Author Topic: T1: Splash/Lockout(updated)  (Read 21331 times)

Deathschythe

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Re: T1: Splash/Lockout
« Reply #25 on: August 02, 2008, 05:26:20 PM »
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I very much hate site decks. And I wish people would stop being lame and defend against my rescue attempts like a man. :P

You are entitled to your own opinion.  However, sites were created to add variety to deck building strategies.  There is nothing wrong with creating a deck that allows your opponent little or no chance to do much.  If you can build such a deck that works, then bravo!  That is a sign of good deck building if your decks can shut down your opponents.

Kirk
Gracias.

Offline lightningninja

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Re: T1: Splash/Lockout(updated)
« Reply #26 on: August 02, 2008, 08:13:41 PM »
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at the expense of giving your opponent a horrible time? Like I said, if you take out sites and put in that many defensive cards, it will work at least as good. I have played games many times where my opponent says, "darn, here's the lost soul, I kind of just relly on sites...". And I either can't win a lost soul or get a free one, depending on if I get my site access enough. It just makes for a lame game.

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Offline Captain Kirk

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Re: T1: Splash/Lockout(updated)
« Reply #27 on: August 03, 2008, 12:16:31 AM »
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Like I said, if you take out sites and put in that many defensive cards, it will work at least as good.

You can't make such a claim.  Maybe in your experience this is the case, but I highly doubt you have played enough games using site lock to compare the two.  I, for one, find site lockout games to be envigorating, since I know I have to play my cards extra well or I'll lose.

Kirk
« Last Edit: August 03, 2008, 12:21:15 AM by Dragon Link »
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Offline lightningninja

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Re: T1: Splash/Lockout(updated)
« Reply #28 on: August 03, 2008, 12:27:37 AM »
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Like I said, if you take out sites and put in that many defensive cards, it will work at least as good.

You can't make such a claim.  Maybe in your experience this is the case, but I highly doubt you have played enough games using site lock to compare the two.  I, for one, find site lockout games to be envigorating, since I know I have to play my cards extra well or I'll lose.

Kirk
I've played redemption for five years, and yes, I have tried site lockout many times. And I found that using a single-color solid defense is the best way to win a rescue attempt. I won regionals with a solid gray defense, and during regionals I played someone for fun, and won with solid crimson and black, no sites, and he was the one to win the tournie. I'm just saying that sites in my opinion make the game less exciting. Yes like you there are some who like playing against and using sites, but there are people who like speed decks as well, yet the majority of players hates speed decks in multi, and created a group to stop that one kind of deck. Everyone I know hates sites. And I have played for 9 years, like I said and rarely find someone after a game against a site deck go, "wow, that was so much fun! I drew dragon raid my first draw and he couldn't even defend!" The best games are the ones that involve evil against good, not heroes sitting in their territories unable to attack. I'm just saying that I think it is pretty lame.
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Deathschythe

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Re: T1: Splash/Lockout(updated)
« Reply #29 on: August 03, 2008, 10:10:42 AM »
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Yes like you there are some who like playing against and using sites,

"Playing against"?  Whats that supposed to mean?

Lamborghini_diablo

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Re: T1: Splash/Lockout(updated)
« Reply #30 on: August 03, 2008, 10:33:59 AM »
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Everyone I know hates sites.

You know me, do you not?

I love sites.  :P

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I've played redemption for five years,

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And I have played for 9 years

Was that fish you caught 10 feet as well? or mabye 12.

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And I found that using a single-color solid defense is the best way to win a rescue attempt.

Win or block?

If you meant block..... then I agree. A single color solid defense (WITH sites) Is the best way to block a rescue attempt.

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like I said and rarely find someone after a game against a site deck go, "wow, that was so much fun! I drew dragon raid my first draw and he couldn't even defend!"

Uhm... thats if they use a bad site lock. ;)
You've seen what my site locks can do. I dont ENTIRELY rely on my sites, as I have 25-30 defense cards not including sites. Also, in some situations, I can decimate all of your heros twice, possibly more if I get some recurring going.


Offline Arch Angel

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Re: T1: Splash/Lockout(updated)
« Reply #31 on: August 03, 2008, 11:09:51 AM »
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I've played redemption for five years...
...And I have played for 9 years,...
-blink- ummmm.....

Offline lightningninja

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Re: T1: Splash/Lockout(updated)
« Reply #32 on: August 03, 2008, 05:13:18 PM »
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sorry, I misstyped, I have played for nine years.
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Offline TheKarazyvicePresidentRR

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Re: T1: Splash/Lockout(updated)
« Reply #33 on: August 03, 2008, 06:50:02 PM »
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To win.  Sure you can make decks based around silly or odd things just for fun, but when you go to tourneys(espescially the upcoming nats) you want to be using a deck that will do more than just make it hard for your opponent.  You want to use a deck that will win games.
O_o You do? I bring fun decks to nationals...Am I doing something wrong? I've told every person I have ever taught to play for fun and not to exclusivly win because that makes them get upset at losing more. That being said I've never told anyone to go easy on someone so they can be "happy". If your deck can compete with mine, awesome I love games like that. If not well then sorry.

