Author Topic: Teal good brigade, Orange and Gold bad brigade  (Read 10087 times)

Warrior_Monk

  • Guest
  • Trade Count: (0)
Re: Teal good brigade, Orange and Gold bad brigade
« Reply #25 on: October 24, 2010, 04:23:33 PM »
0
No, that's a hard combo to pull off, and though it'd be insanely fun, doesn't win games.

Offline Tom Bombadil

  • Tournament Host
  • Trade Count: (+16)
  • *****
  • Posts: 291
  • T-Bomb
    • -
    • East Central Region
Re: Teal good brigade, Orange and Gold bad brigade
« Reply #26 on: October 25, 2010, 12:45:28 AM »
0
Okay, well I do have an update for how my deck has changed, it is now a deck with 8 lost souls in it. I will post my updated deck tomorrow sometime. I would post it now but I got to get up at 5:30 A.M EST for my Air Force PT so I better get going to bed right now so good night one and all.

Offline Tom Bombadil

  • Tournament Host
  • Trade Count: (+16)
  • *****
  • Posts: 291
  • T-Bomb
    • -
    • East Central Region
Re: Teal good brigade, Orange and Gold bad brigade
« Reply #27 on: October 26, 2010, 11:10:27 AM »
0
Sorry it took some time to get my new updated deck posted but well here it is, somewhat improved:

Good Dominances:
Son Of God
New Jerusalem
Angel of the Lord

Evil Dominances:
Falling Away
Christian Martyr
Burial

Artifacts:
Covenant with Levi(also teal enhancement)
Hezekiah's Signet Ring
Blue Tassels

Sites:
Promised Land

Fortresses:
Zerubbabel's Temple
Wall of Protection
Spiritual Realm
The Gates of Hell

Lost Souls:
Anti-Angel
Discard From Hand
Site Immune
Discard Top of deck
N.T Hero
Female
Protect from rescue(except by human)
Two Liner

Teal Heroes:
Melchizedek
Joiada, Son of Eliashib
Aaron
Shelemiah the Priest
Zecharias, Father of John
Abiathar
Joiakim, Son of Joshua
Jaddua, Son of Jonathon
Eliashib the High Priest

Teal Enhancements:
Zadok Anoints Solomon
Passover & Unleavened Bread
Jehoiada's Strength
Guilt Offering
Inspection
Filling Zerubbabel's Temple
Renewing the Covenant
Sin Offering
Burnt Offering
Trumpet and Sword

Multicolor Heroes:
Saul/Paul

Green Heroes:
Haggai

Green Enhancements:
Blinding Light

Orange Evil Characters:
Strong Demon
Mary's Seven Demons
The Bear
The Thief
Demon behind the Idol
Crippling Demon
Seizing Spirit
Seven Wicked Spirits
Prince of Tyrus
Prince of this World

Orange Evil Enhancements:
Pride in the Past
Evil Armor
Sinning Hand
Demonic Blockade
Two Possessed by Demons
Lukewarm

Pale Green Evil Enhancements:
Palsy
Hostility

Crimson Evil Characters:
Seven Sons of Sceva

Yes I know that this deck still needs some work, particularly in the enhancements. But I feel this deck is making at least some sort of progress. Please let me know what you think so far

Warrior_Monk

  • Guest
  • Trade Count: (0)
Re: Teal good brigade, Orange and Gold bad brigade
« Reply #28 on: October 26, 2010, 11:21:56 AM »
0
Good Dominances:
Son Of God
New Jerusalem
Angel of the Lord

Evil Dominances:
Falling Away
Christian Martyr
Burial

Artifacts:
Covenant with Levi(also teal enhancement)
Covenant of Phineas -IN
Hezekiah's Signet Ring
Blue Tassels

Sites:
Promised Land

Fortresses:
Zerubbabel's Temple
Wall of Protection
Spiritual Realm
The Gates of Hell

Lost Souls:
Anti-Angel
Discard From Hand
Site Immune -OUT (you don't have any single color sites)
Discard Top of deck
N.T Hero
Female
Protect from rescue(except by human)
Two Liner

