Author Topic: Sam Magicians, What do you think  (Read 1269 times)

Offline cookie monster

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Sam Magicians, What do you think
« on: November 10, 2012, 07:47:20 AM »
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Here is a deck I slapped together, so it is probably not in the best condition it could be in.

Lost Souls:8
Hopper
N.T only
2 liner
Ezekiel 34:6 (Is this the wanderer?)
shufler
Woman
Anti-burial
Proverbs 16:28

Good Doms:4
Son of God
NJ
Angel of the lord
Guardian of your souls

Evil Doms:3
Burial
Christian Martyr
DoN

Artifacts:2
Magic charms
Unholy writ

Hero (multi):1
Samuel (gold/green)

Hero (Green):1
Armorbearer

Hero (Gold):1
Gideon

Hero (Silver):1
AUtO

Hero (purple):3
King Amaziah
King David
Abigail

Hero (red):3
Asahel
David
Ishmiah the Gibeonite

GE (multi):2
Pentecost (teal/purple)
Wheel within a wheel (Silver/Green)

GE (Gold):1
Samuel's Edict

GE (Red):1
BoD

GE (Purple):2
Reach of Desperation
Unified Kingdom

Curses:2
RBD
Captured Ark

EC (multi):4
Damsel w/ Spirit of temptation (orange/pale green)
King Manasseh (brown/pale green)
Astrologers (pale green/crimson)
Chaldeans (pale green/crimson)

EC (brown):2
Uzzah
King Saul

EC (pale green):1
Balaam

EC (orange):2
spirit of Temptation
Wondering spirit

EE (Multi):1
Involving Terror (pale green/ crimson)

EE (pale green):3
Forgotten History
Words of discouragement
2k horses

EE (orange):2
Suicidal Swine Stampede
Destructive Sin

Total Doms:7
Total lost souls: 8
Total Heroes: 10
Total GE: 6
Total EC: 9
Total EE: 6
Total Curse: 2
Total Art: 2
Total cards: 50

Tell me what you think of this deck.
Thank You

God Bless!



« Last Edit: November 12, 2012, 09:15:27 AM by cookie monster »
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Offline dermo4christ

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Re: Sam Magicians, What do you think
« Reply #1 on: November 10, 2012, 10:38:21 PM »
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For the most part, the deck looks pretty solid.  Just a few things-- I would throw in Two Bears for use on Sammy and/or Deb's Directive.  Since you have Baalam I would throw in Balaam's Disobedience as well.  And since you have Purple in there I'd throw in AoCP as well.  I think that's a must! Add those suggestions in and you're golden! 

Warrior_Monk

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Re: Sam Magicians, What do you think
« Reply #2 on: November 10, 2012, 11:09:23 PM »
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The biggest flaw I see is a lack of soul generation. I would

Drop:
Chaldeans
Christian Martyr
Words of Discouragement

Add:
Mayhem
Assyrian Survivor
King Jehoahaz (RoA2)

This gives you three more soul generation options, as well as helping you drop DoU without getting Grapes'd or AotL'd for Survivor, and Mayhem helps boost the speed.

Also, to help the defense I'd add Hormah. This fits nicely with SSS, DoU, and Burial, allowing you to shuffle souls in and give them very limited options. I'd probably say drop Destructive Sin for it, but it's a tough call.

Also, I'm unsure of what some of those lost souls are, but */4 is a great soul to slow them from playing SoG/NJ when they need the win.

Offline dermo4christ

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Re: Sam Magicians, What do you think
« Reply #3 on: November 10, 2012, 11:16:12 PM »
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The biggest flaw I see is a lack of soul generation. I would

Drop:
Chaldeans
Christian Martyr
Words of Discouragement

Add:
Mayhem
Assyrian Survivor
King Jehoahaz (RoA2)

This gives you three more soul generation options, as well as helping you drop DoU without getting Grapes'd or AotL'd for Survivor, and Mayhem helps boost the speed.

Also, to help the defense I'd add Hormah. This fits nicely with SSS, DoU, and Burial, allowing you to shuffle souls in and give them very limited options. I'd probably say drop Destructive Sin for it, but it's a tough call.

Also, I'm unsure of what some of those lost souls are, but */4 is a great soul to slow them from playing SoG/NJ when they need the win.

I didn't think of those cards.  I agree!

Offline cookie monster

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Re: Sam Magicians, What do you think
« Reply #4 on: November 11, 2012, 07:03:42 PM »
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The biggest flaw I see is a lack of soul generation. I would

Drop:
Chaldeans
Christian Martyr
Words of Discouragement

Add:
Mayhem
Assyrian Survivor
King Jehoahaz (RoA2)

This gives you three more soul generation options, as well as helping you drop DoU without getting Grapes'd or AotL'd for Survivor, and Mayhem helps boost the speed.

Also, to help the defense I'd add Hormah. This fits nicely with SSS, DoU, and Burial, allowing you to shuffle souls in and give them very limited options. I'd probably say drop Destructive Sin for it, but it's a tough call.

Also, I'm unsure of what some of those lost souls are, but */4 is a great soul to slow them from playing SoG/NJ when they need the win.

I like the idea of mayhem, but I still like Christian Martyr. As for hormah, I think I will add that.
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