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at the expense of giving your opponent a horrible time? Like I said, if you take out sites and put in that many defensive cards, it will work at least as good. I have played games many times where my opponent says, "darn, here's the lost soul, I kind of just relly on sites...". And I either can't win a lost soul or get a free one, depending on if I get my site access enough. It just makes for a lame game.

I've had games where its been a fair game ruined by a less than desireable opp more than site locks. I have never seen ANY site deck go "here is a  free ls" Unless aocp or something else hurt their havage of ecs. Maybe I just play the wrong site lock players.
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I've played redemption for five years, and yes, I have tried site lockout many times. And I found that using a single-color solid defense is the best way to win a rescue attempt.

Ecs win lost souls without conversion? YOU MUST TEACH ME THIS SECRET!


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I've played redemption for five years,
And I have played for 9 years,
Well I've know people who have played for four and still don't know much about the game so.... Years played doesn't matter much. Neither does numbers magicaly increasing.
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like I said and rarely find someone after a game against a site deck go, "wow, that was so much fun! I drew dragon raid my first draw and he couldn't even defend!"

As said, You play some ODD site decks. You sure they aren't defenseless with sites thrown in?

My two cents.

Honestly Pennies need to replaced with like high explosives so people will listen more.

I am all for playing for fun. I love sites, site lock decks, and the uses of sites most people don't use. E.g. Tossing a hand d/c ls into your deck so when you are facing a non-site lock deck DR can have a use. Sites with special abiltiies (Hormah, That red philistine site who's name is escaping me, Nero's relm, lepper colony, etc.) really add spice to the game. Yes Foof finnaly gave site lock (previously a horrible stratagy) some teeth to show. I think everyone will adjust to site lock being a legit way to win in time. As for Sin in the camp decks...You think site locks are bad...play against one of those.
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Offline lightningninja

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Re: T1: Splash/Lockout(updated)
« Reply #34 on: August 04, 2008, 12:45:46 AM »
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what is a sin in the camp deck?
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Offline lightningninja

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Re: T1: Splash/Lockout(updated)
« Reply #35 on: August 04, 2008, 12:58:00 AM »
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O_o You do? I bring fun decks to nationals...Am I doing something wrong? I've told every person I have ever taught to play for fun and not to exclusivly win because that makes them get upset at losing more. That being said I've never told anyone to go easy on someone so they can be "happy". If your deck can compete with mine, awesome I love games like that. If not well then sorry.
Exaclty. So building site decks just to win is pretty lame if you ask me. If you can do fun and original decks with it, then that's cool. But just using the same old sites with brown is lame and unoriginal.

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I've had games where its been a fair game ruined by a less than desireable opp more than site locks. I have never seen ANY site deck go "here is a  free ls" Unless aocp or something else hurt their havage of ecs. Maybe I just play the wrong site lock players.
When I played your heroless deck, I won every rescue attempt I had access with. So have you not played in one of your games?

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Ecs win lost souls without conversion? YOU MUST TEACH ME THIS SECRET!
haha, you know what I mean. Blocking a rescue attempt.

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Well I've know people who have played for four and still don't know much about the game so.... Years played doesn't matter much. Neither does numbers magicaly increasing.
Okay, will someone just cut me some slack. I meant nine years. And I wasn't doing this to brag, but someone brought up that they highly doubt I have played enough games to know, so I was simply responding. I believe it was Kirk...

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As said, You play some ODD site decks. You sure they aren't defenseless with sites thrown in?
Once again, I am talking about when I played against you. You know that site decks do not have at least as much defense as a deck relying on a brigade defense, because they realy on SITES.
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Lamborghini_diablo

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Re: T1: Splash/Lockout(updated)
« Reply #36 on: August 04, 2008, 01:13:37 AM »
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Once again, I am talking about when I played against you. You know that site decks do not have at least as much defense as a deck relying on a brigade defense, because they realy on SITES.

Please respond to this then. :-p

You've seen what my site locks can do. I dont ENTIRELY rely on my sites, as I have 25-30 defense cards not including sites. Also, in some situations, I can decimate all of your heros twice, possibly more if I get some recurring going.

None of my site locks rely ENTIRELY on sites. Yes its a major part of my defense, but I can hold you off without them.

But just using the same old sites with brown is lame and unoriginal.

Ok then, this sounds like a challenge for me to make a different brigade site lock.

