Author Topic: The Deck v. 3  (Read 4919 times)

Offline Alex_Olijar

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The Deck v. 3
« on: June 10, 2016, 06:34:58 PM »
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"The Deck" has conceptually existed for 4-5 seasons at this point. It's less a deck and more an ideal about how to play the game - that every card in your deck must be purposeful, that space must not be wasted, and that consistency trumps overall power.

"The Deck" has evolved into various incarnations throughout its existence. At Nats 2013, John Earley, Westy, and I each played "The Deck" (with the same defense even), but still managed to vary by as many as 10-15 cards. "The Deck" has largely died as a flavor of the week but I'm here to bring it back.

These are the 41 cards I'd definitely play in the deck. The defense is what's going to make or break your ability to play this deck - not to mention the soul selection that I intentionally haven't done for you - check back at a later date and I might give some more complete thoughts. For now, I thought I'd leave you with the list to spark some discussion in this drab forum. I've definitely added some unnecessary cards, so bring your worst.

The Deck v. 3

7 Lost Souls
Hopper

7 Dominants
Son of God
The Second Coming
The Angel of the Lord
The Grapes of Wrath
Mayhem
Christian Martyr
Destruction of Nehushtan

3 Sites/Fortresses
Kidron Valley
Coliseum
The Throne of Grace

3 Artifacts
Holy Grail
Golden Cherubim
Urim and Thummim

11 Heroes
Tribal Elder
Jacob
Aaron
Eli the Priest
Ehud
Moses
Joshua
Captain of the Host
The Strong Angel
The Angel under the Oak
Simeon

9 Enhancements
Wheel within a Wheel
Angelic Guidance
Trumpet Blast
Zadok Anoints Solomon
Eli's Sound Advice
Ehud's Dagger
Deborah's Directive
Birth Foretold
Abraham's Descendants


Offline Josh

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Re: The Deck v. 3
« Reply #1 on: June 10, 2016, 08:20:20 PM »
+1
Daniel (promo) is in the most powerful versions of The Deck, IMO.  And it's hard to not add Michael at that point.  And Striking Herod, which is great with the other Silver already in The Deck.
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Offline Alex_Olijar

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Re: The Deck v. 3
« Reply #2 on: June 10, 2016, 08:24:22 PM »
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Daniel (promo) is in the most powerful versions of The Deck, IMO.  And it's hard to not add Michael at that point.  And Striking Herod, which is great with the other Silver already in The Deck.

Daniel promo is really strong, however, he prevents us from playing The Throne of Grace and Coliseum when we use him, and that's pretty bad.

Offline The Guardian

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Re: The Deck v. 3
« Reply #3 on: June 10, 2016, 08:38:06 PM »
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Throne of Grace plays to set aside so Daniel wouldn't negate it.
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Offline Alex_Olijar

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Re: The Deck v. 3
« Reply #4 on: June 10, 2016, 08:39:20 PM »
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Throne of Grace plays to set aside so Daniel wouldn't negate it.

He does negate Coliseum at least still. Coliseum is probably the best card in the deck, so I wouldn't like to negate it (although combo with Michael/any enhancement is nice).

Offline Josh

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Re: The Deck v. 3
« Reply #5 on: June 11, 2016, 12:19:23 AM »
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Also, for your GEs, I'd drop Ehud's Dagger and DD (Coliseum tosses them) and TBlast (not worth it with 2 Teal heroes not named Joshua the High Priest). 

I'd add Live Coal or Faith of Samuel, especially if Daniel is in there.  Don't forget Faith of Samuel isn't prevented by Moses.
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Re: The Deck v. 3
« Reply #6 on: June 11, 2016, 01:45:30 PM »
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I don't think I'm playing the version of Moses you think I am.

