Author Topic: T1: Splash/Lockout(updated)  (Read 21133 times)

Deathschythe

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T1: Splash/Lockout(updated)
« on: August 01, 2008, 09:33:25 PM »
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63 Cards

8 Dominants
- Son of God
- NJ
- Angel of the Lord
- Guardian
- Falling Away
- Christian Martyr
- Destruction
- Burial

8 Lost Souls
- Site Remover(nerd in the circle)
- Doubler
- Womens only
- N.T. only
- site doubler
- Anti-shuffle/exchange
- speed bump
- exchanger

7 sites
- Babylon (5)
- Babylonian Banquet Hall
- Pergamum

4(total) Artifacts/Covenants/Curses
- Holy of Holies
- Preistly Crown
- I am Holy
- Unknown Nation

2 Fortresses
- Chamber of Angels
- Storehouse

6 Silver Heroes
- Angel of God
- Gabriel
- Seraphim
- The Strong Angel
- Captain
- Michael (AW)

5 Silver Enhancements
- Angels Sword
- Gathering of Angels
- Three Angels
- Protection of Angels
- Spiritual Warfare (The only one of these without "Angels" in the title  :))

5 Blue Heroes
- Jacob (FOOF)
- Dan
- Benjamin
- Zebulun
- Tribal Elder

4 Blue Enhancements
- Answer to Prayer
- Abraham's servant to Ur
- Obedience of Noah
- Jacob's Dream

1 Crimson Character
- King Rehoboam

7 Brown Characters
- unclean spirit
- foul spirit
- king zedekiah
- king jeroboam I
- king nadab
- abner
- uzzah

6 Brown Enhancements
- wickedness abounds
- gibeonite trickery
- dungeon of malchaiah
- land purchase
- taking naboths vineyard
- korahs rebellion

Questions?  Comments?  Critiques?  Go.
« Last Edit: September 09, 2008, 06:09:08 PM by Deathscythe »

Offline lightningninja

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Re: T1: Splash/Lockout
« Reply #1 on: August 01, 2008, 11:29:55 PM »
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Ugh.... another lockout. Just take out the sites for 7 more brown defense and it will work just as well. It will make the game more fun with more clash and it will be more enjoyable for everyone.
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Offline BubbleBoy

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Re: T1: Splash/Lockout
« Reply #2 on: August 01, 2008, 11:44:53 PM »
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Well...I'm still experimenting with strategies myself, but I think this is a pretty good deck....I think....I should stop posting when I'm half-asleep.
Use the Mad Bomber to rescue his Province.

Lamborghini_diablo

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Re: T1: Splash/Lockout
« Reply #3 on: August 02, 2008, 12:51:36 AM »
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Ugh.... another lockout. Just take out the sites for 7 more brown defense and it will work just as well. It will make the game more fun with more clash and it will be more enjoyable for everyone.

pfft.... lockout is teh wyn.

Offline lightningninja

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Re: T1: Splash/Lockout
« Reply #4 on: August 02, 2008, 12:52:19 AM »
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Ugh.... another lockout. Just take out the sites for 7 more brown defense and it will work just as well. It will make the game more fun with more clash and it will be more enjoyable for everyone.

pfft.... lockout is teh wyn.
right, but not fun for your opponent... ahem.... :P
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Offline redemption99

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Re: T1: Splash/Lockout
« Reply #5 on: August 02, 2008, 12:57:37 AM »
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it's suppose to be fun for your oppenent too?!   :o
~Chris

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Offline BubbleBoy

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Re: T1: Splash/Lockout
« Reply #6 on: August 02, 2008, 01:00:33 AM »
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Yeah, that's kind of a strange thing to say. :-\
Use the Mad Bomber to rescue his Province.

Offline lightningninja

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Re: T1: Splash/Lockout
« Reply #7 on: August 02, 2008, 01:04:35 AM »
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well, at least make for a good game... and not make their whole offense never attack...
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Offline BubbleBoy

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Re: T1: Splash/Lockout
« Reply #8 on: August 02, 2008, 01:08:27 AM »
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Hey, I say if you can do it, do it.
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Offline RedemptionAggie

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Re: T1: Splash/Lockout
« Reply #9 on: August 02, 2008, 01:20:24 AM »
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What's Idolaters for?  Initiative?

Foul Spirit might be useful for taking on site access characters.

Go Into Captivity (capture in a site deck?), Claudia (can only band to Michael and TSA, so realistically 1 character to band to), and Zebulun (to many non-Genesis heroes) seem out of place.

