Author Topic: disciples/herods  (Read 2498 times)

Offline The ArchAngel

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disciples/herods
« on: April 24, 2012, 05:25:05 PM »
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Looking at making a new deck and this is what I came up with.  I'm not sure on a few things and would appreciate any help I can get.  Thanks

Heros

Peter
Andrew
John
James son of Zebedee
Thaddeus
James son of Alphaeus
Bartholomew
Philip
Matthew
Thomas
Simon the zealot

Good Enhancements

A new commandment
Reach of desperation
Sons of thunder
authority of christ (Non promo)
Sent two by two
My lord My god
Faith as a Mustard seed
Fall like lightning

Evil characters

Herod the great
Herod Agrippa II
Archeleaus
Herod Phillip II
Salome
Herodias
Herod Antipas

Evil Enhancements

Wonders Forgotten
Imprisoned
Escape to Egypt
Massacre of innocents
evil spirit
Beheaded
Rash Oath
Mask of fear
prisoner Transfer
Herods Treachery

Fortress

Fishing Boat
Herods Temple
Raiders Camp

Sites

Caesarea Philippi
Chorazin
Herods Dungeon
Golgotha

Artifacts

Chariots of Fire

Dominants

Son of God
New Jerusalem
Angel of the Lord
Christian Martyr
Burial

7 souls
« Last Edit: April 26, 2012, 01:51:51 AM by The ArchAngel »

Offline Nameless

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Re: disciples/herods
« Reply #1 on: April 24, 2012, 05:28:50 PM »
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There are a few missing doms. Fall like lightning you will not need. Same with sent 2 by 2 and the new commandment.

Offline Wings of Music

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Re: disciples/herods
« Reply #2 on: April 24, 2012, 05:52:05 PM »
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+1 Definitely needs more doms.  Take out Burial and Add in Falling Away, Mayhem, and Grapes.

You should also cut this down to 50 cards. 

Take out imprisoned, and Massacre of innocents, and evil spirit on the defense and Fall like lightning and sent 2x2 on defense. 

If you take out Chorazin that gets you down to 50. 

Lastly I would switch out Herod Antipas for Lampstand of the Sanctuary and Escape to Egypt for Swift Horses. 
...ellipses...

Offline Red Warrior

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Re: disciples/herods
« Reply #3 on: April 24, 2012, 11:55:41 PM »
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If we get you a Lampstand you could pop it right up on that nice Herod's Temple, then cutting your evil Doms down to Martyr would just make sense. Herods make good fuel for Grapes of Wrath too if you can get one in here.

Because Herod's pass initiative, your artifacts should serve to help overcome that obstacle... put in a Writ fur-shur :)
Archeleus, Herod the Great, Herod Agrippa II, and Herod Philip II would all make use of Go Into Captivity as an artifact.
And on the off shot that you have Herod's Treachery attached, use GIC as an enhancement to stock Raider's Camp  ;)

On a Disciples Note, here's what I would personally use for enhancements
1-Passover Hymn (It's a negate... It's anti-territory placer... It's anti-immune... it cures the common cold...)
2-A New Commandment
3-Faith as a Mustard Seed
4-My Lord and My God
5-Great Faith
6-Reach of Desperation
7-AoC (Matthew)

With 1 less good enhancement, just pull out an evil (Rash Oath) and you've got your two spots for Writ and GIC.

Finally, you could pull Golgotha for Amalekite Slave. You'd have a King David blocker and more useful card. Make sure one of your Lost Souls is the Anti-Ignore
-Joey

Red was always playable :)

Offline Wings of Music

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Re: disciples/herods
« Reply #4 on: April 25, 2012, 02:49:54 AM »
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I disagree with that slightly. 

I would say definitely leave Golgotha in, the anti-ignore only negates O.T. ignore.  You biggest ignore problem is going to be TGT. 

Also his evil doms should include Mayhem for sure, since Lampy doesn't stop it. 

 
...ellipses...

Offline Mr. Tumnus

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Re: disciples/herods
« Reply #5 on: April 25, 2012, 10:54:46 AM »
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You can always yank Andrew for more room.  Maybe for 4 Drachma Coin.

