Author Topic: Samaritans  (Read 2555 times)

Offline zmc 9

  • Trade Count: (0)
  • New Member
  • *
  • Posts: 72
    • -
    • North Central Region
Samaritans
« on: January 30, 2012, 09:52:35 AM »
0
What enhancements should i use for Yellow Samaritans  :)

I have (Kindness)( Negate evil immune abilities. Hero ignores one evil brigade in battle. Opponent Must draw one (Or 2 if used by a Samaritan)

(Furnace of God's Wrath) Holder may select one evil character in field of play from each opponent and discard it.)

(Samson's Sacrifice) (If used by a judge negate and discard one O.T. evil fortress or occupied site in play to discard all cards in battle and a;; human Evil characters in opponent's territory.)

(Taking Egypt's wealth) Look at Opponents hand and take one enhancement there into your hand

(Fishers of Men) Covert any human Evil Character to a Hero in the brigade color of your choice

(Repentance and Restitution) If used by a Luke Hero. convert a human evil character to a gold brigade Hero. Cannot be negated by an evil card. if the rescue attempt is successful. opponent must draw four cards.
« Last Edit: January 30, 2012, 12:16:59 PM by Chronic Apathy »
Boom your DEAD.

Offline Arrthoa

  • Trade Count: (+1)
  • Sr. Member
  • ****
  • Posts: 876
    • LFG
    • Southeast Region
Re: Samaritans
« Reply #1 on: January 30, 2012, 10:38:09 AM »
0
I would take out Samson's, because it only works for judges. Looke at some of the other Luke and John enhancements.

Offline Maynid

  • Trade Count: (+16)
  • Jr. Member
  • **
  • Posts: 227
    • -
    • Northeast Region
Re: Samaritans
« Reply #2 on: January 30, 2012, 10:39:19 AM »
0
Definitely Samaritan Water Jar (TxP) - sets aside top 3 or 9 cards of opp. deck (minus Lost Souls) until they are decked out.

Offline Red Wing

  • Trade Count: (+5)
  • Hero Member
  • *****
  • Posts: 2379
  • Set rotation shill
    • -
    • North Central Region
Re: Samaritans
« Reply #3 on: January 30, 2012, 10:44:10 AM »
+1
this too especially with gifts or abom.


Meeting the Messiah (TP)

Type: Hero Enh. • Brigade: Yellow • Ability: 2 / 2 • Class: None • Special Ability: If used by a Luke or John Hero, convert a human Evil Character to a gold Hero. Its owner must draw two cards. •
Kansas City Discord: discord.gg/2ypYg6m

Offline zmc 9

  • Trade Count: (0)
  • New Member
  • *
  • Posts: 72
    • -
    • North Central Region
Re: Samaritans
« Reply #4 on: January 30, 2012, 10:44:31 AM »
0
But i have 2 judges in there to. so should i take it out

I just got Meeting the Messiah in my deck. What heros should i have with gold samaritans.

 Does this work (Good Samaritan) Holder may take Kindness from discard pile an place it in players hand.  So could i do that as many times as i like?
« Last Edit: January 30, 2012, 12:17:45 PM by Chronic Apathy »
Boom your DEAD.

Offline Red Wing

  • Trade Count: (+5)
  • Hero Member
  • *****
  • Posts: 2379
  • Set rotation shill
    • -
    • North Central Region
Re: Samaritans
« Reply #5 on: January 30, 2012, 11:00:47 AM »
+2
Does this work (Good Samaritan) Holder may take Kindness from discard pile an place it in players hand.  So could i do that as many times as i like?
You do it once when he enters battle. Plus, unless your deck is 100 cards or more you can only have one kindness in your deck.

I just got Meeting the Messiah in my deck. What heros should i have with gold samaritans.
Here are a few good ones:


The Generous Widow (RA)

Type: Hero Char. • Brigade: Yellow • Ability: 2 / 2 • Class: None • Special Ability: All players must discard two cards from hand and draw two cards. Cannot be negated. • Identifiers: NT Female Human • Verse: Luke 21:4 • Availability: Rock of Ages booster packs (None)
Works well with Gifts/Abom


Watchful Servant (Di)

Type: Hero Char. • Brigade: Yellow • Ability: 3 / 3 • Class: None • Special Ability: Protected from capture and conversion. Ignores Evil Characters with toughness greater than X. • Play As: Protect Watchful Servant from capture and conversion. Ignore Evil Characters with toughness greater than X. • Identifiers: Generic NT Male Human • Verse: Luke 12:37 • Availability: Disciples booster packs ()

Good for initiative & end game


Good Samaritan (Ap)

Type: Hero Char. • Brigade: Yellow • Ability: 2 / 4 • Class: None • Special Ability: Holder may take Kindness from discard pile and place it in player's hand. • Identifiers: Generic NT Male Human, Samaria • Verse: Luke 10:33-34 • Availability: Apostles booster packs (Common)

Recurs kindness


Martha (TP)

Type: Hero Char. • Brigade: Yellow • Ability: 5 / 4 • Class: None • Special Ability: Search deck for House in Bethany and put it in play. Each player must draw a card. May band to Lazarus. Cannot be interrupted. • Play As: Search deck for House in Bethany and place it in play. Each player must draw a card. May band to Lazarus. Cannot be interrupted. • Identifiers: NT Female Human • Verse: Luke 10:41-42 • Availability: Thesaurus ex Preteritus booster packs ()

