Cactus Game Design Message Boards
Redemption® Collectible Trading Card Game HQ => Deck Building & Design => Type 1 Deck Advice => Topic started by: xCaLeBx on March 15, 2010, 05:52:37 PM
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comments please?
Cards in deck: 52
Lost Souls: 8
Lost Soul (1st round)
Lost Soul (Female Only)
Lost Soul (hopper)
Lost Soul (N.T. only)
Lost Soul (punisher)
Lost Soul (shuffler)
Lost Soul (Wanderer)
Lost Souls (2-line)
Lamb Dominants: 6
Angel of the Lord
Grapes of Wrath
Guardian Of Your Souls
Harvest Time
New Jerusalem
Son of God
Grim Reaper Dominants: 4
Burial
Christian Martyr
Falling Away
Mayhem
Fortresses: 1
Zerubbabel's Temple
Multi-Color Sites: 1
Promised Land
Artifacts: 6
Chariot of Fire
Gifts of the Magi
Holy of Holies
Magic Charms
Unholy Writ
Urim and Thummim
Multi-Color Heroes: 7
Joiada, Son of Eliashib (Teal)
Joiakim, Son of Joshua (Teal)
Jonathan son of Joiada (Teal)
Joshua the High Priest (Teal)
Joshua the High Priest (Teal)
Phinehas, son of Eleazar (Teal)
Priests of Christ (Teal)
Green Heroes: 2
Haggai
Hur
Multi-Color Hero Enhancements: 9
Burning Incense (Teal)
Feast of Trumpets
Filling Zerubbabel's Temple (Teal)
First Fruits
Jordan Interrupted (Teal)
Pentecost
Scapegoat (Teal)
Trumpet Blast (Teal)
Zeal for the Lord (Teal)
Pale Green Evil Characters: 2
Enchanter
User of Curious Arts
Multi-Color Evil Characters: 2
Damsel with Spirit of Divination
Astrologers
Multi-Color Evil Enhancements: 3
Sinning Hand (Orange)
Two Possessed by Demons (Orange)
Worshipping Demons (Orange)
Pale Green Evil Enhancements: 1
Confusion
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Did the orange not come through? if so, you will never win with that defense.
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he's not gonna win with the defence.he's gonna win with the offense. caleb lives on offense.
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the orange is the two multi color characters and its just suppose to stall
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Hmm i see.... good luck with this... i prefer using orange paired with speed... speed tomb for the win...
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this is speed look closely hur + gifts all three set asides and joaida to recur pentecost all the time
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An early Garden Tomb would be devistating for this deck, but I guess that can be said for alot of defenses though.
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Why bother wasting card slots on a defense that will not even get initiative, let alone be able to really block? I would rather use more offensive cards.