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Redemption® Collectible Trading Card Game HQ => Deck Building & Design => Type 1 Deck Advice => Topic started by: Bobbert on June 11, 2011, 01:09:57 PM

Title: Starting out
Post by: Bobbert on June 11, 2011, 01:09:57 PM
Hey, what should I get to start out on the right foot? At the moment I have g/h starters and at least one of all the normal boosters. What should I get in the way of tins, and which boosters should I focus on?
Title: Re: Starting out
Post by: SomeKittens on June 11, 2011, 01:12:41 PM
Tin 19 (TGT) works really well off of the Purple/White starter tins.
Title: Re: Starting out
Post by: Nameless on June 11, 2011, 01:17:51 PM
It depends on what you want to play in your deck
Title: Re: Starting out
Post by: SomeKittens on June 11, 2011, 01:26:08 PM
It depends on what you want to play in your deck
I think he's asking us that.
Title: Re: Starting out
Post by: Warrior_Monk on June 11, 2011, 05:26:43 PM
G/H starter deck with Rock of Ages Tin XIX is great. Focus primarily on Disciples and TexP for boosters. Priests is okay too.
Title: Re: Starting out
Post by: Daniel TS RED on June 11, 2011, 05:30:35 PM
I would play a bunch online and see which cards you're actually going to want to use. That way you don't waste money on cards you're not going to play with.
Title: Re: Starting out
Post by: Warrior_Monk on June 11, 2011, 05:35:17 PM
Things to keep in mind: keep the deck at 56 cards or less. Don't use more than four brigades per deck (two good, two evil). Post your deck on the boards and see what people think you should add, and then get those cards individually from the market. You also might want to wait until after the National tournament to spend a lot of money because there might be something new that will help a lot.
Title: Re: Starting out
Post by: RTSmaniac on June 12, 2011, 09:47:18 AM
Playing Online is free and you can win free packs for FREE! Follow my sig.
Title: Re: Starting out
Post by: Bobbert on June 12, 2011, 02:40:08 PM
Okay, so what's a good character to enhancement ratio?
Title: Re: Starting out
Post by: SomeKittens on June 12, 2011, 02:50:15 PM
for most themes, 1:1.
Title: Re: Starting out
Post by: The M on June 12, 2011, 03:44:35 PM
for most themes, 1:1.
special exceptions go to Disciples and Job.
Title: Re: Starting out
Post by: SomeKittens on June 12, 2011, 03:52:05 PM
Zeb/Watchful Servant as well.
Title: Re: Starting out
Post by: Master KChief on June 12, 2011, 11:38:57 PM
fight by the numbers banding obviously.
Title: Re: Starting out
Post by: theselfevident on June 22, 2011, 05:59:18 PM
why is more than 56 bad?
Title: Re: Starting out
Post by: SomeKittens on June 22, 2011, 06:01:22 PM
why is more than 56 bad?
It'll take you that much longer to find your SoG/NJ etc.  The smaller your deck is, the faster it is.  Some top tier players swear by 50 card decks.
Title: Re: Starting out
Post by: lp670sv on June 22, 2011, 06:02:04 PM
Not to mention you have to add more lost souls
Title: Re: Starting out
Post by: The M on June 22, 2011, 06:02:50 PM
why is more than 56 bad?
It'll take you that much longer to find your SoG/NJ etc.  The smaller your deck is, the faster it is.  Some top tier players swear by 50 card decks.
Unless you're playing a turtle, which is designed to stall and be a general nuisance to all offenses.
Title: Re: Starting out
Post by: Warrior_Monk on June 22, 2011, 06:57:27 PM
Who needs NJ?

why is more than 56 bad?
It'll take you that much longer to find your SoG/NJ etc.  The smaller your deck is, the faster it is.  Some top tier players swear by 50 card decks.
Unless you're playing a turtle, which is designed to stall and be a general nuisance to all offenses.
Top players don't play turtle decks.
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