Teal Heroes:
Melchizedek
Joiada, Son of Eliashib
Aaron -OUT
Shelemiah the Priest -OUT
Zecharias, Father of John
Abiathar
Joiakim, Son of Joshua
Jaddua, Son of Jonathon
Eliashib the High Priest
Ahimaaz -IN (trumpet and sword)
Zadok -IN (trumpet and sword)

Teal Enhancements:
Zadok Anoints Solomon
Passover & Unleavened Bread
Jehoiada's Strength
Guilt Offering -OUT
Inspection -OUT
Filling Zerubbabel's Temple
Renewing the Covenant
Sin Offering -OUT
Burnt Offering -OUT
Trumpet and Sword
Burning Incense -IN

Multicolor Heroes:
Saul/Paul -OUT

Green Heroes:
Haggai

Green Enhancements:
Blinding Light -OUT

Orange Evil Characters:
Strong Demon
Mary's Seven Demons
The Bear
The Thief
Demon behind the Idol
Crippling Demon -OUT
Seizing Spirit
Seven Wicked Spirits
Prince of Tyrus
Prince of this World

Orange Evil Enhancements:
Pride in the Past
Evil Armor
Sinning Hand
Demonic Blockade
Two Possessed by Demons
Lukewarm

Pale Green Evil Enhancements:
Palsy -OUT
Hostility -OUT

Crimson Evil Characters:
Seven Sons of Sceva
Definitely is looking better. Got it down to 56. You'll need a couple of common cards: Zadok, Ahimaaz, Burning Incense, and Covenant of Phineas. They shouldn't be too hard to get. I suggest getting on the Trading Market, somebody will probably trade you.

Offline Tom Bombadil

  • Tournament Host
  • Trade Count: (+16)
  • *****
  • Posts: 291
  • T-Bomb
    • -
    • East Central Region
Re: Teal good brigade, Orange and Gold bad brigade
« Reply #29 on: October 26, 2010, 11:39:47 AM »
0
If I took out all the cards you said I should take out, I am down to a fifty card deck, with the ones you told me to add, that would make me at 54.

Warrior_Monk

  • Guest
  • Trade Count: (0)
Re: Teal good brigade, Orange and Gold bad brigade
« Reply #30 on: October 26, 2010, 11:51:10 AM »
0
Oops, haha. In that case, you should add a couple more orange evil enhancements. Or just keep it at 54.

Offline Tom Bombadil

  • Tournament Host
  • Trade Count: (+16)
  • *****
  • Posts: 291
  • T-Bomb
    • -
    • East Central Region
Re: Teal good brigade, Orange and Gold bad brigade
« Reply #31 on: October 26, 2010, 12:15:32 PM »
0
I wish lol, that would make getting to Son of God, New Jerusalem much easier. But I did put in an orange demon called the "ram with two horns" I believe is what it's called. It can band with "the bear" since they are both Persian and say "can band to a Persian". But yeah I was thinking either orange enhancements or single color sites.

Offline Tom Bombadil

  • Tournament Host
  • Trade Count: (+16)
  • *****
  • Posts: 291
  • T-Bomb
    • -
    • East Central Region
Re: Teal good brigade, Orange and Gold bad brigade
« Reply #32 on: October 27, 2010, 03:01:30 PM »
0
Well I may be getting those cards soon actually thanks for the advice...

Offline Tom Bombadil

  • Tournament Host
  • Trade Count: (+16)
  • *****
  • Posts: 291
  • T-Bomb
    • -
    • East Central Region
Re: Teal good brigade, Orange and Gold bad brigade
« Reply #33 on: October 27, 2010, 05:51:52 PM »
0
Okay so yes I apologize that this post just keeps going and going, but I was just wondering. I just played someone last night and I found a fatal flaw in my defense. Whenever I play someone with 3 nails, I am doomed, I mean yes I have seven sons of sceva but thats just one card to stop three nails, I burn through my deck quickly now, but at the same time I need help to stop that, anyone have any suggestions?

Offline Noah

  • Tournament Host
  • Trade Count: (+5)
  • *****
  • Posts: 672
  • AKA: tripleplayno3
    • -
    • Midwest Region
Re: Teal good brigade, Orange and Gold bad brigade
« Reply #34 on: October 27, 2010, 05:59:35 PM »
0
Maybe Captuerd ark?
Filling my Ark since Nats 2016.

