Author Topic: Prossyricians  (Read 3274 times)

Offline Bobbert

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Prossyricians
« on: January 14, 2012, 02:52:38 PM »
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Finally got a couple cards to get some magicians in my deck. It's also been otherwise streamlined  ;)

Before anyone says it, yes, I know I need Magic Charms. I'm looking for one right now.

Cards in deck: 63

Lost Souls: 8
Anti-Angel
Discarder
N.T. Only
Revealer
Shuffler
Thorns
Wanderer
Withdraw

Good Doms:
AotL
GoYS
HT
NJ
SoG

Evil Doms:
Burial
CM
DoN
FA
Mayhem

Arts:
CoF
Gifts
UW

Curses:
Captured Ark
Cov. w/ Death
RBD

Good Fort:
Obadiah's Caves

Evil Fort:
Assyrian Camp

Dual Enhancements:
Razor
Siegeworks

Multicolor Good Enhancements:
Isaiah's Call
Live Coal
3W

Green Heroes:
Hosea
Hur
Isaiah
Micah
Nathan

Green Enhancements:
Plague of Frogs
Search
SiP
Two Bears

Silver Heroes:
Cherubim
Seraphim (green)
Seraph w/ Live Coal

Silver Enhancement:
PoJ

Purple Hero:
King Hezekiah

Multicolor Evil Characters:
Astrologers
Dw/SoD

Multicolor Evil Enhancement:
Invoking Terror

Pale Green Evil Characters:
Assyrian Archer
ASA
Assyrian Spoiler
Assyrian Survior
King Sargon II
King Sennacherib
The Rabsaris
WaS

Pale Green Evil Enhancements:
Confusion
Death of Unrighteous
Forgotten History
Misuse of Talents
The Rabsaris Attacks
2kH
« Last Edit: January 25, 2012, 04:56:57 PM by Thomas Hunter »
ANB is good. Change my mind.

Offline SomeKittens

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Re: Prossyricians
« Reply #1 on: January 14, 2012, 03:29:52 PM »
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I'd drop Widow and AoC and add DoU
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Offline Red Wing

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Re: Prossyricians
« Reply #2 on: January 14, 2012, 04:45:00 PM »
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I'd drop Widow and AoC and add DoU
+1. Striking Herod would be useful as well.
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Offline Nameless

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Re: Prossyricians
« Reply #3 on: January 15, 2012, 08:39:33 PM »
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I would add Reach to go with your AoC.

Offline Bobbert

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Re: Prossyricians
« Reply #4 on: January 25, 2012, 04:58:38 PM »
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Edited to show how it was changed. Basically, what SK said (and Red Wing agreed with).

I am trying to find/find room for:
Grapes
Hidden Treasures
Magic Charms
ANB
Striking Herod

Any suggestions?

ANB is good. Change my mind.

Offline Nameless

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Re: Prossyricians
« Reply #5 on: January 25, 2012, 05:14:28 PM »
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Edited to show how it was changed. Basically, what SK said (and Red Wing agreed with).

I am trying to find/find room for:
Grapes
Hidden Treasures
Magic Charms
ANB
Striking Herod

Any suggestions?


I do not think that ANB is helpful for your deck.

Offline Red Wing

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Re: Prossyricians
« Reply #6 on: January 25, 2012, 05:17:37 PM »
-1
Edited to show how it was changed. Basically, what SK said (and Red Wing agreed with).

I am trying to find/find room for:
Grapes
Hidden Treasures
Magic Charms
ANB
Striking Herod

Any suggestions?


I do not think that ANB is helpful for your deck.
+1. I'd use Spiritual Warfare instead.
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Offline Nameless

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Re: Prossyricians
« Reply #7 on: January 25, 2012, 05:19:05 PM »
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You should put a Angel of his presents in your deck too.

Offline Mr. Tumnus

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Re: Prossyricians
« Reply #8 on: January 26, 2012, 11:37:55 AM »
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To clarify, what are:
3W and SiP?