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Re: The Deck v. 3
« Reply #7 on: June 12, 2016, 03:29:44 PM »
+4
If this is what The Deck is this year, I predict no The Deck at top-cut.
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

Offline Red

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Re: The Deck v. 3
« Reply #8 on: June 12, 2016, 07:28:14 PM »
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If this is what The Deck is this year, I predict no The Deck at top-cut.
+1
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Offline The Guardian

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Re: The Deck v. 3
« Reply #9 on: June 12, 2016, 07:33:30 PM »
+3
I don't think I'm playing the version of Moses you think I am.

You won't be but everyone else will be...  :P
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Offline Gabe

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Re: The Deck v. 3
« Reply #10 on: June 13, 2016, 10:50:21 AM »
+1
"The Deck" was just a modern derivative of the 2007 T1-2P Nats winning deck, which was a derivative of Justin Alstad's T1-MP Nats winning "Speed Freak" from a couple years prior, which if I understand correctly was inspired by "The Q's" defenseless deck.

/history lesson.

Just as the decks mentioned above were similar but unique when compared to one another, it's unfair to categorize the modern version as "The Deck". Especially considering that it probably contains less than 50% of the non-Dom cards listed in the first post.
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Offline Professoralstad

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Re: The Deck v. 3
« Reply #11 on: June 13, 2016, 12:34:40 PM »
+1
"The Deck" was just a modern derivative of the 2007 T1-2P Nats winning deck, which was a derivative of Justin Alstad's T1-MP Nats winning "Speed Freak" from a couple years prior, which if I understand correctly was inspired by "The Q's" defenseless deck.

/history lesson.

Just as the decks mentioned above were similar but unique when compared to one another, it's unfair to categorize the modern version as "The Deck". Especially considering that it probably contains less than 50% of the non-Dom cards listed in the first post.

Actually, Speed Freak came about because of a contest that someone ran a long time ago (I believe it was Sean, and I think the prize was a Leviathan and a Philosophy...which was an awesome prize back then). The contest was to see how fast a deck could be. We worked on a deck that was designed to draw out in one turn with a good draw. We were able to accomplish that, then Justin realized that by adding a few decent battle winners, that style of deck could be really powerful. The Quadrate's defenseless deck did include some speed, but it was more focused on raw power to overwhelm opponents. The original versions were silver and purple, so at the time the only speed cards were Prosperity and Reach of Desperation (and Great Faith, to a lesser extent).

Anyway, carry on. This discussion is interesting, though I do wonder what a primarily NT form of The Deck would look like?
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Re: The Deck v. 3
« Reply #12 on: June 13, 2016, 12:37:34 PM »
+1
Indeed it was Sean W. who held that contest. The idea for the contest came about when the Hur/Gifts combo became a thing.
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Offline Josh

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Re: The Deck v. 3
« Reply #13 on: June 13, 2016, 01:12:23 PM »
+1
I do wonder what a primarily NT form of The Deck would look like?

This is an interesting question.  NT offenses don't really have the "stand alone" heroes of the OT, such as FBTN, Isaiah, Daniel, Joshua, AUTO/Gideon, Chenaniah, King David, etc. 

Disciples are quite beefy, and certainly Thaddeus, or the Phil/Bart band, or a James/John band, can walk over some ECs.  They are also fast and have a CBN battlewinner that is not affected by Coliseum.  The problem with Disciples is that they do better when you have more of them in your deck.  You don't really have the flexibility like you do with OT splash offenses. 

NT Gold has small heroes, relies on GEs, and lets your opponent draw a bunch of cards.  This is just about the opposite of what The Deck tries to accomplish.

NT White, although probably stronger than many realize with the new white cards printed in CoW, has small to midsize heroes and relies on a fortress that is much more squishy (and much less powerful) than it was 5 years ago when NT white was a top offense. 

NT Red has the closest thing to "The Deck" material, with Cornelius and the AoG warriors.  The AoG warriors are pretty good even if you don't use the PC AoG GEs.  You could use them to spam Shoes of Peace or the new Sword of the Spirit, or do I Am Holy abuse.  Just the fact that they are a CBN band of 4 characters, and one of the characters tutors the others, makes them "The Deck" material.

