 21, 2012, 06:47:20 PMQuotepardon my ignorance but what does GIC equal?Go into Captivity Cool, I like this one, but with so much capture does protection become annoying at any point?Iron PanQuoteI see five evil Brigades in there, are you ever able to have Characters and enhancements that match? Quite easily surprisingly If it works, then by all means keep it the way it is.QuoteI definitely agree on there being too many arts I'm not sure what to take out though. I really like all of them. I only see two magicians in there, is Charms worth the slot? 3 UsersMannyAstrologersAh, I missed users, eh, maybe you do want to leave it then...QuoteAnd Lastly have you considered CwD? I think it would do better than confusion of Mind or the 'sorry I'm immune to quantitative easing baby cow.'I haveI would add in CwD in for the, 'they say I'm the fix for inflation juvenile bovine.'I probably will
Quotepardon my ignorance but what does GIC equal?Go into Captivity Cool, I like this one, but with so much capture does protection become annoying at any point?Iron PanQuoteI see five evil Brigades in there, are you ever able to have Characters and enhancements that match? Quite easily surprisingly If it works, then by all means keep it the way it is.QuoteI definitely agree on there being too many arts I'm not sure what to take out though. I really like all of them. I only see two magicians in there, is Charms worth the slot? 3 UsersMannyAstrologersAh, I missed users, eh, maybe you do want to leave it then...QuoteAnd Lastly have you considered CwD? I think it would do better than confusion of Mind or the 'sorry I'm immune to quantitative easing baby cow.'I haveI would add in CwD in for the, 'they say I'm the fix for inflation juvenile bovine.'I probably will
Murmuring is not turtley enough for the turtle club.
Murmuring is nbd because your last worry in turtle is your opponent recurring cards, you have to put all your focus on surviving initial onslaught first. If you don't you lost, if you do you probably won, either way murmuring doesn't help you. Regardless I don't think 70 card turtle has enough oomph to beat a sam deck as it is difficult to pull the lockout. You saw that firsthand last tourney.
Murmuring is not turtley enough for the turtle club. And why Zeke?
Quote from: TheHobbit13 on February 21, 2012, 09:52:59 PM Murmuring is nbd because your last worry in turtle is your opponent recurring cards, you have to put all your focus on surviving initial onslaught first. If you don't you lost, if you do you probably won, either way murmuring doesn't help you. Regardless I don't think 70 card turtle has enough oomph to beat a sam deck as it is difficult to pull the lockout. You saw that firsthand last tourney.I did not see that happen. The only turtle I played I beat 5-0. Sorry Jordan.
I think that Shame = Jeremiah 3:25 (set aside a hero in each territory) And that the Jeremiah 17:9 = The Punisher
a 70 card Turtle doesn't have the oomph to beat a Sam deck.
I like this deck, it is very interesting How does this deck operate with only 2 heroes though, what happens when they die? how many time can you revive them?
Quote from: cookie monster on February 28, 2012, 06:33:49 AMI like this deck, it is very interesting How does this deck operate with only 2 heroes though, what happens when they die? how many time can you revive them?They can only kill one with CM which I can heal.
Of course if they magic charms both, you're dead...
Quote from: Ring Wraith on February 28, 2012, 01:29:51 PMOf course if they magic charms both, you're dead...That's what the new cov is for...
I keep WS in my hand until they have decked.