Works well with gifts & Bands to Lazarus


Lazarus (Di)

Type: Hero Char. • Brigade: Yellow • Ability: 4 / 5 • Class: None • Special Ability: If Lazarus is discarded and your rescue attempt fails, search discard pile for a good convert Enhancement and you may begin a new battle. • Identifiers: NT Male Human • Verse: John 12:9-10 • Availability: Disciples booster packs ()

Recurs MtM & Bands
Kansas City Discord: discord.gg/2ypYg6m

Offline zmc 9

  • Trade Count: (0)
  • New Member
  • *
  • Posts: 72
    • -
    • North Central Region
Re: Samaritans
« Reply #6 on: January 30, 2012, 11:05:17 AM »
0
Thanks Red Wing
Boom your DEAD.

Chronic Apathy

  • Guest
  • Trade Count: (0)
Re: Samaritans
« Reply #7 on: January 30, 2012, 12:19:50 PM »
0
Hey there! Please avoid double posting in the future. I merged both of your double posts in this topic, so no harm done, but it is, technically, against the rules. =)

I would take out Sampson's Sacrifice and put Samuel's Edict. It's a great gold card. =)

Offline Nameless

  • Trade Count: (+39)
  • Hero Member
  • *****
  • Posts: 1914
    • -
    • North Central Region
    • THIS IS AWESOME!
Re: Samaritans
« Reply #8 on: January 30, 2012, 05:55:01 PM »
+1
R and R and Convincing Miracle are to other good ones.

Offline cardsofmanykinds

  • Trade Count: (0)
  • New Member
  • *
  • Posts: 95
  • God finds us wherever we are.
    • -
    • North Central Region
    • my youtube channel
Re: Samaritans
« Reply #9 on: January 30, 2012, 06:26:40 PM »
0
Definitely Samaritan Water Jar (TxP) - sets aside top 3 or 9 cards of opp. deck (minus Lost Souls) until they are decked out.


samaritan water jar is an artifact ;)

Offline Nameless

  • Trade Count: (+39)
  • Hero Member
  • *****
  • Posts: 1914
    • -
    • North Central Region
    • THIS IS AWESOME!
Re: Samaritans
« Reply #10 on: January 30, 2012, 07:00:58 PM »
0
Definitely Samaritan Water Jar (TxP) - sets aside top 3 or 9 cards of opp. deck (minus Lost Souls) until they are decked out.


samaritan water jar is an artifact ;)
He knows. He was saying that it is something that you need is a Samaritan deck.

Offline Master Q

  • Trade Count: (+65)
  • Hero Member
  • *****
  • Posts: 1111
  • Onward...
    • -
    • Midwest Region
Re: Samaritans
« Reply #11 on: January 30, 2012, 07:09:26 PM »
+1
Ambush the City is the most versatile Gold enh. Other good ones (not essential) for Samaritan offenses include Faith as a Mustard Seed (interrupt and can get around demons) and Hospitality o' Martha (banding card that protects your hand from Mayhem and Lost Souls from Death o' Unrighteous and Shuffler LS). Women at the Well is a must-have hero as well.
If you were to go on a trip... where would you like to go?

Offline Minister Polarius

  • Trade Count: (0)
  • Hero Member
  • *****
  • Posts: 15920
  • Grand Minister of Music and Video Games
    • -
    • East Central Region
    • Macclelland Music
Re: Samaritans
« Reply #12 on: January 30, 2012, 09:15:47 PM »
0
Be forewarned, N.T. Gold can be very good, but is very difficult to play and requires a specialized deck to use most effectively. I advise against using it if you're new or don't know how to build a cohesive deck (as opposed to an offense+a defense+support cards).
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

Offline Nameless

  • Trade Count: (+39)
  • Hero Member
  • *****
  • Posts: 1914
    • -
    • North Central Region
    • THIS IS AWESOME!
Re: Samaritans
« Reply #13 on: January 31, 2012, 08:46:54 AM »
0
You could find some advise here
« Last Edit: January 31, 2012, 11:28:31 AM by Chronic Apathy »

Offline SomeKittens

  • Tournament Host
  • Trade Count: (+10)
  • *****
  • Posts: 8102
    • -
    • Northeast Region
Re: Samaritans
« Reply #14 on: January 31, 2012, 09:58:01 AM »
0
You could find some advise here
Link is broken.
Mind not the ignorant fool on the other side of the screen!-BubbleBoy
Code: [Select]
postcount.add(1);

Offline Drrek

  • Tournament Host
  • Trade Count: (+14)
  • *****
  • Posts: 2244
  • The Bee of the Sea
    • -
    • Northeast Region
Re: Samaritans
« Reply #15 on: January 31, 2012, 11:02:35 AM »
0
You could find some advise here
Link is broken.

here, when I saw it was trying to link to my deck, I just had to fix the link.
The user formerly known as Easty.

Chronic Apathy

  • Guest
  • Trade Count: (0)
Re: Samaritans
« Reply #16 on: January 31, 2012, 11:29:18 AM »
0
I fixed the original link. And Drrek, as much as I dislike Luke as a whole, you certainly have a solid archetype there, though I still argue against House of Bethany.

 


SimplePortal 2.3.3 © 2008-2010, SimplePortal