Offline Red Wing

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Re: Prossyricians
« Reply #9 on: January 26, 2012, 11:54:06 AM »
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To clarify, what are:
3W and SiP?
wheel within a wheel & Swords into Plowshares.
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Offline Mr. Tumnus

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Re: Prossyricians
« Reply #10 on: January 26, 2012, 12:14:53 PM »
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Thanks Red Wing.
Wouldn't King Hezekiah work against your Assyrian Camp?

Chronic Apathy

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Re: Prossyricians
« Reply #11 on: January 26, 2012, 01:56:32 PM »
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Thanks Red Wing.
Wouldn't King Hezekiah work against your Assyrian Camp?

This.

Choose Hezekiah or Camp - not both.

Offline Red Wing

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Re: Prossyricians
« Reply #12 on: January 26, 2012, 04:40:22 PM »
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Edited to show how it was changed. Basically, what SK said (and Red Wing agreed with).

I am trying to find/find room for:
Grapes
Hidden Treasures
Magic Charms
ANB
Striking Herod

Any suggestions?
You can cut misuse of talents for one of those. other than that, idk.
« Last Edit: January 26, 2012, 07:44:00 PM by Red Wing »
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Offline Nameless

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Re: Prossyricians
« Reply #13 on: January 26, 2012, 05:29:24 PM »
+1
I still say get it to 56.

Offline KingLeo

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Re: Prossyricians
« Reply #14 on: January 27, 2012, 05:10:25 PM »
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You could cut an evil character or two.

KingLeo
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Offline Red Wing

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Re: Prossyricians
« Reply #15 on: January 27, 2012, 05:13:50 PM »
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You could cut an evil character or two.

KingLeo
I agree. Sennacherib could probably go.
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Offline Bobbert

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Re: Prossyricians
« Reply #16 on: January 28, 2012, 10:02:25 AM »
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You could cut an evil character or two.

KingLeo
I agree. Sennacherib could probably go.

Sennacherib and archer were the first ones I considered cutting. I think I'll keep archer, but thanks for helping with the decision on Sennacherib.
Thanks Red Wing.
Wouldn't King Hezekiah work against your Assyrian Camp?

This.

Choose Hezekiah or Camp - not both.

I know they work against each other, but Camp is valuable before Hezzy gets out - especially since Seige Army is very angel-worthy in territory. Hezzy, of course, is CBN protected from everything... hmm...
ANB is good. Change my mind.

Offline Nameless

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Re: Prossyricians
« Reply #17 on: January 28, 2012, 10:25:14 AM »
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You could cut an evil character or two.

KingLeo
I agree. Sennacherib could probably go.

Sennacherib and archer were the first ones I considered cutting. I think I'll keep archer, but thanks for helping with the decision on Sennacherib.
Thanks Red Wing.
Wouldn't King Hezekiah work against your Assyrian Camp?

This.

Choose Hezekiah or Camp - not both.

I know they work against each other, but Camp is valuable before Hezzy gets out - especially since Seige Army is very angel-worthy in territory. Hezzy, of course, is CBN protected from everything... hmm...
You need to keep archer.

Offline Bobbert

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Re: Prossyricians
« Reply #18 on: January 28, 2012, 10:46:45 AM »
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ANB is good. Change my mind.

Warrior_Monk

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Re: Prossyricians
« Reply #19 on: January 29, 2012, 11:46:40 PM »
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Kingdoms is a nice substitute for Assyrian Camp. It's especially helpful with Charms (I can't tell you how many times I've been AotL'd in a territory) and TGT.

Offline Minister Polarius

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Re: Prossyricians
« Reply #20 on: January 29, 2012, 11:49:56 PM »
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KotW is one of those cards that's so good on paper, but never seems to make it into a deck. I can actually see it being useful in the case RW describes.
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

 


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