Author Topic: Called Forth V. 1.1.1 (Prophets/Babylonians)  (Read 2048 times)

Offline Asahel24601

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Called Forth V. 1.1.1 (Prophets/Babylonians)
« on: February 04, 2018, 11:20:59 PM »
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So, this is a deck I've been playtesting against mostly Priests/Pharisees, which seems to get great draws every time we play. So while it does well, I'm not willing to call it great or horrible yet based on those alone.

As a side note, I'm still looking for a Mayhem, Simon the Magician, Disagreement over Mark and Hypocrisy at the moment, all of which will be going in here when I get them.

Lost Souls: 7
Job 30:26 (Darkness)
Romans 3:23 (Revealer)
Hebrews 5:11 (Dull)
Hebrews 12:8 (Lawless)
James 4:5 (Proverbs 3:34) (Humble)
III John 1:11 (Imitate)
Jude 1:16 (Gain)

Good Dominants: 4
Guardian of Your Souls
Angel of The Lord
Son of God
New Jerusalem

Evil Dominants: 3
Christian Martyr
Destruction of Nehushtan
Falling Away (CoW)

Artifacts: 4
Gifts of the Magi
Magic Charms
Covenant of Prayer
You Will Remain

Sites: 2
Babylon/The Harlot
The Ends of the Earth

Dual Alignment Cards: 3
Drawn Sword
Forest Fire
Fire Foxes

Heroes: 8
Barnabas
Ezekiel
Hur
Isaiah
Paul
Philip's Daughters
Seraph
The Watchman

Good Enhancements: 6
Faith of Samuel
Isaiah's Call
Sin Forgotten
Live Coal
Two Bears
Wheel within a Wheel

Evil Characters: 7
Astrologers
Chaldeans
The Deceiver
King Belshazzar
Nebuchadnezzar
Nergalsharezer
Nimrod, the Mighty

Evil Enhancements: 7
Belshazzar's Banquet
Dreams
Dissension in Antioch
Invoking Terror
Nebuchadnezzar's Pride
Scattered
Swift Horses

Reserve: 10
Eternal Covenant
Obadiah's Caves
Micah
Moses
Foreign Wives
Gomer
Uzzah
Babylonian Soldiers
Treasures of War
Desecrate the Temple
« Last Edit: February 10, 2018, 12:21:53 PM by Asahel24601 »

Offline Red Wing

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Re: Called Forth (Prophets/Babylonians)
« Reply #1 on: February 05, 2018, 08:34:32 AM »
+1
I'm a firm believer that every deck with Faith of Samuel should have Paul in it.
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Offline Ironisaac

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Re: Called Forth (Prophets/Babylonians)
« Reply #2 on: February 05, 2018, 09:22:09 AM »
+1
Personally, I would take out DiA and put in Scattered. It's just a better card imo. Of course, it won't work with Simon, so that's up to you I guess. I also might consider swapping CSA for Belshazzar, so you can get some extra mileage out of his banquet. Besides, you already have 3 interrupts, which I plenty imo. I also second putting paul in. you already have seraph too! Seems like a solid add, along with hur, as you are already running Phillip's daughters, Gifts, and will be running Hypocrisy. Obadiah's caves might be something to consider taking out. In my experience, it's just not good enough to warrant a slot. Razor or seige works are also good adds, but probably just one of them, as you already have Isaiah, one Assyrian, and (once you get simon) 3 other pale green guys to play it off of! the only other thing i could think of is swapping the DoN for a mayhem.   
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Offline Asahel24601

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Re: Called Forth V. 1.1 (Prophets/Babylonians)
« Reply #3 on: February 09, 2018, 06:31:33 PM »
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Patch 1.1 notes: Running with a lot of the recommendations below, I've added Paul, Hur, Siegeworks, and King Belshazzar, and moved Caves to reserve. I don't want to remove it entirely because I feel like Pharisee/Grey is going to be strong this year (And it's the defense I play against the most). The deck, as it stands, is up to fifty-three cards, and while I feel like I maybe should trim it down, I don't know what to cut.

I feel like the deck needs a way to fit in a Signet Ring, and a way to keep up in the faster meta. The idea of Sam/Auto/Dave crossed my mind, but that's splashing too far into judges to be feasible. Most of the speed is based on Gifts, and if you can't draw that, you tend to be out of luck. I either need to find more defensive drawing or a way to search out Gifts, Hur, and Philip's Daughters. Also, I need to figure out which three cards to cut.

Edit: Patch Notes 1.1.1: Seraph with A Live Coal and Siegeworks have been cut. SwaLC because he's only good with Isaiah, and I don't have the defensive cards to be discarding them to grab Call or Coal when I get him. Siegeworks because I have enough enhancements and honestly, it feels like the weakest link of them.
« Last Edit: February 09, 2018, 06:48:07 PM by Asahel24601 »

Offline jbeers285

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Re: Called Forth V. 1.1.1 (Prophets/Babylonians)
« Reply #4 on: February 09, 2018, 08:59:37 PM »
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Both Simon the Magician and King Merodach-Baladan seem like they could be really good here.
With that many babylonians I think head of gold should be considered.

Everyone forgets KMB but personally I believe he is a top 3 Babylonian EC. Neb and Bel are probably better then it's close with Nerg. The CBN is awesome when you get it but KMB gets his spy and play first without other babs needed.

Hypocrisy and Mayhem should be in every deck that has at least 2 Crimson characters.

Strike through's after reading your OP completely
« Last Edit: February 09, 2018, 11:22:07 PM by jbeers285 »
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Offline Asahel24601

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Re: Called Forth V. 1.1.1 (Prophets/Babylonians)
« Reply #5 on: February 10, 2018, 12:21:27 PM »
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Both Simon the Magician and King Merodach-Baladan seem like they could be really good here.
With that many babylonians I think head of gold should be considered.

Everyone forgets KMB but personally I believe he is a top 3 Babylonian EC. Neb and Bel are probably better then it's close with Nerg. The CBN is awesome when you get it but KMB gets his spy and play first without other babs needed.

Hypocrisy and Mayhem should be in every deck that has at least 2 Crimson characters.

Strike through's after reading your OP completely

I've looked at Merodach-Baladan before, but Nerg always seemed better. May try playing around with it, though.

I kinda figured with how much protection from capture there is in the game, Head of Gold ended up as a dead card half the time.

Mayhem's on the list of needed cards. I just forgot to edit that in.

Offline The Guardian

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Re: Called Forth V. 1.1.1 (Prophets/Babylonians)
« Reply #6 on: February 12, 2018, 11:25:07 AM »
+1
Quote
As a side note, I'm still looking for a Mayhem, Simon the Magician, Disagreement over Mark and Hypocrisy at the moment, all of which will be going in here when I get them.

We're having an unofficial local at the Lakeville church this coming Saturday. If you can make it, I have all of those available for trade. I'm not sure what I would need for a Mayhem, but maybe we could work out a part trade/part cash deal.  8)

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Offline Asahel24601

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Re: Called Forth V. 1.1.1 (Prophets/Babylonians)
« Reply #7 on: February 13, 2018, 02:59:40 PM »
+1
Quote
As a side note, I'm still looking for a Mayhem, Simon the Magician, Disagreement over Mark and Hypocrisy at the moment, all of which will be going in here when I get them.

We're having an unofficial local at the Lakeville church this coming Saturday. If you can make it, I have all of those available for trade. I'm not sure what I would need for a Mayhem, but maybe we could work out a part trade/part cash deal.  8)



I will try my best to be there, then. As far as I know, we'll be able to make it.

 


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