Offline redemption99

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Re: T1: Splash/Lockout
« Reply #10 on: August 02, 2008, 01:33:25 AM »
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Yeah, that's kind of a strange thing to say. :-\


hey, i've played against the dreaded sin in the camp deck before..basically i just sit there..not much fun...:(
~Chris

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Offline lightningninja

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Re: T1: Splash/Lockout
« Reply #11 on: August 02, 2008, 01:34:53 AM »
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Yeah, that's kind of a strange thing to say. :-\


hey, i've played against the dreaded sin in the camp deck before..basically i just sit there..not much fun...:(
exactly. I don't like just sitting there or having my opponent sitting there... pretty lame.
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Deathschythe

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Re: T1: Splash/Lockout
« Reply #12 on: August 02, 2008, 10:04:35 AM »
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What's Idolaters for?  Initiative?

Foul Spirit might be useful for taking on site access characters.

Go Into Captivity (capture in a site deck?), Claudia (can only band to Michael and TSA, so realistically 1 character to band to), and Zebulun (to many non-Genesis heroes) seem out of place.

1- Yes, initiative.

2- Eh, I have a few battle winners if I need them.  But that is a good idea.

3- Go into captivity- I can capture if I desperately need to win the battle or kill a site access character
 - Claudia can band to Michael, TSA, and Gabriel (WA).  Plus whatever opponents heroes are male NT.
 - Zebulun - I can kill off claudia and send the angels to chamber and therefore my hand(by letting my opponent kill them) and then use them if I need to.

Do you really think I should take all of these out?  And if so. what should I replace them with?

Deathschythe

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Re: T1: Splash/Lockout
« Reply #13 on: August 02, 2008, 10:06:25 AM »
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Yeah, that's kind of a strange thing to say. :-\


hey, i've played against the dreaded sin in the camp deck before..basically i just sit there..not much fun...:(
exactly. I don't like just sitting there or having my opponent sitting there... pretty lame.
Whatever wins you the game. :)

Offline BubbleBoy

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Re: T1: Splash/Lockout
« Reply #14 on: August 02, 2008, 12:01:23 PM »
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So, are you saying that people shouldn't make really good decks because that makes it harder for their opponents? :miss:
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Deathschythe

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Re: T1: Splash/Lockout
« Reply #15 on: August 02, 2008, 03:30:23 PM »
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The object of the game is to rescue 5 lost souls.  To win.  Sure you can make decks based around silly or odd things just for fun, but when you go to tourneys(espescially the upcoming nats) you want to be using a deck that will do more than just make it hard for your opponent.  You want to use a deck that will win games.

Deathschythe

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Re: T1: Splash/Lockout
« Reply #16 on: August 02, 2008, 03:38:56 PM »
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Took claudia out for tribal elder.  Took go into captivity out for uzzah.  More suggestions, ideas, criticism welcome.

Offline lightningninja

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Re: T1: Splash/Lockout
« Reply #17 on: August 02, 2008, 03:44:10 PM »
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I win a lot of games. And I don't use sites. Every game I play(and yes, pretty much every game) my opponent and I are laughing and not mad at our draws. He knows that I beat him, or lost against him, fair and square. I didn't just let him never attack, but rather blocked every rescue I could and played enhancements that would attempt to kill him, or at least stop him.

I have seen countless games, where people are frustrated or mad because they could never attack. They just sat there, and did their best to try and stop rescue after rescue, and eventually lost.

My deck has to have lots of access cards. I have dragon raid to gain access, covenant with levi with lampstand, set fire, and other cards that help to get ls like harvest time and the hopper ls. And all these cards are completely worthless against ANY other deck; but the sad fact is that they normally do come in handy, because too many people use sites.

Many people joined MASK, simply because speed decks were taking over. And people were in support of it, to provide variety to the game and not have everyone using speed decks. Sites are becoming the speed for t1 2p, and it makes for less fun games. And what's more, everyone that places at my tournies, except for Eric wolfe, pretty much uses no sites. So site decks don't even place all that often, and still make for a less fun game(for your opponent). I very much hate site decks. And I wish people would stop being lame and defend against my rescue attempts like a man. :P
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Lamborghini_diablo

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Re: T1: Splash/Lockout(updated)
« Reply #18 on: August 02, 2008, 03:47:27 PM »
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Mmkay, my site lock can do that too.

About your point of "site locks dont place well"...

Notice the common factor of most of those winning decks? Extremely heavy offenses. How does one counter this? Very effective defenses.

Offline lightningninja

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Re: T1: Splash/Lockout(updated)
« Reply #19 on: August 02, 2008, 03:50:10 PM »
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Mmkay, my site lock can do that too.