Soli Deo Gloria

#CascadeDelendaEst

Offline RTSmaniac

  • Tournament Host
  • Trade Count: (+5)
  • *****
  • Posts: 4289
    • LFG
    • Southeast Region
    • ROOT Online
Re: Teal good brigade, Orange and Gold bad brigade
« Reply #35 on: October 28, 2010, 10:22:49 AM »
0
its hard to use an orange defence unless you can stop 3Nails.

Destruction
Seven Sons
Captured Ark
Golgotha

Joseph Silver Cup (to stall maybe)
The Pit

High Places + anti ignore place cards from angelwars

use humans to play orange enhancements (aka magicians):
User of Curious Arts, Enchanter, Damsel,

Self?
« Last Edit: October 28, 2010, 02:34:18 PM by RTSmaniac »
This is the way Lackey gave it to me. All hail the power of Lackey!

Offline Tom Bombadil

  • Tournament Host
  • Trade Count: (+16)
  • *****
  • Posts: 291
  • T-Bomb
    • -
    • East Central Region
Re: Teal good brigade, Orange and Gold bad brigade
« Reply #36 on: October 28, 2010, 11:04:49 AM »
0
When you say Golgotha, do you mean the white site? just curious, cause I have that one, but other than that I don't know what Golgotha would do to help. I have seven sons, I want to get Destruction and captured ark, but the chances of me getting those are slim.

Warrior_Monk

  • Guest
  • Trade Count: (0)
Re: Teal good brigade, Orange and Gold bad brigade
« Reply #37 on: October 28, 2010, 11:05:24 AM »
0
Golgotha from Disciples. It gets around Three Nails.

Offline Red

  • Tournament Host
  • Trade Count: (+2)
  • *****
  • Posts: 4791
  • It takes time to build the boat.
    • LFG
    • Southeast Region
Re: Teal good brigade, Orange and Gold bad brigade
« Reply #38 on: October 28, 2010, 11:20:43 AM »
0
it prevents ignore which if your wondering 3nails does ignore. Just elaborating.
Ironman 2016 and 2018 Winner.
3rd T1-2P 2018, 3rd T2-2P 2019
I survived the Flood twice.

Warrior_Monk

  • Guest
  • Trade Count: (0)
Re: Teal good brigade, Orange and Gold bad brigade
« Reply #39 on: October 28, 2010, 11:32:22 AM »
0
it prevents ignore which if your wondering 3nails does ignore. Just elaborating.
It protects from ignore. There's a huge difference...

Offline Tom Bombadil

  • Tournament Host
  • Trade Count: (+16)
  • *****
  • Posts: 291
  • T-Bomb
    • -
    • East Central Region
Re: Teal good brigade, Orange and Gold bad brigade
« Reply #40 on: October 28, 2010, 02:40:00 PM »
0
Well I kinda figured it wasn't the same one I had, I was just messing around, yeah I wish I had that golgotha. But right now my only defense is seven sons. I need some of those other things lol.

Offline Noah

  • Tournament Host
  • Trade Count: (+5)
  • *****
  • Posts: 672
  • AKA: tripleplayno3
    • -
    • Midwest Region
Re: Teal good brigade, Orange and Gold bad brigade
« Reply #41 on: October 28, 2010, 06:45:39 PM »
0
you could splash in magicians
Filling my Ark since Nats 2016.

Soli Deo Gloria

#CascadeDelendaEst

Offline RTSmaniac

  • Tournament Host
  • Trade Count: (+5)
  • *****
  • Posts: 4289
    • LFG
    • Southeast Region
    • ROOT Online
Re: Teal good brigade, Orange and Gold bad brigade
« Reply #42 on: October 28, 2010, 07:44:28 PM »
+1
Ill trade you my:
 
The Pit (AW)
Type: Fortress • Brigade: None • Ability: None • Class: None • Special Ability: Holder may place a demon with a toughness of */7 or greater on this fortress (or return it to territory) during his preparation phase. While a demon is here, negate Three Nails. • Errata: [Treat the first sentence as an identifier.] • Play As: While a demon is here, negate Three Nails. The Pit may hold one demon with a toughness of */7 or greater. • Identifiers: Play to territory. • Verse: Revelation 9:11 • Availability: Angel Wars booster packs (Rare)

for your:
What do you got?

