Author Topic: Teal-Green/Magicians-Orange  (Read 11276 times)

browarod

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Re: Teal-Green/Magicians-Orange
« Reply #50 on: November 09, 2009, 08:30:24 PM »
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@RTSmaniac: First, the whole point of the defense was to be Magicians, yet you've taken out half of them. Second, there's no target for Worshiping Demons. Third, why bring in crimson? Fourth, with no sites, what's the point of the color guard LS?

Offline acree3

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Re: Teal-Green/Magicians-Orange
« Reply #51 on: November 09, 2009, 08:32:42 PM »
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Where is urim and thurim. It needs to go in
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browarod

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Re: Teal-Green/Magicians-Orange
« Reply #52 on: November 09, 2009, 08:33:18 PM »
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Where is urim and thurim. It needs to go in
I ran out of spaces for it. Plus, being able to see your opponent's hand isn't that helpful.

Offline RTSmaniac

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Re: Teal-Green/Magicians-Orange
« Reply #53 on: November 09, 2009, 08:36:53 PM »
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@RTSmaniac: First, the whole point of the defense was to be Magicians(theres still still some in there) , yet you've taken out half of them. Second, there's no target for Worshiping Demons(end the battle cant be negated) . Third, why bring in crimson? nebby wages of sin desecrated the temple (which can be played on astrologers too) is nuts basically another auto block with nebby oh yea add uzzah and holy of holies

This is the way Lackey gave it to me. All hail the power of Lackey!

Offline acree3

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Re: Teal-Green/Magicians-Orange
« Reply #54 on: November 09, 2009, 08:36:53 PM »
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I can see your point but I would make room. I like to know what is in my oponets hand so I know what to discard with hidin tresers
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browarod

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Re: Teal-Green/Magicians-Orange
« Reply #55 on: November 09, 2009, 08:40:10 PM »
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@RTSmaniac: First, the whole point of the defense was to be Magicians(theres still still some in there) , yet you've taken out half of them. Second, there's no target for Worshiping Demons(end the battle cant be negated) . Third, why bring in crimson? nebby wages of sin desecrated the temple (which can be played on astrologers too) is nuts basically another auto block with nebby oh yea add uzzah and holy of holies
May I ask exactly what was wrong with the deck as it was that requires such drastic changes?

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Re: Teal-Green/Magicians-Orange
« Reply #56 on: November 09, 2009, 08:49:08 PM »
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I was loking at the green enhansmenst I I wous wondering why you do not have to bears. I think it shofils a eveil charicter of each evil brigade in play.
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browarod

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Re: Teal-Green/Magicians-Orange
« Reply #57 on: November 09, 2009, 08:52:30 PM »
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I was loking at the green enhansmenst I I wous wondering why you do not have to bears. I think it shofils a eveil charicter of each evil brigade in play.
With the way my defense is now (before RTSmaniac's changes), the likelihood of me having to shuffle at least one of my own characters was high (I have 2 main brigades, plus Astrologers is also crimson).

Offline RTSmaniac

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Re: Teal-Green/Magicians-Orange
« Reply #58 on: November 09, 2009, 08:52:45 PM »
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type 1 = speed + dominants
you need 3 ls to win
your defence needs to block long enough while helping this to happen(hence damsel divination ect)
offence: rambo, preblock ignore, cbn battle winners
defence: auto block, auto block (recursion) and taking out main components with confusion and desecrate making two possessed better too


needs amekalite slave and more site access too 3 access sites

            
This is the way Lackey gave it to me. All hail the power of Lackey!

browarod

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Re: Teal-Green/Magicians-Orange
« Reply #59 on: November 09, 2009, 08:56:16 PM »
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Um, if you read the first post, I said I wasn't trying to make a speed deck, just a fun teal(and green) and magicians/orange deck.

Offline acree3

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Re: Teal-Green/Magicians-Orange
« Reply #60 on: November 09, 2009, 08:56:18 PM »
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I see your point but ornge is cominly youse (king of tyrus prince of this would) plus you have a large defence so I think you wouldnot be harmin you defence.
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Offline RTSmaniac

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Re: Teal-Green/Magicians-Orange
« Reply #61 on: November 09, 2009, 09:02:16 PM »
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Um, if you read the first post, I said I wasn't trying to make a speed deck, just a fun teal(and green) and magicians/orange deck.

i understand but believe me you will have fun when you win :o ;D 8)
This is the way Lackey gave it to me. All hail the power of Lackey!

