Author Topic: The Snapping Turtle  (Read 6881 times)

TheHobbit13

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Re: The Snapping Turtle
« Reply #25 on: February 28, 2012, 06:18:48 PM »
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So I would swap The New covenant out for Cov-Palestine.

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Re: The Snapping Turtle
« Reply #26 on: February 29, 2012, 02:32:26 AM »
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So I would swap The New covenant out for Cov-Palestine.

I would not swap, new covenant seems necessary for this deck. but I would add cov-palestine. ;)
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Offline sepjazzwarrior

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Re: The Snapping Turtle
« Reply #27 on: February 29, 2012, 01:10:29 PM »
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you don't need cov with pal, just use a new cov to return your captured WS the second they use magic charms. I also like to include backward shadow over resurrection because it also gets around gates of Samaria if they keep a few Samaria sites in their hand

TheHobbit13

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Re: The Snapping Turtle
« Reply #28 on: February 29, 2012, 01:37:03 PM »
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They would get first response to the action of capturing the hero so they could just play SoG/NJ before you could return him.

Offline sepjazzwarrior

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Re: The Snapping Turtle
« Reply #29 on: February 29, 2012, 02:26:28 PM »
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ok didnt know that...

but what deck is gonna hold SoG/NJ till the end of the game, especially when they are gonna be strapped for hand space because you aren't making rescue attempts against them

Warrior_Monk

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Re: The Snapping Turtle
« Reply #30 on: February 29, 2012, 02:27:39 PM »
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but what deck is gonna hold SoG/NJ till the end of the game, especially when they are gonna be strapped for hand space because you aren't making rescue attempts against them
If a good player figures out their opponent is playing a turtle, all of them will hold onto SoG/NJ.

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Re: The Snapping Turtle
« Reply #31 on: February 29, 2012, 02:33:42 PM »
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true, but that requires a really good play to figure out they are facing a turtle before they play SoG/NJ and have charms in their deck.  yes its possible, but not the most likely thing in the world imo.  if you have room in your deck for another art, then sure add it, buti would play this deck taking that risk

Warrior_Monk

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Re: The Snapping Turtle
« Reply #32 on: February 29, 2012, 02:59:56 PM »
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true, but that requires a really good play to figure out they are facing a turtle before they play SoG/NJ and have charms in their deck.  yes its possible, but not the most likely thing in the world imo.  if you have room in your deck for another art, then sure add it, buti would play this deck taking that risk
Personally, I don't play with charms, but if I know my opponent, count how many cards he has in his deck, and see him play any evil character other than Uzzah/Gomer/KoT/Ammy Slave/Sabbath Breaker, I'm going to know he's playing a turtle, and generally SoG/NJ aren't played until turn 3 at least.

Offline sepjazzwarrior

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Re: The Snapping Turtle
« Reply #33 on: February 29, 2012, 06:05:24 PM »
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Something also to keep in mind is that your opponent can get out charms and capture WS is one turn, which means you would have to have cov with pal up all the time to stop it, meaning you can't use a new cov at all if you want to use cov with pal

Warrior_Monk

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Re: The Snapping Turtle
« Reply #34 on: February 29, 2012, 06:15:56 PM »
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Something also to keep in mind is that your opponent can get out charms and capture WS is one turn, which means you would have to have cov with pal up all the time to stop it, meaning you can't use a new cov at all if you want to use cov with pal
Book of the Covenant/Herod's Temple?

In other news, AotL stops Charms cold (so long as the magician isn't Manny/Gates or Simon/CP).

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Re: The Snapping Turtle
« Reply #35 on: February 29, 2012, 08:15:34 PM »
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A common recipient of Charms is Damsel with Herod's Temple up.
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Offline sepjazzwarrior

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Re: The Snapping Turtle
« Reply #36 on: February 29, 2012, 10:07:12 PM »
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and in this kind of deck you probably won't use AotL because if everything goes right they will never get an EC in battle

if you are really worried about charms then use something that can kill SoG in hand or deck, like confusion, high priests plot, ect or use something like cov with josiah or miracle hankey to protect WS in territory and use healing cards from hand to stop CM

Warrior_Monk

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Re: The Snapping Turtle
« Reply #37 on: February 29, 2012, 10:53:57 PM »
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and in this kind of deck you probably won't use AotL because if everything goes right they will never get an EC in battle

if you are really worried about charms then use something that can kill SoG in hand or deck, like confusion, high priests plot, ect or use something like cov with josiah or miracle hankey to protect WS in territory and use healing cards from hand to stop CM
They don't need to get an EC in battle, and there's really no guarantee that you can hit their SoG.

In the end, it's a risk. Personally, I don't like to risk it.

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Re: The Snapping Turtle
« Reply #38 on: February 29, 2012, 10:58:33 PM »
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its a risk either way, theres no fool-proof way around it other than just protecting yourself in territory and heal in battle, they could easily protect whichever magician they have in territory from discard and AotL would be useless.

 


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