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Redemption® Collectible Trading Card Game HQ => Deck Building & Design => Type 1 Deck Advice => Topic started by: NathanW on March 29, 2012, 02:54:35 PM

Title: T-1 MP Genisis/Syrian
Post by: NathanW on March 29, 2012, 02:54:35 PM
I really like this deck and I'm wondering if it needs any more support cards,
currently it only has six, three forts 1 good 2 evil and 3 curses.

And I've found Rachel+Jacob+Captain with Wheel within a wheel on him to be very useful         
                        ^ Optional
Cards in deck 56

Lost Souls 8


Hopper
First Round Protect
Female only
Exchanger
N.T. only
Three Liner
Revealer
FbtN

Good Doms 4

NJ
SoG
GoYS
AoTL

Evil Doms 3

DoN
Burial
CM

Forts 3

Storehouse
House of Rimmon
Raider's Camp

Curses 3


Unknown Nation
Captured Ark
Go into Capivity

Arts 1

stone pillar at bethel

Heroes 13

Silver Heroes 2

Angel at Shur
Captain of the Host (WA)

Green Heroes 1

Abel

Green/Blue Heroes

Joseph

Blue Heroes 9

Judah
Simeon
Rachel
Zebulun
Eve
Asher
Jacob
Levi
Benjamin

Good Enhancements 109

Silver Enhancements 1

Birth Foretold

Green enhancements 1


Creation of the World

Green/Silver Enhancements 1

Wheel Within a Wheel

Blue Enhancements 7

Joseph Before Pharaoh
Reuben's Torn Clothes
Journey to Egypt
Forgiveness of Joseph
Abraham's servant to Ur
Answer to Prayer
Abraham's Descendant

Evil Characters 6

Sabbath Breaker
Laban
Naaman
King Cushan-Rishathaim
Syrian Archer
False Priests
Shadow

Evil Enhancements 6

False Peace
Balaam's Disobedience
Night Raid
Syrian Victory
Deadly Snare
Naaman's Chariot and Horses
Snare



Title: Re: T-1 MP Genisis/Syrian
Post by: Red Wing on March 29, 2012, 04:56:38 PM
No Seven Years of Plenty? o_O
Title: Re: T-1 MP Genisis/Syrian
Post by: Red Warrior on March 29, 2012, 05:37:34 PM
If you want to focus on Syrians, I would pull False Priests for Winged Leopard (protected by fort, possible 3 EC band).

If you want more affective plays/kills, I would exchange King Cushan-Rishathaim for Shadow and exchange Syrian Victory for Snare or Demonic Snare.

Shadow is quite under-rated. A Joseph before Pharaoh, as an example, couldn't negate his play ability, nor could it target him (demon), so it would have to negate the snare. Sure Samuel's Edict kills him... and 75% of all blocks. Don't block a Sam/Judge with Shadow, lol.

Lying Spirit is another option for that slot, especially if you had Shadow or Leopard in: Twice Afflicted (play on demon) gets your CBN Balaam's Disobedience back (or gets another play off False Peace). Lying spirit can also steal an opponents auto block FTW.
Title: Re: T-1 MP Genisis/Syrian
Post by: NathanW on March 29, 2012, 06:50:54 PM
Type: Evil Char. • Brigade: Orange/Black • Ability: 9 / 10 • Class: None • Special Ability: Discard a Persian. Immune to white brigade. May band to a Greek. • Identifiers: OT Male Beast (Demon), Greece • Verse: Daniel 7:6

What does The Winged Leopard have to do with Syrians?

And I'll put shadow in instead of King Cushan-Rishathaim, And Snare for Syrian Victory

But I don't know if I want to take out False Priests because Deadly Snare is CbI if played on him.
Title: Re: T-1 MP Genisis/Syrian
Post by: Red Wing on March 29, 2012, 07:00:09 PM
Perhaps he meant Shobach.
Title: Re: T-1 MP Genisis/Syrian
Post by: Alex_Olijar on March 29, 2012, 07:06:54 PM
Captain negates all the good parts about Wheel?
Title: Re: T-1 MP Genisis/Syrian
Post by: NathanW on March 29, 2012, 07:11:21 PM
Sorry forgot Wheel didn't work. ::)

Shobach would be useful Considering most battle winners only kill one evil character and the archer kills himself and can only be used once (if I use his sniper ability)

I'm wondering if this character might be useful in multi.