About your point of "site locks dont place well"...

Notice the common factor of most of those winning decks? Extremely heavy offenses. How does one counter this? Very effective defenses.
Right, and I pretty much always build heavy defenses. And they can destroy an entire offense and kill all their heroes. But without sites. I am all for killing big offenses, but not locking them out so that they can't do much.
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Offline Master_Chi

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Re: T1: Splash/Lockout
« Reply #20 on: August 02, 2008, 04:01:33 PM »
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3 - Claudia can band to Michael, TSA, and Gabriel (WA).  Plus whatever opponents heroes are male NT.

Claudia can NOT band to TSA because TSA's SA would kill the band, and therefore give your opponent a successful block by Claudia's ability being negated, so therefore TSA can no longer be in the battle.

So, i would take out Claudia or TSA, for less characters and so that doesnt happen
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Offline lightningninja

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Re: T1: Splash/Lockout
« Reply #21 on: August 02, 2008, 04:03:17 PM »
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3 - Claudia can band to Michael, TSA, and Gabriel (WA).  Plus whatever opponents heroes are male NT.

Claudia can NOT band to TSA because TSA's SA would kill the band, and therefore give your opponent a successful block by Claudia's ability being negated, so therefore TSA can no longer be in the battle.

So, i would take out Claudia or TSA, for less characters and so that doesnt happen
Never take our tsa! he is one of the best heroes in the game.
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Deathschythe

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Re: T1: Splash/Lockout
« Reply #22 on: August 02, 2008, 04:05:24 PM »
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I win a lot of games. And I don't use sites. Every game I play(and yes, pretty much every game) my opponent and I are laughing and not mad at our draws. He knows that I beat him, or lost against him, fair and square. I didn't just let him never attack, but rather blocked every rescue I could and played enhancements that would attempt to kill him, or at least stop him.

I have seen countless games, where people are frustrated or mad because they could never attack. They just sat there, and did their best to try and stop rescue after rescue, and eventually lost.
If sites were that cheap, they probably wouldn't boost them the way they did with FOOF.  Locking your opponent out may make them mad, but how are you going to win if you're buiding your deck and playing your games with the mind set of trying to be nice to your opponent.  I'm not saying you shouldn't be respectful to your opponent.  You definately should be respectful.  I'm talkin about being like "I'm not going to do this because it's a mean strategy.  Here's your 5th lost soul.  You win."

My deck has to have lots of access cards. I have dragon raid to gain access, covenant with levi with lampstand, set fire, and other cards that help to get ls like harvest time and the hopper ls. And all these cards are completely worthless against ANY other deck
Lampstand, set fire, harvest time, hopper: these cards are useful against decks other than site decks.

Many people joined MASK, simply because speed decks were taking over. And people were in support of it, to provide variety to the game and not have everyone using speed decks. Sites are becoming the speed for t1 2p, and it makes for less fun games. And what's more, everyone that places at my tournies, except for Eric wolfe, pretty much uses no sites. So site decks don't even place all that often, and still make for a less fun game(for your opponent). I very much hate site decks. And I wish people would stop being lame and defend against my rescue attempts like a man. :P
Site decks may not place at your tourneys, but how do you know that they dont place at other tourneys and at nats?

Deathschythe

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Re: T1: Splash/Lockout
« Reply #23 on: August 02, 2008, 04:09:45 PM »
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3 - Claudia can band to Michael, TSA, and Gabriel (WA).  Plus whatever opponents heroes are male NT.

Claudia can NOT band to TSA because TSA's SA would kill the band, and therefore give your opponent a successful block by Claudia's ability being negated, so therefore TSA can no longer be in the battle.

So, i would take out Claudia or TSA, for less characters and so that doesnt happen
Thak you for your input.  But, I took out claudia before you even posted that.  Any way, if you wanted the battle to be fight by the numbers with just claudia in battle, you would have that option.  Or, if Holy Of Holies is active, you can band.(and I have Holy Of Holies in this deck).
But, I've already taken claudia out so it doesn't matter.

Offline Captain Kirk

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Re: T1: Splash/Lockout
« Reply #24 on: August 02, 2008, 05:14:03 PM »
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I very much hate site decks. And I wish people would stop being lame and defend against my rescue attempts like a man. :P

You are entitled to your own opinion.  However, sites were created to add variety to deck building strategies.  There is nothing wrong with creating a deck that allows your opponent little or no chance to do much.  If you can build such a deck that works, then bravo!  That is a sign of good deck building if your decks can shut down your opponents.

Kirk
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