Offline Arrthoa

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Re: disciples/herods
« Reply #6 on: April 25, 2012, 12:57:24 PM »
+1
I would add in Swift Horses for a +3 play the next enhancement to help spped up your deck

Offline The ArchAngel

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Re: disciples/herods
« Reply #7 on: April 26, 2012, 02:06:51 AM »
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Ok here is an updated version with the changes I've made so far

Heros
Peter
Andrew
John
James son of Zebedee
James son of Alphaeus
Thaddeus
Bartholomew
Philip
Matthew
Thomas
Simon the zealot

Good Enhancements

A new Commandment
AOC (non promo)
My lord My God
Passover Hymn
Faith as a mustard seed
Reach of Desperation

Evil Characters

Herod the Great
Herod Agrippa II
Archeleaus
Herod Phillip II
Salome
Herod Antipas
Herodias

Evil Enhancements

Escape to egypt
Swift horses
Beheaded
Massacre of Innocents
Imprisoned
Wonders Forgotten
Mask of Fear
Prisoner Transfer
Herods Treachery

Fortresses

Fishing boat
Herod's Temple
Raiders Camp

Sites

Chorazin
Caesarea Philippi
Herod's Dungeon
Golgotha

Artifacts

Unholy Writ
Go into Captivity
Chariots of Fire

Dominants

Son of God
New Jerusalem
Angel of the Lord
Grapes of Wrath
Christian Martyr
Burial

7 souls

note - I don't own a mayhem or a lampstand right now but if/when I get them they will probably go in.

Offline Wings of Music

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Re: disciples/herods
« Reply #8 on: April 26, 2012, 08:37:08 AM »
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I would recommend cutting down Andrew and the Defense to get it down to 50 cards, you want your deck to be as small as possible in most cases so you should probably take out: Andrew, Chorazin, Imprisoned, Escape to Egypt, Massacare of Innocents, and Herodias.
...ellipses...

Chris

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Re: disciples/herods
« Reply #9 on: April 26, 2012, 11:01:09 AM »
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Note: This is recognizing that you won't have all the cards right now, but this is ideally what you want your deck to look like, at least roughly. This isn't actually legal at the moment, but I don't have time to figure out what else to cut.

Heroes: 11

Peter
Andrew
John
James son of Zebedee
James son of Alphaeus
Thaddeus
Bartholomew
Philip
Matthew
Thomas
Simon the zealot

Good Enhancements: 7

A new Commandment
AOC (non promo)
Authority of Christ (P)
My lord My God
Passover Hymn
Faith as a mustard seed
Reach of Desperation
Pentecost
Lay Down Your Life
Resurrection


Evil Characters: 7

Herod the Great
Herod Agrippa II
Archeleaus
Herod Phillip II
Salome
Herod Antipas
Herodias

Evil Enhancements: 6

Escape to egypt
Swift horses
Beheaded
Massacre of Innocents
Imprisoned
Wonders Forgotten
Mask of Fear
Prisoner Transfer

Herods Treachery

Fortresses: 3

The Garden Tomb
Fishing boat
Herod's Temple
Raiders Camp

Sites: 3

Chorazin
Caesarea Philippi
Herod's Dungeon
Golgotha

Artifacts: 6

Unholy Writ
Go into Captivity
Chariots of Fire
Four-Drachma Coin
Holy Grail
The New Covenant
Lampstand of the Sanctuary


Dominants: 7

Son of God
New Jerusalem
Angel of the Lord
Grapes of Wrath
Christian Martyr
Burial
Mayhem
Falling Away


8 souls
Hopper

Offline Red Wing

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Re: disciples/herods
« Reply #10 on: April 26, 2012, 11:10:06 AM »
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Why Holy Grail over Crown Thorns?
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Chris

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Re: disciples/herods
« Reply #11 on: April 26, 2012, 11:14:39 AM »
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Why Holy Grail over Crown Thorns?

I meant to add Crown of Thorns and it slipped my mind. Definitely CoT over Grail, but ideally he should have both.

Offline Red Wing

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Re: disciples/herods
« Reply #12 on: April 26, 2012, 11:17:47 AM »
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Why Holy Grail over Crown Thorns?

I meant to add Crown of Thorns and it slipped my mind. Definitely CoT over Grail, but ideally he should have both.
Maybe add CoT and take out GiC.
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Chris

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Re: disciples/herods
« Reply #13 on: April 26, 2012, 11:24:44 AM »
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It depends. He's not going to get lower than 56 with a defense like that, and Herods need a pretty big heft to work, at least in my opinion. He'll probably need to stick to 56 cards, or cut Herods for something smaller.

Offline PapaSmurf

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Re: disciples/herods
« Reply #14 on: November 22, 2012, 07:47:13 PM »
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 I think it would be good if you put some of the artifacts for disciples in their, because they help alot. Like the one which makes you draw cards if peter is in play, and the one that makes it so you get your captured people back. And also, somehow if you could possibly find a way to protect your fortresses, that would good, considering that the Fishin boat is your speed, preatty much.

Offline wyatt_marcum

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Re: disciples/herods
« Reply #15 on: November 22, 2012, 08:26:27 PM »
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Dont use the aocp. It cant be searced for and used again. If you ran into an actual defence, you will need it for shure. Even if it is negated, they waste a negate on a recurable enhancement
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Offline PapaSmurf

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Re: disciples/herods
« Reply #16 on: November 23, 2012, 11:11:23 AM »
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So true wyatt, and at the same time you can search for it in your discard pile with matthew.

 


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