Antiochus IV Epiphanes (RA)
Type: Evil Char. • Brigade: Black/Gray • Ability: 11 / 10 • Class: Warrior • Special Ability: If another Greek Evil Character is in play, discard a Hero. Opponent may discard a card of matching brigade from hand or territory instead. Cannot be negated. • Identifiers: Male Human, King (Greece->Syria<), Royalty, Fought Earthly Battle • Verse: Josephus (OT)

Him with another Greek (probably the Winged Leopard :P) could be a big band,
And Antiochus IV Epiphanes is a Syrian. ;)
Title: Re: T-1 MP Genisis/Syrian
Post by: KingLeo on March 29, 2012, 08:03:14 PM
May I ask why Abel and creation of the world? I would trade them for #stone Stone Pillar at Bethel       Seven Years of Plenty  or even  Seraphim [Band to Blue]

KingLeo 8)
Title: Re: T-1 MP Genisis/Syrian
Post by: Nameless on March 29, 2012, 08:08:38 PM
Abel [Priests] is there to play Creation of the World to get all his heros.
Title: Re: T-1 MP Genisis/Syrian
Post by: dermo4christ on March 29, 2012, 09:56:46 PM
I thought Wheel worked on Captain?  I use it in my gen deck as well.  I was told it was ok to use that with him at the last tourney i was at.
Title: Re: T-1 MP Genisis/Syrian
Post by: Red on March 29, 2012, 10:52:31 PM
Captain negates all the good parts about Wheel?
It's a placed card. Placed cards are CBN by game rule.
Title: Re: T-1 MP Genisis/Syrian
Post by: dermo4christ on March 29, 2012, 10:59:36 PM
So it works then?
Title: Re: T-1 MP Genisis/Syrian
Post by: Praeceps on March 30, 2012, 12:09:38 AM
So it works then?

It will if it is used outside of battle
Title: Re: T-1 MP Genisis/Syrian
Post by: Red on March 30, 2012, 09:47:54 AM
If wheel was placed outside of battle it works. Disregard anyone who says otherwise.

Reason I say it works? Placed  enhancements are CBN the phase after they are played. This ruling was decided when abom was in the peak of it's popularity.
Title: Re: T-1 MP Genisis/Syrian
Post by: Minister Polarius on March 30, 2012, 12:13:48 PM
Don't listen to RED. The "place" part of a place ability is CBN after the phase, but everything following the colon is is fully negatable unless it was CBN when played.
Title: Re: T-1 MP Genisis/Syrian
Post by: Red on March 30, 2012, 12:16:00 PM
What? I've never seen a ruling stating that. NEVER. All rulings I've EVER seen say that the whole thing is CBN. I could SWEAR I saw something stating placed cards are 100% CBN. And tbh that's the way it should be.
Title: Re: T-1 MP Genisis/Syrian
Post by: Minister Polarius on March 30, 2012, 12:22:04 PM
Nonetheless, that's how it is. There have been numerous references to it all over the board ever since place cards came out, as well as the fact that it's the official rule.
Title: Re: T-1 MP Genisis/Syrian
Post by: NathanW on March 30, 2012, 12:23:35 PM
I've found Abel to be really useful to play Creation of the World and Wheel Within a Wheel.

I probably wouldn't use Shobach because when I use Syrian Archer's Snipe ability he will be useless.

I do want to add stone pillar at bethel but I don't know what to take out for it.(NOT ABEL) ;D
Title: Re: T-1 MP Genisis/Syrian
Post by: Master Q on March 30, 2012, 12:46:09 PM
If this is to be a multiplayer deck, you'll need Grapes and Mayhem. You probably will never use DoN or Burial (seeing as how 2 out of 4 decks in multiplayer last tourney had Lampy up most of the 1st game and all of the 2nd). WWW can go for Stone Pillar. Tyypo on False Peace. ;)
Title: Re: T-1 MP Genisis/Syrian
Post by: Rawrlolsauce! on March 30, 2012, 12:51:11 PM
Far too much defense for mp.
Title: Re: T-1 MP Genisis/Syrian
Post by: NathanW on March 30, 2012, 01:33:53 PM
If this is to be a multiplayer deck, you'll need Grapes and Mayhem. You probably will never use DoN or Burial (seeing as how 2 out of 4 decks in multiplayer last tourney had Lampy up most of the 1st game and all of the 2nd). WWW can go for Stone Pillar. Tyypo on False Peace. ;)

Thanks just fixed it.
Typo on your typo notice. ;D

Update soon

EDIT: UPDATED!!!
Title: Re: T-1 MP Genisis/Syrian
Post by: Josh on March 30, 2012, 11:22:21 PM
What? I've never seen a ruling stating that. NEVER. All rulings I've EVER seen say that the whole thing is CBN. I could SWEAR I saw something stating placed cards are 100% CBN. And tbh that's the way it should be.

The "place" ability has always been CBN in the phase after placement, but the ability doesn't become CBN just because it's on a placed card.  That has always been the rule. 

If Abom has been sitting in a territory for 2 turns, it can be negated for one phase by Covenant with Noah, but the placement cannot be negated, so Abom stays in the territory.
Title: Re: T-1 MP Genisis/Syrian
Post by: Red on March 31, 2012, 11:30:00 AM
negated for one phase... ah that's what I remember... blast it my memory can be bad when I try to remember two year old rulings.....
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