Clay...  Well, it's my opinion that the way to play Clay is to use the fundamentals of The Deck and apply them to the Clay heroes   :D   Clay doesn't have many "stand alone" heroes, but all the searching, banding, and drawing goes a long way to winning rescue attempts fast.  The Clay pseudo-FBTN (Aquila/Priscilla, Syntyche/Euodia, Clement) has a major drawback in that it's simply too slow.  Plus Clement's requirement that all your heroes be Philippi or missionaries is a huge negative.  I could see splashing Syntyche/Euodia into a splash Clay offense possibly though.

*****

I built a Clay offense that was probably about as close to a NT version of "The Deck" as possible a few months back.  It would need tweaked because of CoW; for one, I'd drop Belt of Truth, Breastplate of Righteousness, Gam's Speech, and Christ's Triumph because of all the new placed enhancement hate.  I'd focus on searching, drawing, banding, and negate/ItB battlewinners.  Just like "The Deck" for OT, Coliseum would be a great addition.  It would probably look something like this:

Heroes (14):
Stephanus/Chloe/Apollos (Corinth)
The Ephesian Mentor/Apollos (Ephesus)
Epaphras/Philemon/Onesimus (Colossae)
All 4 AOG heroes (only 1 CS)
Claudia/Peter/Cornelius

GEs (7):
Elymus Struck Blind, Mercy of James, Word of Their Testimony, Peter's Sermon, Preaching in the Synagogue, Shoes of Peace, Sword of the Spirit

Support cards (3):
I Am Holy
Miraculous Handkerchiefs
Coliseum

Crimson defense
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Offline Gabe

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Re: The Deck v. 3
« Reply #14 on: June 13, 2016, 02:31:34 PM »
+1
I built a Clay offense that was probably about as close to a NT version of "The Deck" as possible a few months back.  It would need tweaked because of CoW; for one, I'd drop Belt of Truth, Breastplate of Righteousness, Gam's Speech, and Christ's Triumph because of all the new placed enhancement hate.  I'd focus on searching, drawing, banding, and negate/ItB battlewinners.  Just like "The Deck" for OT, Coliseum would be a great addition.  It would probably look something like this:

Heroes (14):
Stephanus/Chloe/Apollos (Corinth)
The Ephesian Mentor/Apollos (Ephesus)
Epaphras/Philemon/Onesimus (Colossae)
All 4 AOG heroes (only 1 CS)
Claudia/Peter/Cornelius

GEs (7):
Elymus Struck Blind, Mercy of James, Word of Their Testimony, Peter's Sermon, Preaching in the Synagogue, Shoes of Peace, Sword of the Spirit

Support cards (3):
I Am Holy
Miraculous Handkerchiefs
Coliseum

Crimson defense

Very solid suggestions overall.

I'd consider James, Leader in Jerusalem for his large body, layered protection of Peter, recursion of Mercy of James and blanket Site access for the whole offense. Probably in place of Stephanus.

With Miraculous Hankies I feel like Onesimus is expendable. Watchful Leaders are a pretty strong addition with all the banding options you have. You just have to make sure you pick the right church.

I'm not a big fan of running so many convert Enhancements (all 2 of them). They're dead weight vs demons and animals. Faith of Moses' Parents is a really solid battle winner that probably belongs in the line up.
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Offline Josh

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Re: The Deck v. 3
« Reply #15 on: June 13, 2016, 02:59:40 PM »
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Very solid suggestions overall.

I'd consider James, Leader in Jerusalem for his large body, layered protection of Peter, recursion of Mercy of James and blanket Site access for the whole offense. Probably in place of Stephanus.

With Miraculous Hankies I feel like Onesimus is expendable. Watchful Leaders are a pretty strong addition with all the banding options you have. You just have to make sure you pick the right church.

I'm not a big fan of running so many convert Enhancements (all 2 of them). They're dead weight vs demons and animals. Faith of Moses' Parents is a really solid battle winner that probably belongs in the line up.