In the future they should make cards that become more useful if certain cards are in play.

Abaddon the Destroyer
Type: Evil Char. • Brigade: Orange • Ability: 10 / 10 • Class: None • Special Ability: If The Pit is in play and demon is discarded, place beneath deck instead. Holder may discard one card in play or setaside area. • Identifiers: NT Male Demon • Verse: Revelation 9:11 • Availability: Custom (Rare)

  And they had a king over them, which is the angel of the bottomless pit, whose name in the Hebrew tongue is Abaddon, but in the Greek tongue hath his name Apollyon. Revelations 9:11



« Last Edit: October 29, 2010, 12:02:38 AM by RTSmaniac »
This is the way Lackey gave it to me. All hail the power of Lackey!

Offline The M

  • Trade Count: (+15)
  • Hero Member
  • *****
  • Posts: 2216
  • FALCON PUNCH!
    • -
    • North Central Region
Re: Teal good brigade, Orange and Gold bad brigade
« Reply #43 on: October 29, 2010, 08:56:11 AM »
0
OP but I really like it.
Retired?

Offline Minister Polarius

  • Trade Count: (0)
  • Hero Member
  • *****
  • Posts: 15920
  • Grand Minister of Music and Video Games
    • -
    • East Central Region
    • Macclelland Music
Re: Teal good brigade, Orange and Gold bad brigade
« Reply #44 on: October 29, 2010, 01:11:13 PM »
+1
it prevents ignore which if your wondering 3nails does ignore. Just elaborating.
It protects from ignore. There's a huge difference...
Both wrong. It makes your EC's Cannot be Ignored.
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

Offline Tom Bombadil

  • Tournament Host
  • Trade Count: (+16)
  • *****
  • Posts: 291
  • T-Bomb
    • -
    • East Central Region
Re: Teal good brigade, Orange and Gold bad brigade
« Reply #45 on: October 29, 2010, 02:32:55 PM »
0
Well I would definately be willing to trade you for those cards, I don't know what you are looking for, send me a PM to let me know

Offline JSB23

  • Trade Count: (0)
  • Hero Member
  • *****
  • Posts: 3197
  • Fun while it lasted.
    • -
    • East Central Region
Re: Teal good brigade, Orange and Gold bad brigade
« Reply #46 on: October 29, 2010, 08:46:14 PM »
0
Well I would definately be willing to trade you for those cards, I don't know what you are looking for, send me a PM to let me know

The Abbadon card is just an idea, it doesn't actually exist
An unanswered question is infinitely better than an unquestioned answer.

Offline Tom Bombadil

  • Tournament Host
  • Trade Count: (+16)
  • *****
  • Posts: 291
  • T-Bomb
    • -
    • East Central Region
Re: Teal good brigade, Orange and Gold bad brigade
« Reply #47 on: November 01, 2010, 02:09:46 PM »
0
Yeah, after I posted I felt stupid, SomeKittens told me that after I posted

Offline Tom Bombadil

  • Tournament Host
  • Trade Count: (+16)
  • *****
  • Posts: 291
  • T-Bomb
    • -
    • East Central Region
Re: Teal good brigade, Orange and Gold bad brigade
« Reply #48 on: November 01, 2010, 02:20:31 PM »
0
I'm wondering, I already bought the Z-Temple Tin for Teal, so yes I would want to stick with them, but is there a defense I should consider that might be better than orange?

Offline Minister Polarius

  • Trade Count: (0)
  • Hero Member
  • *****
  • Posts: 15920
  • Grand Minister of Music and Video Games
    • -
    • East Central Region
    • Macclelland Music
Re: Teal good brigade, Orange and Gold bad brigade
« Reply #49 on: November 01, 2010, 04:08:38 PM »
0
If you're going to use Teal on offense, you'd better use a defense that can attack your opponent's defense.
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

 


SimplePortal 2.3.3 © 2008-2010, SimplePortal