Offline TheKarazyvicePresidentRR

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Re: T1: Splash/Lockout(updated)
« Reply #37 on: August 04, 2008, 01:31:04 AM »
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I actualy had a dual color defense, Blocked you, did lose the r.a. yes but I did block you it wasn't "O here is a ls for free." cept when I had no ecs.
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Offline lightningninja

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Re: T1: Splash/Lockout(updated)
« Reply #38 on: August 04, 2008, 02:59:54 PM »
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I actualy had a dual color defense, Blocked you, did lose the r.a. yes but I did block you it wasn't "O here is a ls for free." cept when I had no ecs.
And if you would have had a stronger non site defense, you probably could have held me off, considering I had a 14 card offense in that deck. It was very defensive.
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Offline TheKarazyvicePresidentRR

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Re: T1: Splash/Lockout(updated)
« Reply #39 on: August 04, 2008, 03:03:10 PM »
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Probably so. Fbtn does do a nasty bit on site lock but that is no reason to condem all site lock due to you playing the main deck that can bi-pass site lock due to its plethora of colors/no s.a. for the lock to kill your site.
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Offline lightningninja

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Re: T1: Splash/Lockout(updated)
« Reply #40 on: August 04, 2008, 03:14:23 PM »
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Probably so. Fbtn does do a nasty bit on site lock but that is no reason to condem all site lock due to you playing the main deck that can bi-pass site lock due to its plethora of colors/no s.a. for the lock to kill your site.
I wasn't using fbtn.... OH, you're thinking about the first time I played you. But I'm talking about when I played you very recently. I had a 14 card offense and you were using a heroless with a huge site lock defense, and it still didn't do much, because simply, I had access.
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Offline TheKarazyvicePresidentRR

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Re: T1: Splash/Lockout(updated)
« Reply #41 on: August 04, 2008, 03:26:47 PM »
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I don't think I played you with that deck again, I may be wrong but I am just not remembering it.
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Offline lightningninja

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Re: T1: Splash/Lockout(updated)
« Reply #42 on: August 04, 2008, 11:35:53 PM »
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I don't think I played you with that deck again, I may be wrong but I am just not remembering it.
you had evil gold and heroless with sites. It wasn't long ago.
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Offline TheKarazyvicePresidentRR

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Re: T1: Splash/Lockout(updated)
« Reply #43 on: August 04, 2008, 11:59:32 PM »
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Yeah my site lock is gold/brown. My gold has egypt/pharos prison (or used to) sites in it for s.a.
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Deathschythe

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Re: T1: Splash/Lockout(updated)
« Reply #44 on: August 05, 2008, 08:25:26 PM »
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I use brown because it works with sites.  It has ways to get rid of your opponent's lifeline, their dragon raid.

Offline Hedgehogman

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Re: T1: Splash/Lockout
« Reply #45 on: August 05, 2008, 08:39:48 PM »
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Ugh.... another lockout. Just take out the sites for 7 more brown defense and it will work just as well. It will make the game more fun with more clash and it will be more enjoyable for everyone.

 Or you could just put more site access cards into your deck like the rest of us...  ::)
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Offline lightningninja

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Re: T1: Splash/Lockout
« Reply #46 on: August 05, 2008, 10:10:02 PM »
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Ugh.... another lockout. Just take out the sites for 7 more brown defense and it will work just as well. It will make the game more fun with more clash and it will be more enjoyable for everyone.

 Or you could just put more site access cards into your deck like the rest of us...  ::)
I have plenty of site acccess, no trouble there. I am complaining because it is too easy to win a lost soul, absolutely no resestance once I get me access cards.
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Lamborghini_diablo

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Re: T1: Splash/Lockout(updated)
« Reply #47 on: August 05, 2008, 11:17:17 PM »
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Thats a defense that relys on sites.

Thats not a TRUE site lockout. ;)

Offline lightningninja

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Re: T1: Splash/Lockout(updated)
« Reply #48 on: August 06, 2008, 03:22:50 PM »
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Thats a defense that relys on sites.

Thats not a TRUE site lockout. ;)
Well then his deck, who made this thread and who this thread is about, does not have a true site lockout, and then by your definition pretty much nobody does. He has dungeon, and korah's rebellion, one of which can be interrupted or negated easily by any well made offense. And then treaty, which just stalls. Once again, it's just a stall deck, and if I were to pull dragon raid and he didn't get pergamum, I would win more oft then not, and that's the truth. :)
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Offline wk4c

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Re: T1: Splash/Lockout(updated)
« Reply #49 on: August 06, 2008, 03:35:03 PM »
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Sorry to burst your bubble, dude.  I played site lockout deck in a tournament, and I lost one game due to him drawing Dragon Raid on the first turn.  It ended 5-4 though, and it was still a nail-biter.  A strong offense coupled with a site-lock can be the wyn.  Your acting like offenses don't exist in site-locks?   :scratch:

Btw, this was my THIRD deck ever.  If I built one now, it would be very much so better.
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