I can see the benefits of James.  He would probably never make the cut for me though.  A large body doesn't mean much when there are so many other heroes I want to be attacking with.  If I find myself in need of his recursion, I've probably lost already, because my defense will be small.  Site access is very nice, but with Am Slave, Mayhem, Awake LS, Revealer LS, and Divination LS, I can soul-gen my way past sites (hopefully).  Plus Apollos and Cornelius have site access. 

I'd keep Onesimus, based on experience.  DoU and SSS are the worst possible EEs for this deck to face; I want multiple options to stop them.  In my last iteration of this deck, it had Hankies, Onesimus, and Thorns LS, and I didn't regret any of them.  Plus he's a D1 for Philemon.

I forgot about the two new Clay heroes in CoW!  I could definitely see Watchful Leaders in this deck.  I'd probably cut Stephanus for him, and probably Chloe too, to cut my heroes to 13 and add another defensive card.

I was thinking about my GEs after I posted, and one that I definitely want in there now is Snake Into the Fire.  Faith of Moses' Parents is very good too, as it will work against any EC, not just humans.  I have Peter's Sermon in there primarily for FW and secondarily for Claudius (although most of my battlewinners can beat Claudius).  Preaching in the Synagogue is nice as a CBN option on Peter, but I can see dropping it, as I never attack with Peter.  I'd rework the GEs to this:

Elymas Struck Blind, Mercy of James, Snake Into the Fire, Peter's Sermon, Faith of Moses' Parents, Shoes of Peace, Sword of the Spirit
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Offline Alex_Olijar

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Re: The Deck v. 3
« Reply #16 on: June 14, 2016, 08:34:36 PM »
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If this is what The Deck is this year, I predict no The Deck at top-cut.

10/10 contribution. You don't seem to understand your own card and how well it works with standalone heros. Again, at stated above, I have some unneeded cards and (not stated above) I haven't played for two years, so I'm sure there's some new cards I missed. But, the deck concept is very strong. It turns out being better at completing the strategy of your deck wins games a lot of the time.

"The Deck" was just a modern derivative of the 2007 T1-2P Nats winning deck, which was a derivative of Justin Alstad's T1-MP Nats winning "Speed Freak" from a couple years prior, which if I understand correctly was inspired by "The Q's" defenseless deck.

/history lesson.

Just as the decks mentioned above were similar but unique when compared to one another, it's unfair to categorize the modern version as "The Deck". Especially considering that it probably contains less than 50% of the non-Dom cards listed in the first post.


10/10 for tooting your own horn lowkey.

Bunches of deck building about NT Decks

This is a really interesting concept you might want to devote to its own thread.

As I state in post 1, the deck is an ideal. It's not a strategy as much as it is a way to play the game. It is not a formation, but rather a principle, a la Barcelona's tiki-taka vs a 5-4-1. I don't think NT cards have principles the deck deems are strong. If they did, I would use them (as NT has always been superior to OT).

If this is what The Deck is this year, I predict no The Deck at top-cut.

Yeah, I thought at first I stumbled upon a thread from three years ago with a few added cards. :o

I would scrap the whole thing and start over ;)

Have fun with your balanced inconsistent decks!

Offline Red

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Re: The Deck v. 3
« Reply #17 on: June 14, 2016, 08:39:55 PM »
+1
The issue with this deck, is that because of cards such as Hezekiah's Signet ring, and Cloud of Witnesses Moses, combined with an incredible amount of stand alone blockers and cannot be prevented enhancments, stand-alone heroes and an engine doesn't work as well as you think it does.
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Offline Alex_Olijar

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Re: The Deck v. 3
« Reply #18 on: June 14, 2016, 08:49:35 PM »
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The issue with this deck, is that because of cards such as Hezekiah's Signet ring, and Cloud of Witnesses Moses, combined with an incredible amount of stand alone blockers and cannot be prevented enhancments, stand-alone heroes and an engine doesn't work as well as you think it does.

Thanks for the real response!

