Author Topic: Teal-Green/Babs - T1 MP or 2P - Updated 2/2/14  (Read 2128 times)

browarod

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Teal-Green/Babs - T1 MP or 2P - Updated 2/2/14
« on: January 31, 2014, 10:47:56 AM »
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Found this old suggestion for my Teal-Green/Babs deck in the archives of the deck section and it looked interesting (though obviously not updated for Dom Cap). Is it worth editing this deck for T1 MP or would this theme just not hold up?

If MP doesn't work would it be effective in T1 2P?


Cards in Deck: 50
Lost Souls: 8
Fool
Exchanger
1st round protect
Resurrection
NT-only
Revealer
Female-only
Hopper

Dominants: 7
SoG
NJ
AotL
Mayhem
CM
Guardian of Your Souls
Falling Away

Fortresses: 1
Headquarters at Riblah

Artifacts: 3
Magic Charms
Hidden Treasures
Unholy Writ

Heroes: 10
Aaron
Ezekiel
Benaiah (Wa)
Jeremiah
Phinehas
Cherubim
Moses
Hosea
Joshua the High Priest
Seraph

Hero Enhancements: 8
Pentecost
Provisions
Zeal for the Lord
Two Bears
Burning Incense
Search
Eli's Sound Advice
Spiritual Warfare

DAEs: 2
Drawn Sword
Forest Fire

Evil Characters: 6
Nebushasban
Nergal
Nebuchadnezzar
King Belshazzar
Chaldeans
Astrologers

Evil Enhancements: 5
Belsh's Banquet
Neb's Pride
Swift Horses
Invoking Terror
Dream
« Last Edit: February 03, 2014, 10:36:56 AM by browarod »

Offline Nameless

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Re: Teal-Green/Babs - T1 MP or 2P
« Reply #1 on: January 31, 2014, 04:01:51 PM »
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Maybe not mulit. but in think that it still could be a good deck.

browarod

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Re: Teal-Green/Babs - T1 MP or 2P
« Reply #2 on: January 31, 2014, 05:29:43 PM »
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Maybe not mulit. but in think that it still could be a good deck.
Fair enough. Any suggestions for what to exchange the extra dominants for, or any other changes to make?

Offline dermo4christ

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Re: Teal-Green/Babs - T1 MP or 2P
« Reply #3 on: January 31, 2014, 07:47:52 PM »
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Found this old suggestion for my Teal-Green/Babs deck in the archives of the deck section and it looked interesting (though obviously not updated for Dom Cap). Is it worth editing this deck for T1 MP or would this theme just not hold up?

If MP doesn't work would it be effective in T1 2P?


Cards in Deck: 50
Lost Souls: 8
Shuffler
Exchanger
Shut Door
Shame
NT-only
Revealer
Female-only
Hopper

Dominants: 10
SoG
NJ
AotL
Grapes
CM
Mayhem
Guardian of Your Souls
Falling Away
Destruction of Nehushtan
Harvest Time

Fortresses: 1
Headquarters at Riblah

Artifacts: 4
Magic Charms
Chariot of Fire
Hidden Treasures
Unholy Writ

Heroes: 7
Aaron
Ezekiel
Zechariah
Jeremiah
Phinehas
Cherubim
Moses

Hero Enhancements: 7
Pentecost
Provisions
Zeal for the Lord
Two Bears
Burning Incense
Search
First Fruits

DAEs: 2
Drawn Sword
Forest Fire

Evil Characters: 6
Nebushasban
Nergal
Nebuchadnezzar
King Belshazzar
Chaldeans
Astrologers

Evil Enhancements: 5
Belsh's Banquet
Neb's Pride
Swift Horses
Invoking Terror
Dream

Here are my suggestions:
1. Out Shuffler, Shut Door and Shame for Fool, Resurrect, and Rejoice
2. Out Falling Away, DoN, and Harvest Time for Vain Philosophy
3. Out Riblah (No need for protection in my opinion...most decks don't have protection anyway).
4. Add Ahimaaz
5. Add Phinehas' Spear to equip Ahimaaz
6. Out Nebushasban and Chaldeans for The Winged Lion and King Merodach Baladan
7. Add Head of Gold, Carried into Exile, and Desecrate the Temple for Nerg's Swift Horses interrupt draw and cbn removal of SoG from opponent's deck.
8. Possibly add Suicidal Swine Stampede to play on Lion?
That is basically how I have mine set up except I play Purple Kings offense with it.  Those suggestions would have you at 53 cards.  But it's your deck...:)

Offline The Guardian

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Re: Teal-Green/Babs - T1 MP or 2P
« Reply #4 on: January 31, 2014, 08:07:42 PM »
+1
Not enough Heroes for MP, but really if you just cut 3 dominants and added 3 heroes, I bet it would do okay in MP. First Fruits is a gamble with both RBD and Golden Cherubim seeing a lot of use.

Hosea, Joshua HP and maybe Seraph?

I would cut First Fruits for Eli's Sound Advice.

I would cut Chariot for Spiritual Warfare.
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browarod

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Re: Teal-Green/Babs - T1 MP or 2P
« Reply #5 on: February 02, 2014, 12:28:15 PM »
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I have updated the deck including suggestions already given as well as some further thoughts that I had (as well as physical card availability, in the case of swapping Grapes out for Mayhem, haha).

Any further thoughts/ideas/suggestions?

Offline The Guardian

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Re: Teal-Green/Babs - T1 MP or 2P - Updated 2/2/14
« Reply #6 on: February 03, 2014, 02:59:02 AM »
+1
I would swap Zechariah for Benaiah (WA). Zechariah can't use the Spiritual Warfare/Burning Incense off Hidden Treasures combos, and Benaiah will stop chump blocks and still be able to use Forest Fire and Drawn Sword.
Fortress Alstad
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Have you looked it up in ORCID?

browarod

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Re: Teal-Green/Babs - T1 MP or 2P - Updated 2/2/14
« Reply #7 on: February 03, 2014, 10:34:20 AM »
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I would swap Zechariah for Benaiah (WA). Zechariah can't use the Spiritual Warfare/Burning Incense off Hidden Treasures combos, and Benaiah will stop chump blocks and still be able to use Forest Fire and Drawn Sword.
That actually works because I find myself without even a single copy of Zechariah, haha.

 


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