Offline acree3

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Re: Teal-Green/Magicians-Orange
« Reply #62 on: November 09, 2009, 09:05:57 PM »
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Do not fall into the trap could speed. Make a 150 plus deck
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Offline Sean

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Re: Teal-Green/Magicians-Orange
« Reply #63 on: November 09, 2009, 09:07:02 PM »
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RTS is suggesting a different deck.  If you want the deck you described, I wouldn't listen to him.  He describes a good deck, but it isn't the deck you described.
May you prosper greatly!
Daniel 4:1b

Offline RTSmaniac

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Re: Teal-Green/Magicians-Orange
« Reply #64 on: November 09, 2009, 09:13:08 PM »
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Quote
I think you should cut it to 50, add in pentecost and first fruits..... oh wait  But in all honesty as fond as I am of Teal, 4 battle winners is simply not enough in todays metagame. I think you need a FBTN character to pull in with Jehoiada's Strength, and as fond as I am of Scapegoat I don't see its purpose when you have 3 other interupts in the deck, I think you'll have troubles getting through any solidly built defense. Look at doing multiple colors - Silver splases well with teal because of its FBTN power.

I would leave Phineas - He's a great character - Cut Joiada - you don't have anything worthwhile for him to search for - If you do decide on silver in the end - go with Striking Herod (A great interupt+kill) I would also consider Something to take care of demons - I like three nails..... But otherwise Victory is a good option too.
RDT

Quote
Almost any advice you get from RDT is going to be very good.  You might want to think about this one a little more though.
BrianGabe

i would listen to these guys and i know my D is lacking a bit in this deck but i would start light and add defence one card at a time.

still needs ls generation and access especially with all the site decks youll see this year







This is the way Lackey gave it to me. All hail the power of Lackey!

Offline RTSmaniac

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Re: Teal-Green/Magicians-Orange
« Reply #65 on: November 09, 2009, 09:25:17 PM »
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i like this band with Haggai
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browarod

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Re: Teal-Green/Magicians-Orange
« Reply #66 on: November 09, 2009, 09:37:47 PM »
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The problem with RDT's suggestion is that Silver doesn't work with Joiada's Strength which was the main focus of his suggestions (the O.T. super-band). I did indeed look into it and decided it wouldn't work (half the offense ended up broken). Then, Sean suggested splashing Green Prophets rather than Silver, and it's like a light went on. That was the kind of offense I could work with.

I do, however, like your suggestion of Joiakim. I will put him in and take out Joiada (RDT was right that i didn't have anything worth getting back with him). However, other than the super band you suggested, I don't see a use for Eliashib (As I don't use WoP or JT in this deck), so I wouldn't know who to take out for him. Any suggestions on that front? If nothing else, I suppose I could take out Amariah (now Eli) since I still have Joshua for CBN goodness.

Offline RTSmaniac

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Re: Teal-Green/Magicians-Orange
« Reply #67 on: November 09, 2009, 09:42:43 PM »
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sounds good to me
This is the way Lackey gave it to me. All hail the power of Lackey!

browarod

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Re: Teal-Green/Magicians-Orange
« Reply #68 on: November 09, 2009, 09:46:10 PM »
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Okay, cool.

I still dunno about Lampstand and no evil dominants, though (no offense Sean). If anyone can suggest an alternative to that where I am still at 56 cards without sacrificing the current themes, I will be grateful.

In the meantime, I will work on assembling this deck (as I mentioned before, it's a real life deck idea). Anybody know where I can get a Lampstand? :P

Offline Sean

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Re: Teal-Green/Magicians-Orange
« Reply #69 on: November 09, 2009, 09:51:06 PM »
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Eli is a must have if you're going to go the Lampstand route.  He searches for it and you need to be able to get it out ASAP for the strategy to work. 
May you prosper greatly!
Daniel 4:1b

browarod

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Re: Teal-Green/Magicians-Orange
« Reply #70 on: November 09, 2009, 10:11:54 PM »
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Eli is a must have if you're going to go the Lampstand route.  He searches for it and you need to be able to get it out ASAP for the strategy to work. 
Hrmm, do you have a suggestion for who to take out to put Eli back in?

I suppose I could take out Phinehas and put Eli back in. With Z's Temple and the Covenants I have protection from capture, conversion, and discard anyway.
« Last Edit: November 09, 2009, 10:24:00 PM by browarod »

Offline Sean

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Re: Teal-Green/Magicians-Orange
« Reply #71 on: November 09, 2009, 10:39:56 PM »
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Phinehas is an ok sub, maybe Hormah would be something to sub out too?
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Tracer Burnout

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Re: Teal/Magicians-Orange
« Reply #72 on: November 09, 2009, 10:46:41 PM »
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Three years ago I played a play first deck.

Browarod,

This is an example of what I mean by "1.) What is the goal of my deck?"

browarod

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Re: Teal-Green/Magicians-Orange
« Reply #73 on: November 09, 2009, 10:48:06 PM »
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Ok, Hormah out, Phinehas back in.

Any last suggestions before I start trading for the ones I don't have?

Three years ago I played a play first deck.

Browarod,

This is an example of what I mean by "1.) What is the goal of my deck?"
Right, that's what I figured :P

 


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