You actually missed arguably the best card in the deck, Throne of Grace, and the best counter to the deck, the soul that negates banding. Believe me, I have thought about these things!

The problem with some of the things you've listed is the same as it always has been - you have to draw them before the deck wins. CoW Moses is definitely a beast of a card - something I'm not entirely sure the best way to deal with. But also note that a big part of my CoW Moses counter is omitted seeing as I don't list a defense above, and defense, naturally, is most likely to include counters to heros dangerous to my strategies.

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Re: The Deck v. 3
« Reply #19 on: June 14, 2016, 08:53:44 PM »
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At about 8ish cards for defense, how are you effectively countering moses? Also, a good moses deck would run either both of the judges angels, or Auto and angel of the winds. I also think you are underestimating well constructed balanced decks which would be running enough of a character based engine to get to the defense. You also have to draw Throne of Grace.
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Offline Alex_Olijar

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Re: The Deck v. 3
« Reply #20 on: June 14, 2016, 09:26:28 PM »
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I'd love for you to point out one of these well constructed, consistent balanced decks for me to see that are built so well.

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Re: The Deck v. 3
« Reply #21 on: June 14, 2016, 09:28:32 PM »
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I'd love for you to point out one of these well constructed, consistent balanced decks for me to see that are built so well.

See today's article on LoR.
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Re: The Deck v. 3
« Reply #22 on: June 14, 2016, 09:36:52 PM »
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If I understand correctly, what you are saying is that "The Deck" is a concept for a deck that uses really fast and powerful offence + standalone defense that is meant to make a couple of blocks at most so that your offense has enough time to set up and win. It mostly relies on speed to draw the powerful cards before the opponent can get the appropriate counters to them.

If this is the case, then there is a problem. The game has changed since "The Deck" was king. There are now so many counters to speed, and those really powerful cards, that the reliance on drawing them before the counters makes it inherently inconsistent. Nearly every deck includes HSR to shut down all of your searching. Scattered is a thing, and it will essentially destroy your entire offense. CPB soul can be a huge pain, even if you have ways around it. Anti-miller soul could also be a problem, but it isn't that popular. Moses stops a lot of the speed as well.

All of these counters are very popular and many decks have more than one of them.

I'm not saying "The Deck" isn't good. It still is good. But since counters are so prevalent and defenses can be strong enough to obliterate your offense in a single battle, it can't be as consistent as you might think it is.
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Offline Red

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Re: The Deck v. 3
« Reply #23 on: June 14, 2016, 10:46:04 PM »
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I'd love for you to point out one of these well constructed, consistent balanced decks for me to see that are built so well.
See mitch stewart's Judges lists or my own. Or JD's deck from state.
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Offline Josh

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Re: The Deck v. 3
« Reply #24 on: June 15, 2016, 08:24:47 AM »
+1
As I state in post 1, the deck is an ideal. It's not a strategy as much as it is a way to play the game. It is not a formation, but rather a principle, a la Barcelona's tiki-taka vs a 5-4-1.

I always thought the purpose of "The Deck" was to be attacking from the beginning of the game with beefy heroes that are hard to stop - usually through CBN bands, negating ECs and/or EEs, being bulletproof, choosing the blocker, using CBN GEs, etc.  It just so happens that the stars aligned and Silver/Gold provides the engine (as well as many amazing support cards) to make this work.  This deck isn't so much "offense heavy" as it is "aggro".  I always loved John Earley's version of The Deck, and his was actually balanced - someone called it "offense heavy" once and John pointed out he had like 19 good cards and 17 evil cards.

Maybe this is saying the same thing as you, but it seems you are focusing more on the synergy of Coliseum and The Throne of Grace to make an awesome deck.  Individually, both of these are awesome, but together, 1+1=3 for them, as I pointed out in my LoR article from a few weeks back.

Really, any "aggro" deck (FBTNB, "The Deck" (similar to John Earley's), Disciples, some Genesis decks, etc.) would benefit monumentally with the addition of these 2 fortresses.
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